All Things Geekery Podcast S4E4 – Evolution

In this episode, We talk about the latest games to include out favorite rip and tear space marine Doom Guy, and the debt simulator Animal Crossing, then we wrap up our season one discussion on Star Trek Picard and  finally Talk Console Wars with Xbox & PS

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All Things Geekery Podcast S4E3 – It’s Contagious

In this episode,  we are going to first talk about the most recent season that hit for Destiny.  Next, we will dive into all the latest details regarding the much-anticipated release of Baldur’s Gate 3.  Getting into some tabletop fun we are going to talk about a cult favorite sci-fi game now pending to release boardgame Dune. Wrapping up the podcast we will give our thoughts on the most episodes of Picard with some tech and conference talk mixed in.

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Don’t forget we’ve got a new home and you can find us at Anchor.FM/AllThingsGeekery

If you enjoyed this episode be sure to subscribe to the All Things Geekery Podcast with any of your favorite podcast apps and drop us a review on iTunes, or Spotify

Join Our Community! Discord: discord.allthingsgeekery.com                                    

Find the ATG family on Twitter:  @XDETACHEDX | @VICTUSATG | @THEATGCAST 

Join us live for our gaming content every weeknight at www.twitch.tv/victusatg 

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All Things Geekery Podcast S4E2 – The Overhaul

In this episode, we talk about the confirmation from Bioware that they will be hitting the redo button on some major aspect of Anthem.  Next, we talk about the latest game to movie adaptation starring everyone’s favorite blue hedgehog.  We finish out this episode talking about a phone concept that has come back from the dead – Flip Phones!

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Don’t forget we’ve got a new home and you can find us at Anchor.FM/AllThingsGeekery

If you enjoyed this episode be sure to subscribe to the All Things Geekery Podcast with any of your favorite podcast apps and drop us a review on iTunes, or Spotify

Join Our Community! Discord: discord.allthingsgeekery.com                                    

Find the ATG family on Twitter:  @XDETACHEDX | @VICTUSATG | @THEATGCAST 

Join us live for our gaming content every weeknight at www.twitch.tv/victusatg 

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All Things Geekery Podcast S4E1 – Happy Belated New Year

In this episode, we talk about our recent break from content creation and what we’ve been up to.  We dig into the most recent reputation stain of Blizzard – Warcraft 3 Reforged.  Next, we dive into our inner TREKKIE and discuss Star Trek Picard and look at the newest adventures of the beloved captain! Finishing the episode we chat about our plans for the future of the podcast and new things coming!

 

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Don’t forget we’ve got a new home and you can find us at Anchor.FM/AllThingsGeekery

If you enjoyed this episode be sure to subscribe to the All Things Geekery Podcast with any of your favorite podcast apps and drop us a review on iTunes, or Spotify

Join Our Community! Discord: discord.allthingsgeekery.com                                    

Find the ATG family on Twitter:  @XDETACHEDX | @VICTUSATG | @THEATGCAST 

Join us live for our gaming content every weeknight at www.twitch.tv/victusatg 

You and your friends can also save 10% on some sweet clothing from Into The AM, just head on over to https://www.intotheam.com and use code ATG at checkout

Thanks for listening, and we can’t wait to hear from you!

All Things Geekery Podcast S3E18 – Loaded Baked Potato

S3E18 - Loaded Baked Potato.png

In this episode, we’re taking a look at Blizzcon and the redemption that Blizzard attempted to make and the gaming announcements from the conference.  Plus we dive into the Star Wars brand, the latest Rise of Skywalker trailer and the excitement of Jedi Fallen Order. We’ll also be discussing the new kid on the block to streaming; Disney+. and then we’re excited to jump into some of our favorite announcements that came from Microsoft’s yearly Xbox celebration – X019  

Click to Listen: S318 – Loaded Baked Potato

Show Notes

  • Blizzcon
    • Overwatch 2
    • Diablo 4
    • World of Warcraft – Shadowlands
    • Hearthstone – Descent of Dragons
  • Star Wars
    • Mandalorian
      • Episode 1 & 2
    • Jedi Fallen Order
    • Rise of Skywalker Latest Trailer
  • Disney +
    • Launch Issues
    • The excitement in the community
    • Rivals / How will they stay competitive
  • Gaming & Movie News
    • Sonic The Hedgehog – New Look
    • Final Fantasy 7-15 Coming to Xbox Game Pass
    • xCloud Streaming is Coming to Windows Next Year
    • Age of Empires 4 
    • Tell Me Why – From the Developers of Life is Strange – Episodic Adventure game about Twins and Trauma coming Summer 2020
    • Shenmue 3 – Releases Nov 19th for PC & PS4

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Hellblade: Senua’s Sacrifice – Review

hellblade-senuas-sacrifice-switch-ps4-graphics-ninja-theory.jpgOver the last few weeks, I’ve been spending some time catching up on my backlog of games and one I finally finished up was Hellblade: Senua’s Sacrifice

This game weaves a beautiful story together in a dark visual novel that highlights it’s main characters’ journey into a land called Northmen. You play a Celtic warrior named Senua who is on a mission to the mythological Norse land of the dead called Helheim.  This game is loaded with mythological lore, historical fiction, and non-fiction that helps bring this story to life in a very dark but beautiful way.

Screenshot_04.0.jpgThis Norse based story is extremely impressive but the story isn’t the only thing that immerses you into this dark world as the designers brought together an impressive sensory mechanics system for the game as well.  During the start of the game, you are given a prompt to play with headphones so you get the full effect of the simulated three dimensional sound environment.  Once you throw those headphones on you will be immersed into a mass sound of voices that haunt Senua who constantly talk to her and brings a very creepy aspect to the game.

hellblade-senuas-sacrifice-listing-thumb-01-ps4-us-21jun17These voices Senua hears are a crucial part of the story, and also gameplay throughout as they can help with advice, and also such things as arguing with her, tear her down, and pick her up at just the right time.  This mix of voices, paired with the soundtrack and visual story brings an experience that is worth every minute put into the game.  Hellblade is also a visually gorgeous game full of darkness, strange lights, and mixed muted colors that fill the world. All aspects of what the creators did tell a beautiful story that truly brings a chill to the bones while playing.  One way the developers immersed you further into the story was the mix of audio and visual distortion that brings a frightening effect of psychosis and hallucination that Senua is dealing with throughout the story.

Most of Hellblade seems to revolve around Senua’s senses in the environments and landscapes she is searching through. You as the player will have to search throughout the different areas and figure out multiple different puzzles in the game. These puzzles all have meaning within the game which takes on new layers of depth and opens up the world around you.  A lot of these puzzle moments once figured out can be very rewarding as they open up things like hidden paths and because they are all reinforced by the overall story.

hellblade2-1000x600Combat was also a way that brought a lot of interaction with the world and things Senua was a part of.  Hellblades combat was a great experience as well giving you multiple ways to interact with the world around you that paired beautifully with the story and progression system.  I only encountered a few fights where I felt overwhelmed and unable to handle the battle but that was near the end of the story where enemy numbers and difficulty seemed to spike.

This game was beautifully done and the attention to detail that was placed within the atmosphere, storytelling, and mechanics made for a great experience.  Playing as Senua and living out the insanity that was filled in her mind was a different take on a game of this style.  All in all the six or so hour playthrough it took was well worth the time spent seeing what the developers created.  Even though this game came out a couple years ago it’s still well worth a play if you have never experienced it yet.

Destiny 2: Shadowkeep Review


SHadowkeep-3Let’s talk Destiny 2’s latest expansion Shadowkeep for a bit seeing how it launched just over a week ago and the community is quite busy with its current activities. Shadowkeep hit the market with one goal in mind and that was to make its place known it was a place for the hardcore community that’s been with the franchise for years.

Bungie came in with some extremely important changes to the sandbox and made heavy focus around customization, the MMO/RPG mechanics, high-end loot, and giving you more control over building that perfect killing machine.  Shadowkeep is doing so many things right and moving Destiny 2 in the absolute right direction and setting the bar high for the future of the game. We’ve seen a massive change in the game over the last few years especially with expansions like Forsaken, as Bungie seems determined to set things right and produce the game they really wanted and Shadowkeep is by no means an exception to that.

Everything this time around is super complex with the new customization system they’ve introduced for your Guardian.  Bungie has made a ton of tweaks on everything that has helped streamline the end experience on things such as armor, the menus and quest tab, the additional progression systems and how they provide more rewards and the customization options for those hardcore Guardians. For us veterans of the game who truly enjoy the “GRIND” of improving our Guardian and chasing that end game loot and experience then I’d say Bungie nailed it.

ff1c90f4cfbb.jpgThat’s not to say there aren’t still hurdles and walls to climb because there are and on of the biggest is for new players entering the game for the first time, or even a returning player who has been out for some time.  The amount of material that has been given for someone new in the game to learn and process is absolutely overwhelming such as the leveling systems, upgrade methods, power grinds, currencies and all the tidbits in between. Shadowkeep ultimately is the right direction for the game but only makes that problem of where do I start if I’m a new person worse…..I’ve been an avid passionate player of Destiny since the alpha days of Destiny 1’s launch so I’ve grabbed a hold of this crazy train and won’t be letting go anytime soon.  But for a new player, I can see where it would be harder to jump in at this point and time and know where to begin or what to do.

Destiny’s new armor system is absolutely amazing from a customization standpoint and downright almost MMORPG like in a way.  It ultimately gives us gun-slinging, alien killing, nerds another level to geek out on while making the perfect killing machine of a Guardian.  The new armor system brings a level of accomplishment and satisfaction the game has been missing for a long time but also has a level of complication to it, but not all additions in Shadowkeep make the game feel more complicated.  Take the new finishers that were added which are just a fun way to execute an enemy and give it some flare.  Finishers also provide a nice tactical benefit like damage resistance during the animation and the ability to instantly kill enemies at a distance, since most finishers have a large range.

Destiny-2-Where-to-Find-Vex-Fanatics_1200x500.jpgWhen I jumped in for Shadowkeep’s campaign I instantly fell in love with the story as we get to walk alongside an old veteran of the game, Eris Morn.  The story has us visiting Earth’s moon once again to stop a terrible evil that has been unleashed which turns into a story of suspense, and some extremely action-packed moments.  With the moon being Shadowkeep’s main setting most of us veterans should feel right at home, but things definitely don’t look the same since the last time our Guardians were on the lunar surface.  We first spawn in to see massive gray craters that have been split open, revealing these green ominous lights and rocky hills that have formed all over the surface.  Along with the Hive doing their evil magic tricks around the moon, we now have ghostly phantoms located in every corner looming around and even calling out to you for missions which brings a fresh vibe to the new/old zones we all fell in love with from Destiny 1.

Though Shadowkeep’s story has some amazing chapters and great moments that engage you as a player, Bungie is setting everything up for the much larger story still to come.  We have a couple different story timelines all happening at once which honestly is a great change for me personally as you have the main overarching campaign with Eris and the Darkness, but you also have the Season of Undying storyline with Ikora at the heart of things along with an old enemy friend the Undying Mind. I’m still hoping some of the planned upcoming content like the new dungeon will pull some loose plot ends together a little tighter. Bungie has definitely made a great position for themselves to unveil this huge overall story plot across multiple years and I hope we keep getting content just like Shadowkeep through it all.

destiny-2-garden-raid.jpgShadowkeep also has a massive endgame list of activities to be had as well along with the new raid Garden of Salvation that just launched a few days ago, and the Vex Offensive which is one of the best events Bungo has ever made. Bungie has definitely narrowed the available sources of “powerful drops,” which dropped like candy before Shadowkeep and helped you level up, but now the systems are more focused on new content and the staples of Destiny which are Strikes, Crucible, and Gambit and that true endgame content. The new artifact system is a great addition that also makes understanding that endgame goal and power level just a bit more hardcore and confusing in a way.  Again, Bungie is adding all this content in for a true RPG experience and honestly has done a fantastic job bringing the new systems into place.

Shadowkeep truly is all about the “GRIND” so for the faint-hearted who don’t enjoy repeating activities or chasing that endgame, this expansion is going to be a rough place for you to have enjoyment.  The good news here is that the content Shadowkeep does add is largely great, even if it feels like there’s too little of it, and Bungie has a content calendar that promises more coming in the future, all of which is built into the $30 cost of this expansion.

07-09-2019-destiny-2-vex-offensive.jpgThe new raid, Garden of Salvation sends us back on a quest to take on the Vex once again and it looks to be packed full of new mechanics, puzzles, secrets and more. Along with the raid we now have a new Vex themed event called the Vex Offensive that I became a huge fan of.  It’s a new arena-style event that is quick, fast-paced, and a decent loot grind for a team of six guardians looking to have some fun killing the milk infused aliens. Shadowkeep as a whole has done a ton to improve Destiny 2 and has given it’s fans a massive taste of what’s coming in future expansions and content updates.  There is a massive grind at the end of that campaign and story so get ready to pull out those big boy pants and grind that endgame content.  This will make things a bit tougher for those new Guardians coming in for the first time because of the added complexity that truly caters to the hardcore Guardians that like the grind game. I’m excited for the direction Bungie has brought things and has set the story up to develop over the next few years.  I truly am excited to see where and how Bungie can continue to roll this crazy train out and what they have in store for all the Guardians out there.

All Things Geekery Podcast S3E16 – We Need The Bread

ATG Podcast - S3E16 - We Need The Bread

In this episode, we are going to discuss the imminent release of Destiny 2’s latest Expansion Shadowkeep.  We first do a brief recap of the current state of Destiny. Then we will discuss all the new places, items, and changes that we know are coming with Shadowkeep.  Finally, we will discuss our hopes for the expansion and where we think it will take Destiny.

Click to Listen: S316 – We Need The Bread

Show Notes

Current State of Destiny

    • There is sooooooo much stuff to do –
      • All Exotics quests are still valid,
      • All Pinnacle weapons,
      • Stories are still valid!.
    • PVE – Best state its been in since D2 release
      • Last 3 recent RAid still very valid and prove for a good challenge,
      • Major events – Black Armoy, Gambit Prime, Reckoning … will have you grinding for a while
    • PVP is in a rough place –
      • Supers dominate mid to late game –
      • Certain weapon types are just not used (scout rifles have been really weak for a while compared to others) – Sidearms are also another example

What is coming in Shadowkeep?

  • New Light – All previous content to Shadowkeep will be free to ANY person that downloads – will have access to seasonal events
    • PVP all playlist –
    • Strike playlist but only direct access to year 1 strikes
    • New story content, exotic quests, raids
    • Everyone will start and get their light boosted to 750
    • Battle Pass – will have loot for both free players and season DLC buyers season pass buyers

Armor 2.0

    • Mods will be infinite and expanded to have many more options
    • Most mods will be tied to your element that your armor is
    • Transmogrification ← this will single handling causing farming for ALL previous armors to start again and make them viable
    • Make the Guardian look and feel how you want
    • Farming for Legendary Mods – behind difficult legendary quests

Back to the Moon

    • Some areas will seem familiar but will have been transformed some since we last saw the moon in d1
    • A Crimson Fortress has been built by the hive and nightmares of our past will be there to haunt us
    • Season Artifact – Possibility to go to unlimited power level
    • Finishing Moves! – Kill enemies with style!  Will also provide benefit to the user(finish enemy to spawn heavy brick)

New Raid

    • Heading back to the black garden to stop the vex

PVP Directories getting a rework

    • Glory rate will be achieved via Survival(Ya no more Countdown)
    • Quickplay will be changed to Classic Mix – Control, Clash, and Supremacy
    • Control only Playlist

Our thoughts on the future of Destiny after Shadowkeep

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Beyond: Two Souls – Review

beyond-two-souls-listing-thumb-01-ps4-us-17nov15

Beyond: Two Souls has been a roller coaster ride of a game – This interactive drama has been hard to focus on the story and also understand what on earth is going on at times.  Beyond felt muddy with its plot and the level of story packed into this one game was insane.  Honesty this game should have probably been broken up into a series, with a better plot layout and understanding of what the ultimate goal is.  This game overall lacked consistency in its story and character development for the most part.  Really the only thing that had somewhat of a consistent story flow was the main character Jodie Holmes.

Jodie’s story is told in chapters out of chronological order across a span of 15 years of her life.  Jodie is a little girl when the game starts, but you move into her being a teenager and a young woman, and then back to a little girl.  Jodie has a spirit in-game called Aiden that you can control depending on the circumstance presented in the game and portion of the story.

With the story hitting multiple areas of Jodie’s life and timelines across multiple ages the story get’s confusing fast. I always felt that I was never really caught up with the story or narration that was happening on screen which was disappointing.  Personally, I feel the plot was not well written as even if the story was told in order I feel it would still be confusing.  I so wanted this game to be engaging with a deep story and character development that would draw you into the plot, but this was far from what actually happened.

beyond-twosouls-jodiebridge.jpgEvery once in a while the story did have some amazing moments that sparked a little hope for me in what was coming at the end.  One thing that the voice actor Ellen Page who played Jodie did was bring an emotional connection for the audience to care for Jodie and connect with her.  The rest of the cast seemed to struggle in bringing the level of emotion, and connection it took to really play the lines well enough for you to care for any of the other characters that were unfolding in this story.

Overall the game just had too much missing for me to really enjoy the gameplay and story.  The systems put in place in the game were simple to use, and the interaction you had with items and people in the world seemed very streamlined.  Using your ghost, Aiden, seemed to be pretty streamlined as well.  You can switch to your ghostly companion which gives you a first-person view and allows you to move through walls, ceilings and even possess certain enemies.  You can’t always switch to Aiden so you had to wait until specific moments in the game before you could use him.

Combat in the game was ultimately disappointing, with a system that felt very clunky and hard to use due to the lack of time you had to make decisions.  Whether dodging, blocking, punching, kicking, I found myself doing the opposite of what I wanted to do most of the times including moving in the wrong direction even though I was moving the thumbstick in the correct direction.  Honestly, the combat was almost pointless as Jodie could get completely mangled, and die in multiple different forms and it wouldn’t ever feel like the story was really affected…..as Aiden would always be there to heal her and get her right back to where you left off.

beyond-two-souls.jpgBeyond’s choices you end up getting to make just never felt large enough to me as though you are just a passenger on a story you can’t actually be a part of.  You can choose how Jodie responds in conversation throughout the game, but those choices just felt small and that the story is going to go on no matter how you play.  To me, a dramatic story-based game like Beyond should have large and small moments that suck you into the story and make you feel as though your a part of the outcome.

Beyond is an absolutely beautiful game with its scenery, well crafted landscapes, and the story was good enough thanks to Ellen Page and her voice acting.  Overall though this game seemed like more of a well-crafted game cinematic that you get to be a viewer of but not actually have any impact of what happens in-game.  Playing beyond was overall an interesting experience for the story, but it was not a good game at all due to the sporadic plot, lack of engagement that made it feel like you were part of the world, and lack of character development.

The Walking Dead: The Final Season – Review

twdreview-header-1553558145028I’ve waited a long time to write this review on a game series that has become one of my all-time favorite stories…ever!

The Walking Dead: The Final Season makes a farewell to Clementine in a very spectacular way honestly.  For the last seven years, Clementine has been protecting her little companion A.J. just like Lee had done for her in the first season of the game.  What Lee did for her in the first season created a survival instinct within Clementine that is unrivaled by almost no one.  This survival instinct is what has kept her and A.J. alive all these years.

The Final Season is one of the most focused arc’s if not the most in the series since its debut back in 2012.  The adopted mother/son dynamic between Clementine and A.J. create one of the best story dynamics the series has seen to date.  This story also offers us something new with a different perspective about the walkers, which is weird to think about but after so many years of this game, the story attempts to show us that the walkers were once human before the outbreak.  To me, the game is really trying to point at something new that we haven’t seen yet and that is one of breaking a cycle, one of possibly breaking old habits and living in this world differently.

images (3).jpgOn an episode by episode basis, I think the Final Season brings a good close to a great series and the studio that started it all.  We get to see a mix of moments between dull and dragging, to cringe-worthy and exciting but the final destination of this game is well worth the time put in to get there.  Each episode has at least two or three pivotal moments that made me feel like reloading my save and making the other choice, only to realize that either way would leave me with mixed emotions.  When a story-based game can create hard decisions personally for you as the player then the developers have done an amazing job in my opinion! After knowing these characters in-game for so long it’s hard to make different choices aka break those cycles like we talked about earlier, but change is necessary for this game and the characters have a chance to change their ways and so do you as the player.

There were some big mechanical changes from previous seasons mainly around camera control which was an interesting feature.  Basically, the camera now allows you some third-person views and giving you full control of the camera during combat.  This feature definitely brings a new level of dynamic fighting and hectic moments. Even though this system does allow full camera control, and brings some new action to the game when encountering the Walkers, it is not without its flaws!  For one the playable area for each scene is confined which makes running into those invisible walls a very frustrating common thing in the game, and another is the noticeable framerate drops when encountering big herds of Walkers. Overall, the third-person action sequences work well, but more often than not the free-roaming camera sequence has a negative effect on the game experience.

the-walking-dead-the-final-season.jpgWith all this said I think The Walking Dead: The Final Season does a fantastic job bringing you on a journey and discovering more about the relationship between Clementine and A.J. – Which honestly produced some of the craziest situations, and hardest decisions/choices ever in the game series to date. At times, the story gets clogged up with this new free-roaming gameplay feature, and the onslaught of new characters introduced that never get fully developed.  Each episode though did have a very satisfying conclusion and wrap up that set up an amazing end to the final game.  We ended the game on a bittersweet note especially since this was the last game TellTale worked on before shutting down, which really hit home in how they did the ending for Clem and this amazing story that’s unfolded over the last seven years.