All Things Geekery Podcast Episode 4 – Stranger Things

In this episode:

  • Iogro talks about some new changes that will be happening to the podcast over the next few months.
  • We talk Netflix and some of it’s original series
  • **Spoiler** about a new Destiny Lore series coming this year
  • We take an in depth look at Netflix’s original series Stranger Things

 

 

Be sure to subscribe to the All Things Geekery Podcast with any of your favorite podcast apps.  Stop by and drop us a review  so we know how we’re doing.  Thanks for listening, and we can’t wait to hear from you!

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Social Contacts

Iogro Merrybelly / Victus Darkaero

Twitter @iogromerrybelly
Blog @ http://www.ahobbitsjourney.com

Twitter @victus_darkaero

ATG Podcast

Twitter @allthingsgeekry
Blog @ http://www.allthingsgeekery.com

Music Credit Erik Skiff

The Wolf Among Us – Episode 2 Smoke and Mirrors Review

ss_dedc5e68e74788af4d714392a231d090d2511af9.1920x1080.jpgThe second episode of Telltale’s The Wolf Among Us, titled Smoke and Mirrors, takes us to a whole new level of awesome! This masterpiece of a world that Telltale created is still bouncing with vibrant neon colors, but all the characters this go round are coming in shades of grey!

This episode dives much deeper into the character of Bigby, and no matter whether you play as the nice guy, or as a monster you get to see a personal side to who Bigby really is. You really get to see a lot of the dark, fantastical world of Fables which you find yourself really questioning some of the decisions you have to make, right or wrong.  The writers of this episode did an amazing job of keeping the suspense up, but thrilling you with moments of ease and lush adventure.

Starting this episode you will pick up right where you left off with the shocking events at the end of Faith.  A lot of the drama and suspense in this episode revolves around how Bigby and the other Fables deal with the fallout, and thankfully, a lot of that is fully up to you and the decisions you make. The voice acting in this episode and overall game is top notch and probably some of the best Telltale has put out, which is saying a lot with the games they’ve done.

1392053246Want some villians?  Well, this episode has got plenty of them as they set the foundation for some really nasty ones who you will quickly love and hate all at the same time. SPOILER ALERT – One of the nasties in this game is named Georgie, a strip club owner and pimp with an absolute numbness to human dignity and need.  No matter how you handle Bigby’s interaction with him, through understandable violence or forced restraint, the scene plays out great both ways. A few of the major decisions from Episode 1 also have some nice moments of payoff in Smoke and Mirrors. Particularly how you handled Belle lying to Beast and who you chose to chase out of the bar result in very different scenes that shape both the story and Bigby as a character.

As great as this episode is/was with all the character developments, the one downfall is the overall story didn’t move a long quite as I hoped.  This episode leaves a lot of loose ends still unanswered from episode 1 which I was hoping to tie up, but instead they add more to the mix and leave you with even more questions.  There aren’t any big action sequences that would meet the expectation that episode 1 left after encountering the Woodsman which was a bit disappointing.

wa5Overall The Wolf Among us series continues to bring moments of joy while playing, but at the same time tears away at the multitude of emotions while dealing with people. Sadness is something you see quite often in Bigby’s life as he is alone in this journey, or so he feels. You quickly learn that he has more allies then he realizes after meeting some of the other characters in this game. Telltale makes it more than worthwhile to go back and replay the episode as a complete maniac or a restrained reasonable person.  This is really something I never wanted to do with any of the other adventure games Telltale has made, so good job for sucking me in even further Telltale.

Smoke and Mirrors is a fantastic second step in this already great story. You are going to get 90 whole minutes of memorable characters, scenes and some of the best but agonizing decision moments Telltale has ever made you think about before.  Even with the slight disappointment with the overall story not progressing like I hoped it would….I’m completely sold on this story and can’t wait to finish the rest of the game.

The Walking Dead Game – Season 2 Ep4 – Amid the Ruins Review

WalkingDeadEpisode4Review-image2.jpgHave you ever been in your car at a complete stop but thought you were moving, freaking out and smashing the break just to realize you really weren’t moving at all…?  Well, that’s how this episode played out for me cause I thought we had some momentum built up and the story was really moving, and building to quite a climactic story plot…..then BAM you realize this episode is almost at a standstill in the story, or at least a creeping crawl in first gear.

Amid the Ruins, like many of this games episodes focuses on a very stripped down and quiet side of surviving the zombie apocalypse.  This episode leaves Clementine to make some very difficult decisions that ultimately leave her alone, and responsible for the safety of those she cares about.  We begin to see the large number of characters you have come to know and enjoy throughout the game begin to dwindle, ultimately leaving you with some tough choices to make of who to trust, and who to follow.

walking-dead-season-2-episode-4-amid-ruins-review.jpgThis episode of the game is anything but graceful about it’s approach to the people in Clementine’s life as they seem to exist solely so their departure can hurt her. The loss of people has been a large focus of season 2 and this episode is no different other than how Clementine begins to process those big hits.  She as a young girl really is put through some awful and terrifying situations, but those moments seem to define her from the decisions she “You” get to make for her.

Amid the Ruins has some very gut wrenching moments because of those heavy decisions you have to make.  Telltale has become quite famous for these gut punches as they write some beautiful, dramatic stories that suck you into the characters life. Much of Amid the Ruins, however, felt like loss with little meaning, as though characters are being cut because the cast is too big, or they don’t fit where the finale is going.

walking dead 1Characters vanish in this episode so rapidly and unexpectedly that it steals some spotlight away from the emotional connection this game brings with it’s characters. Some of the characters exits are cheap and unfulfilling, while others are unjustified, forced and forgotten very quickly. Worse, some of those departed characters are replaced by new villains who come out of nowhere with no introduction.

Overall I’ve enjoyed playing this episode as you get to discover more about the people we’ve spent little time with.  Jane is one of those characters, one which helped Clem and her friends back in Episode 3.  You’ll also see a ton of new conflicts arise between old friends and new.  This is where the game get’s really intense as the resolution to these conflicts are crazy but satisfying as always.

The-Walking-Dead-Season-2-Episode-4-Amid-the-Ruins-Launches-in-July-449235-2Season 2 has been a large building block for the story and seems to be something much larger for Clementine, but it fizzles here by the end of Episode 4.  Large stories by this time like the political battle between feuding sides seems to vanish, and Clementine begins to feel much smaller in the grand scheme of things, despite the grand large  she is having to overcome. Meanwhile, although The Walking Dead: Season 2 has been building to something bigger for Clementine, it fizzles here by the end of Episode 4, the complex political drama that’s been brewing between feuding sides all but evaporates. Bickering elders don’t seem to weigh on Clementine as much as the grim things she has to do on her own. She’s starting to feel small, despite the big things she’s doing. I don’t know if that’s a good or bad thing yet.

Maybe that’s the point. Perhaps the desperation and hopelessness of The Walking Dead’s bleak world is starting to overwhelm Clementine’s story?  Maybe our little girl heroine is finally at a breaking point, ready to give in, and give up on what she has? Who really knows where Telltale is going with the story, but what I do know is it’s looking bleak at best for our Clementine and the people she currently trusts.

Until next time gamers!

Stranger Things: Season 1 Review

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Did you grow up in the 80’s, or a fan of the 80’s films?  I sure am and if you haven’t seen Netflix’s new series Stranger Things then you are just flat missing out.  This show was so satisfying to watch, I honestly could watch it over and over again.

Stranger Things Season One Trailer

Set in the early 80s, the show is an 80’s influence and nostalgic throwback of the good old days when I grew up.  The series centers around a mysterious disappearance of a young boy, Will (Noah Schnapp), and the finding of a young girl known as Eleven (Millie Brown). Will is one of a group of four friends who make up a very tight knit and adventurous bunch.  When Will’s friends Mike (Finn Wolfhard), Dustin (Gaten Matarazzo), and Lucas (Caleb McLaughlin) find out he’s missing they go on a desperate quest to find him.  They are also the ones who discover the young mysterious girl only known as Eleven and quickly find out she’s not a normal girl.

Will’s friends aren’t the only one’s looking for him as his mother, Joyce (Winona Ryder), and older brother, Jonathan (Charlie Heaton), are also trying to find him.  Along the way both Will’s friends and his family discover some very dangerous and disturbing moments that this small Illinois town has potentially been hiding.

As soon as Stranger Things begins it sucks you right into the story line, nostalgia of the 80’s and drops you right into a very familiar place with the 80’s films we once enjoyed. The creators of the show Matt and Ross Duffer bring the 80’s influence to this show brilliantly and bring us something new we haven’t seen in a long time…originality!  The depiction of these young kids and the way they speak, interact and, yep, ride bikes together when it’s dark outside, feels just like an old Spielberg movie!  As soon as I saw the kids on their bikes after dark it sparked the childhood memories of E.T. and the adventure scenes of one of my favorite films to date The Goonies, which was also produced by Spielberg.

Stranger Things doesn’t just bring an influence of the 80’s like Spielberg moments, but a much larger cast of our favorite childhood influences!  My favorite thing about the show is the overall feel they gave it with the opening credits, music, and vibes!  You get to see a John Carpenter mash-up of intense suspenseful music and opening scenes which brings a scariness to the show.  This show brings the horror fans of us out as we do get to see some gore and very intense scary moments for one unfortunate soul in the opening.  The Duffer Brothers have even said that Stephen King, Carpenter and Spielberg were very much a primary influences on them and it sure shows in all it’s magical Stranger Things glory!

What I like the best about the show is that it’s not just a copy cat of famous 80’s script writers and directors as the show creates a very intriguing and eye catching world of it’s own.  Well written and thought out, the show is centered around a great group of likable characters which is in part to how well the kids themselves interact and work as a group. The Duffer brothers did a fantastic job of finding a cast who wasn’t a polished set of actors, but brought a realness to the show which helps draw the audience even closer.

So this is showcasing the great 80’s right, well you can’t do that without having some teen drama in the show.  Nancy (Natalia Dyer) is the older sister of Mike who is one of Will’s friends and she also brings a very real feeling to the screen.  The one person who I felt stand out in performance was (Wynona Ryder) as Joynce, which plays the single mother who through the eight episode season grows worrisome, estranged at times, and very volatile with her emotions, understandably of course.  One of my favorite roles in the show is (David Harbour) which plays the local arrogant tough guy police chief.  He’s a very complex character once you get to see his part unfold in the story.

If the show had one area it’s lacking, I would say tying things up from a story standpoint was the only minus I’d give the show.  The show had so many mysteries that unfolded in this season it kept you on edge most of the show, but I just wish it felt more fully formed! But I’m not a director and this may have been done on purpose so they could pull that story line into season 2 if Netflix decides to pick them up for season 2 that is.  This show had so much going on, and they came from all sorts of angles it always kept you guessing as to what was coming next, just like a good horror / suspense film would have.  Some of those things included government and scientific conspiracies, to the growth of relationships the boys had to go through while looking for their friend. All in all at the end of the show I felt we were left with an unsatisfied question of what just happened, but at the same time enjoyment and awe of what comes next.

Overall this series get’s an A+ in my book as the love for the works of all the great 80’s directors that brought us so much joy and excitement in the horror, science fiction realms. The Duffer Brothers have done an amazing job combining all of these different tones and genres together to make us feel right at home.  The show goes from moments of questionable actions to moments of absolute terror all set among a very curious bunch of of kids and does it without making you feel like it’s a knockoff 80’s horror film!

Go check it out and let me know what you thought of the show in the comments.  Would love to hear your feedback on the show, and what you did or didn’t like about it.

Until next time!

Writing Fantasy – Do’s & Dont’s

writing-a-bookFantasy is a fun genre of fiction that uses magic or other supernatural elements as a main plot element, theme, or setting. Many works within the genre take place in imaginary worlds where magic and magical creatures are common. Fantasy is generally set apart and crosses paths with science fiction and horror as they all three have sub-genres in the fiction world.

Fantasy is one of those genre’s made up of many creative things and frequently includes elements from the Middle Ages.  Most fantasy is adventure based, with a conflict between good and evil which is usually the common theme of plot.  When you here fantasy you probably think of things like wizards, elves, magic, etc…Fantasy is often based on myths, legends, and folklore, that could stem across multiple cultures.

If you’ve thrown around the idea of writing fantasy then here are a few things to do.  

  • Read a lot of fiction in the fantasy, science fiction, and horror genre’s. Soak up as much as you can about the way the books flow, plot layouts, structure, etc.
  • Do the real world research on any folklore, culture, and traditions those era’s had you want to pull into the book.
  • Ask questions, find writing mentors, learn new ways to bring an idea to the page.
  • If you are setting your story in medieval times or using elements from those times, research medieval life in the real world.
  • Plan your fantasy worlds before you start, figure out all the details you want the readers to know about.  This will help you during the writing process as it will become more natural and eliminate any doubt you might have on the topics.
  • Set limits for your world and hero / heroine of the world, as this creates obstacles within the story for readers to be evolved with and helps get to know the world.
  • Bring your fantasy to life with lots of detail.  Give the readers a chance to meet everyone in the book, and make them feel at home like they are actually in the world you are describing.

Here are a few things not to do when writing fantasy. 

  • Don’t disclose everything you know about the fantasy world you’ve made.  The planning you do up front is for you to make sure the story is told correctly, but that doesn’t mean that every detail you write needs to make it to the book.  All the prep you do up front will give the readers something real to look forward to and enjoy. Give the readers some play room with things that you know about the world but they don’t yet.  Let them come up with there own ideas and conclusions about a specific personality of a person, or maybe a place in the book.
  • Don’t break the rules of the world that you have planned.  This in a way will give the readers a false sense of reading and make them feel cheated like what your telling isn’t worth the time for them to read it anymore.
  • Don’t copy people, places, things from other fantasy authors.  Use your imagination to create this magical universe you want the readers to be a part of.
  • Don’t lose track of the story and where you are at with it. Map the book out, the ideas, and all the fun details you get throughout the days while prepping to write.  It’s fun to create worlds with magical tales to tell but don’t get so caught up with the tiny details that you forget to create the main plot of the story.
  • Don’t forget to save MULTIPLE copies of this story and the details, along with any planning materials you have along the way.  You don’t want to lose that work and not have a backup to revert to.

Battling in Battleborn – A Review

Battleborn_Incursion_Sentry_Combat_02Battleborn is one of the most chaotic shooters I’ve played, which also managed to frustrate and amaze me at the same time. The single-player and co-op campaign was thin and hit and miss at best, plagued with bad jokes from NPC’s and really uninviting once you get into the game a bit. The multiplayer action tries to mix genres like the mechanics from popular MOBA’s but overall was a huge miss, as they tried to do to much.

Battleborn isn’t lacking diversity in characters as you have two dozen of them to pick from, and each has a fun creative look that makes for an enticing push to try each and everyone of them.  Each of the characters has a huge bag of abilities to pull from as well so that is another good selling point.  What gives each of the toons ability sets diversity is that you begin every new excursion at level one and progress through 10 upgrade choices in the course of a single session, with the twist that you have to choose the upgrades on the fly, like in a MOBA.  This was a challenging feature, but a fun feature to integrate into a game like this.

Battleborn_Incursion_FP_Deande_01.jpgBattleborn has a seven-hour campaign which are mostly repetitive with the exception of only a handful of good story moments. Each mission is made up of continuous waves of almost the same enemy with different boss battles or base defense settings. Using currency (called shards) you collect on each map, you also have to purchase turrets and bots to aid in your attack against giant mechs or base defense, which adds an interesting layer of resource management.  With all that you have to manage during the battling, sadly the story the game tries to tell becomes white-noise and easily forgettable. This is a Gearbox game, so the makers of Borderlands had to add loot but this game gives you new gear in between battles. While Battleborn’s loot carries over from match to match, the bonuses you get out of it aren’t as good the in-match leveling system. Overall I think they did a good job with loot and adding a challenge to the levels of combat.

enuwzwuY2cFfwDSoSzZUPP-650-80While the campaign feels empty and pointless to me, the PvP modes you get are a completely different story.  You get three different modes to choose from each with their own unique challenges.  Capture is a domination-style mode good for fast action and lots of frustration at times. Incursion is a condensed version of the campaign that avoids the insanely long battles, but you do get to take down some enemy mechs with some cool toys if you’ve purchased any.  Lastly you have, Meltdown, which is a mix of MOBA and arena style FPS.  Ultimately this could have been a great idea, but the first person perspective brings the action way too close and the map overlay is way too small to keep track of anyone.  It would have been nice to have a free-for-all, or a team death-match but you won’t find it in this game.

One plus is that all the multiplayer maps are instantly available – unlike the hero roster, which you have to unlock as you go. The heroes you do get to choose from at start a bit lacking.  You can though unlock four new characters by completing the seven hour campaign, and you can unlock more during the multiplayer modes by leveling up your profile. With a few dozen hours into Battleborn I’ve only just touched on the surface of earning access to the cast of toons you get.  It’s a big grind and it doesn’t feel very rewarding for the toons you do get with all the time you have to put in to get them.

Overall this is one hybrid MOBA / FPS that doesn’t excite my gaming fancy and one I won’t return to very often.  With no interesting story to take part in, or the lack of interesting stages it’s a bust on this game for me but I might return one day to see if anything has changed.

Until next time gamers!

Sincerely,

Iogro Merrybelly

The Battle of the Gladden Fields

AnduinThe One Ring Lost

The Disaster of the Gladden Fields was a battle at the beginning of the Third Age, in which Isildur and a group of acompanying Dunedain were attached by a large group of Orcs as they were marching home after defeating Sauron. The king and his three eldest sons Elendur, Aratan, and Ciryon were all slain and the Ring of Power was lost in the River Anduin. Only three men survived this battle, Ohtar being one of them, an esquire of the kings which was able to save the shards of Narsil.

With the death of Isildur, it impacted both Gondor and Arnor as it left both kingdoms seperated and isolated.  Arnor wouldn’t be able to completely recover from this loss of it’s nobles and knights until the kingship of Aragorn in the Fourth Age. Most importantly, Isildur’s death prevented him from passing on the One Ring to the Keepers of the Three, which he had passed on to his brother Elendur to be his chief reason for visiting Elrond in Rivendell.

After the War of the Alliance, Isildur remained in Gondor for one year, taking back lost lands.  He sent a large part of Arnor’s armies back to Eriador through the Fords of Isen to Fornost.  After getting the affairs of the southern realm in order, he handed the South Kingdom over to Meneldil and marched to Rivendell. He chose to leave his wife and son at Rivendell, but also came for counsel from lord Elrond.

ae12The Battle Ground

The Dunedain traveled northwards from Lorien, marching along a path that led to Greenwood the Great where Thranduil ruled. They had to change routes due to the flooding of the Anduin, which led Isildur to take the road on the eastern banks of the river. Isildur’s party was flanked as the enemy used the steep cliffs overlooking the river.

The Dunedain sang cheerful songs but as the evening drew close they began to hear the orcs in the nearby forest. The first onslaught struck quickly so Isildur called for his esquire Ohtar to take the shards of Narsil back to Rivendell for safe keeping.  The second attack from the orcs brought down the Numenorians great defenses, and Elendur convinced Isildur to flee and cross the Anduin if he could and find safety back at Rivendell.

Isildur cloaked himself with the ring, and made a run for the valley parting ways with his armies and tried to cross the river. Unfortunately the rivers waters were flowing to hard and Isildur being exhausted got tangled in the reeds and in doing so the ring slipped from his finger. Nearby Orc’s caught sight of Isildur in the waters and out of fear quickly shot him and fled.

eiszmann42Wake of Destruction 

Only Ohtar, Elendur, Estelmo, and a handful of men survived the battle. Isildur’s body was never recovered, and was presumed captured and mutilated by Sauron’s forces  The orc army that ambushed the Dunedain were scattered among the lands by a relief force but they were to late.  Estelmo after being recovered spoke of how Isildur and Elendur related to each other about the One Ring. Isildur remarked: “I cannot use it. I dread the pain of touching it. And I have not yet found the strength to bend it to my will. It needs one greater than I know myself to be. My pride has fallen. It should go to the Keepers of the Three.”

Probably the biggest fall of the Gladden Fields was the union of Arnor and Gondor were broken by blood, and Isildur never managed to give the ring of power to the three.  Elrond, Galadriel, and Celeborn if given the chance probably would have destroyed the ring of power long before Sauron would have gathered his spirit and refortified Mordor.  But we all know how this story ends as Sauron does finally fall to the hands of many brave souls, and one very important little hobbit named Frodo.

Mind Mapping a Novel

Writers-Block

Are you struggling to start your book?  I struggled with this idea for a long time before I dove into the deep end of the writing pool, and then when I dove in it was a bit overwhelming and at times felt I was drowning.

Many people don’t write books because they simply don’t know how to start.  They possess an idea for a book, but they don’t know what to do with it. They can’t imagine how they get from initial idea to finished manuscript which isn’t a small feat at all so don’t think I’m playing this down.

It wasn’t until I began using the “Brain Dump” method to get my ideas that were just floating around that space in my head, to the paper so I could have a visual.  Some call this mind mapping, but for me this is just an old fashioned Brain Dump.  Whatever you like to call it doesn’t really matter, just the methodology and way it’s used. Brain dumping will take you from a few grand book ideas, to a detailed book outline you can work from to make a manuscript.  This ultimately becomes the go to place for when you need a guide to take you from start to finish of this novel you’ve dived into.

It’s funny how our brains work as we have an analytical and creative side, so mapping those ideas out for a book when thinking about that can be tough.  Basically mind mapping allows you to bring the two sides of your brain together in one location so that all the thoughts and information are easily visual and accessible. Once you’ve learned how to wrangle those thoughts it’s time to take a look at the actual brain dump.  This is the point where the thought has to become a reality.  So….how do you make the brain dump happen?

Well multiple ways, but my favorites are using a large white board to map out my ideas and plot pieces of story together.  My journal is always a go to, though lately it’s littered with sticky notes from ideas I need to go back and form into the story section I need it in.  Another favorite is the sticky note and poster board which is always fun for me as you get to move the sticky notes around and write on the poster board as well.  Maybe this is a super writing nerd kinda thing, but this is very relaxing and enjoyable for me and that’s why i’m writing this post.  I’m hoping this sparks some ideas for you as well and lights a fire so you can get to moving on that great book idea you have.

Think of the brain like this and hopefully it will help you picture what needs to happen.

Brain Dump Process

  • Creative Right Brain is where the ideas flow from and all the magic happens.  The fun stuff clicks on this side of the brain.
  • Analytical Left Brain is where the organization of all that creative material you just dumped to the paper happens.  This is where the structure of the book comes from and where your – table of contents, and outline of the book will look like.

If you’ve lined everything out and keep a good record of the book and use this process then you can produce some very detailed information and great chapter outlines for your book.

Now let’s look back at the Sticky Notes and how they will help you map this book out. This is the easiest way to make a mind map of your book.

My Favorite Brain Dump Process:

  • Grab yourself a large poster board or poster boards, or even a large white board will work. Get yourself a big stack of sticky notes….multi colored is what I like to use as I color coordinate topics to specific colors.
  • Take a single sticky note in the middle of the poster board and write your topic on it, or a book title, just depending on what you are working on.
  • Write all the related topics you can think of on sticky notes and place them anywhere on the poster board.  Sounds like chaos I know, but don’t worry about where you place them , or  about organizing them, unless you are absolutely sure the topics relate to one another.
  • Fill the board with as many topics as you can possibly think of as this is the “Brain Dump” phase and when you think you’re done, look again as you will more than likely come up with more topics after taking a break, or a step back.
  • At this point I like to take a picture of the board for reference purposes in case I have to take a break or get pulled away for something.  They are called sticky notes, not permanently held in spot notes.
  • Ok now comes the organization of the topics.  The analytical side of the brain is ready to be worked right? Look for related topics. Pick up the notes and move them around. Take a close look at what you have grouped together as they just might become the chapters of your book. More than likely, this will be the groups with the most information lumped together.  Just remember this is your book and your board so move things around how you feel fits best, and don’t be afraid to break apart groups into multiple chapters if one is too large. Just make sure you use a different colored sticky note to mark that chapter and don’t forget to name the chapter.
  • Use each of the sticky notes you have grouped together under a chapter as a sub-topic that you want to write about in that chapter.  This is where the fun begins as writing guides and book maps are a must at this point.  Sub-plots of a story can make things confusing if you don’t.

 

Ok now get ready to write as it’s going to take a lot to get that story from your head to paper so what are you waiting for?  Sit down, start slow, think it out and enjoy the process of making that next best book anyone has ever read!

NBI 2016 Coming To A Close

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As we come to a close on the Newbie Blogger Initiative “Lite” for this year I first and foremost want to give a big shout out to all our new bloggers who joined with us this year!!!!  This was a crazy month but I’ve seen some great stuff being posted from everyone so I tip my hat to you all and give you props for stepping out of the box and writing with us and say welcome to the gang.

List of our 2016 Recruits –

Go give them some love and likes as they publish some fantastic stuff!!!!

Vagrant Zero at Just East of West
Zyngor at Pleasant Gamer
EGrey at The Wild Core Chronicle
Kluwes at I’m Not Squishy
Shadowz at Shadowz Gaming Blog
A2Zeo at A to Zeo
Mingnon at Cookie Cutter Monks
Sparko Marco at SparkoMarcoGaming
Chordian at Chordian.net
Elio at Static Refresh

 
I also want to say thank you to all the supporters who have helped each year to keep this thing going. The troops rallied together this year and we did start a bit late, but this year has been a lot of fun and I’ve really enjoyed being a part of it.  NBI has a strong community of gamers, writers, and content creators who enjoy connecting and that is what makes this group fun and cheeky to be a part of.  As we come to a close for the NBI event, I leave you with this last tid bit for the months to come while you type away creating those blogging masterpieces.

Blogging with a schedule is tough but if you like to keep up the pace and continue to grow, you’ve probably developed a system for staying on track. Staying consistent is the key to a blogging schedule and what I use works for me so I hope it helps spark some ideas for you.

Before You Get the Wheels Turning 
Think consistency, consistency, consistency…. because blogging in a way is like exercise but for the brain and the hardest part is….STARTING the engine. Once you’ve kicked some momentum into gear…usually after a few cups of coffee, it’s probably not hard to get going. Just like exercise though it’s one of those things that at first you usually have to force yourself to do, but it becomes more natural over time.  Remember Consistency is key.

Do You Have a Planner? 
I’m an old fashioned kinda guy and go analog for writing things down when I plan. Whether it be in my Moleskine, or a sticky note that later goes in my Moleskin that is where most of my planning happens.  This becomes a reference point for me if I’m writing something that I can’t quite get to that day, or maybe it’s a larger piece I’m writing and want to keep track of where I’m at.  To me having something I can check off in a Moleskin is a great sense of achievement… you know… I just made a check mark by a task right.

Make That Schedule Happen
I’m a planner so I tend to know how many posts each week that I’ll be able to get out.  I on average blog twice to three times a week and usually publish about 6-8 posts a week.  Now, that varies depending on what I have going on but I’ve committed to blogging twice a week for sure.  This may be completely different for you…it may be once a month, once a day, or whatever you fancy.  Being a planner means I like to choose one day a week and plan out some posts in advance so that I have a constant feed to work on, which helps me from falling behind on my schedule. I only recommend scheduling for a week at a time because you probably won’t know the specifics of that week until the week before. By making your specific schedule for the following week on whatever day you choose, it gives you some flexibility in posting. If you end up with some free time and want to post more than what you schedule, well that’s just a bonus for the readers.

 

Remember this is just what works for me so you have to find what works best for you. Sometimes though it’s easier to use another idea instead of recreating the wheel.

I hope you’ve enjoyed all the content that has come out of our writers this year during the Newbie Blogger Initiative.  Go connect with them, and we will see you out in the digital community somewhere.

Sincerely,

Iogro Merrybelly

The Wolf Among Us – Episode 1 Faith Review

BigbyCigaretteFable.jpgThis game quickly took the top list of favorites in my book second only to Telltale’s The Walking Dead series.  They came very close to knocking The Walking Dead out of my number one spot but not quite.

Telltale tackled a very well done adaptation of Bill Willingham’s Fables which centers a story around Bigby Wolf, the sheriff of a magical New York City which is populated by fairy-tale toons.  Fables is a very dark fairy-tale so not one for the children but the way Telltale pulled this story into it’s unique game play design is fantastic.

Over the next few weeks we will take a look at this five part series on The Wolf Among Us and as I was saying this is one of the best adventure games I’ve played.  The first episode of this series is called Faith which slaps you smack dab into the middle of a mystical version of New York.  You now have to fill the shoes of Bigby Wolf, the sheriff of Fabletown and Telltale does a fantastic job building on it’s choice and consequence game system.

images (2)This was a relatively quick episode to play but easily a two hour chunk of time you need to really see everything in this first episode.  The game drops some majorly hard bombs on you early on with the decisions you have to make, but being a big bad wolf made it a little easier to rough some Fables up.  Action and adventure are some of the main themes of this first episode but at the heart of things comes a mystery.  This is what makes this game such a joy to play is the wide use of emotions and rich story surrounded by well done characters.

If you’ve played any of Telltales games you know how the game system works as it’s not only decision based, but reaction based as well.  You’ve got to be quick when watching what needs to happen next and make sure you think quickly.  Each decision has a different outcome so it makes you want to come back for more just to see what they are. These actions aren’t just limited to Bigby as the world ded with is scattered with crazies and very entertaining characters.  Tad of a “SPOILER” alert but this first episode revolves around solving a murder which hasn’t happened in Fabletown for quite some time.

images (1)During your search, you’ll come across a rather interesting toad who refuse to hide himself from the human world, a member of the Three Little Pigs with a bit of a drinking problem, and an abusive woodsman with a startling revelation regarding Snow White. Since it’s based on characters that pretty much everybody knows, The Wolf Among Us is able to toy with our expectations and delivering some very surprising and entertaining character developments. It’s amazing how the dialogue swings between funny, absolutely tragic, brutal, and magical all over a course of the two-hour episode.

Even the entrance and presentation of Faith brings a very successful highlight to the harsh and strange world you see. All of this episode’s crazy interactions are met with a fantastic 80’s neon lit color style.  While you step into the alternate New York City, you get to experience a clash of both magic and gritty decision making that brings you quite close to the story and characters.

Bigby’s story arc has some very large moments of decision making which really pulls you into the characters past and present.  Bigby has a very complicated story which ties into so many of the stories characters it’s quite difficult at times to know what decision to make.  This made me want to go back multiple times to look over all the decisions you could make and replay each scenario.  This is one game and adventure that I will definitely go back to play over and over again.