Greenwood: The Sylvan Dominion

If Gallandor is the mountain and Silvermoon is the sky, then Greenwood is the earth itself. The third of Eldoria’s great kingdoms, Greenwood is not a land built of stone or crowned with towers. It is a realm grown — a living dominion of colossal trees, river-spirits, and druids bound to the heartbeat of the world.

To enter Greenwood is to pass beneath boughs that have stood since the Age of Ashes, where roots coil like serpents, where wolves of ember flame watch from the shadows, and where the very forest may rise in judgment. It is not merely a kingdom — it is a covenant with the land.


The Verdant Wilds

The Greenwood stretches across the heart of the Verdant Wilds, an endless forest where sunlight filters through golden canopies and rivers carve silver veins across the earth. But beneath its beauty lies power.

  • The Whispering Woods – Sentient groves said to carry voices of the dead. Travelers often hear names spoken on the wind.
  • The Golden Forest – Heart of Greenwood, its trees shine as if aflame at sunset, but their glow never fades.
  • Cursed Glades – Battlefields of the First Sundering, where shadows seeped into the soil. No flower grows there, and those who linger too long hear whispers urging them to despair.

The Greenwood is not a passive land. It remembers. It judges. And it does not forgive.


Thal’Emoras: The Living City

Hidden deep within the Golden Forest lies Thal’Emoras, Greenwood’s capital — a city not built, but sung into being.

Its halls are woven into the trunks of colossal golden-wood trees, spiraling upward in layers of vine-bridges and terraces lit by sap-lanterns. Roots form stairways, branches bend into arches, and flame-druids tend torches that burn with green fire, symbols of life and balance.

Notable Landmarks

  • The Rootspire – A monolith entwined with roots, believed to be where the first druids bound their lives to the land. Lady Myrialis guards it with unyielding zeal.
  • The Glade of Ancients – A circle of trees so vast their branches weave together like a temple roof. Here, oaths are sworn before the spirits.
  • Temple of the Verdant Eye – A sanctuary grown from a single tree, its heartwood glowing with emerald flame. Within, seers glimpse visions in fire and leaf.
  • The Golden Canopy – The highest level of Thal’Emoras, where the Queen’s council meets beneath branches that shimmer like captured sunlight, even in the blackest night.

Thal’Emoras is not merely a city — it is the forest dreaming in stone and song.


House Thalorien – Wardens of the Forest

The rulers of Greenwood are not kings in the manner of Gallandor or Silvermoon. They are wardens, chosen by both blood and the will of the land itself.

  • Warden-Queen Aerwyn Thalorien – Regal, fierce, and bonded to the Verdant Eye, she carries the Green Sight, hearing whispers of both past and future in the rustling of leaves. Her word is law, not because of crowns, but because the forest itself bows to her.
  • Prince Faelor Thalorien – Her only son, gifted with spirit-sight but brash and proud. He distrusts men, seeing them as destroyers of balance, and often rivals Iogro Merrybelly with open disdain.
  • Lady Myrialis – Aerwyn’s sister, Keeper of the Rootspire. A figure of dread and respect, more priestess than noble, who communes with spirits few dare approach.

House Thalorien traces its line back to Eldros the Verdant, the first druid to bind his soul to the Whispering Woods. They are less a dynasty than a covenant — the embodiment of Greenwood’s vow to protect balance at all costs.


The Culture of Greenwood

The Greenwood elves are distinct from their kin of Silvermoon:

  • Silvermoon → starlight, high magic, crystalline towers, scholars of fate.
  • Greenwood → roots, druids, torchlight, spirits, guardianship of balance.

Greenwood Traditions

  • Tree-Song Magic – Elves sing to shape living wood, raising bridges, halls, and even weapons from the forest itself.
  • Spirit-Binding – Some druids form lifelong pacts with river or beast, drawing strength from their bond.
  • The Ember Flame – Green fire that symbolizes balance; it is never allowed to extinguish within Thal’Emoras.
  • Shadowblending – Warriors slip into the forest’s essence, becoming one with shadow and green — perfect scouts and ambushers.

Their lives are not about dominion, but harmony. To Greenwood elves, to cut without blessing or to take without offering is blasphemy.


Greenwood in the Age of Ashes

During the First Sundering, Greenwood stood as the last barrier against Malakaroth’s eastern advance.

When the Dread King’s armies marched, Aerwyn’s ancestors called the forest to war:

  • Oaks tore their roots from the earth, crushing siege engines.
  • Wolves cloaked in emerald flame hunted cultists through the night.
  • Rivers rose in living torrents, drowning entire battalions.

The land itself fought beside Greenwood. But such power came with scars. There are glades that still bleed shadow, and rivers that whisper with voices of drowned soldiers. Greenwood carries those wounds like a crown — a reminder that balance must always be guarded, or it will shatter.


Prophecy in Greenwood

The druids believe the scars of the Brothers Three are not random. They say the Whispering Woods spoke of them long before their birth — three wounds upon the land, born as sons, who would either restore balance or break it forever.

Some claim the markings on their flesh mirror carvings found in the Rootspire itself. Others whisper that one of the Brothers is destined to fall, his death the price of balance.

Whatever the truth, Greenwood watches them with both hope and fear.


Songs of Greenwood

“Beneath the golden boughs we sing,
Of fire’s gift and shadow’s sting.
The forest wakes, the spirits cry,
Balance holds, or all will die.”


Behind the Writing

Greenwood has always been, for me, the “soul” of Eldoria. Where Gallandor is weight and vigilance, and Silvermoon is mysticism and prophecy, Greenwood is life itself. It’s the reminder that the world is not just kingdoms and crowns, but roots and rivers and spirits older than men or elves.

I wanted Greenwood to feel as dangerous as it feels beautiful. A kingdom you would long to see, yet fear to offend. A place where nature does not serve you — it tests you.

It also reflects my love for being outdoors, for forests that feel alive. Greenwood isn’t just a fantasy forest — it’s what forests feel like when you’re standing in them, listening to the wind and realizing you are very small.


Until Next Time…

Greenwood is the third of the Seven Kingdoms, and one of the most primal. In the weeks to come, we’ll sail the storm-lashed cliffs of Stormwatch, delve into the fiery forges of Ironclad, and walk the frozen halls of Durhaven.

But for now, we leave Greenwood — a realm of druids and spirits, where the forest itself remembers the Age of Ashes, and where balance is both gift and burden.

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.