Smite Thee – My Thoughts on a Refreshing Game

images (12)A couple weeks ago I stumbled upon Smite, a Free to Play MOBA that brings a breath of fresh air to gaming for me.   Smite was released in March of this year, and honestly it’s been a great spin to gaming as It’s a 3rd person view on your character which I’ve never been a big fan of but something was much different with this game.  The mechanics and game play created something that caught my attention and held it. Smite’s features and different modes really help a new player get engaged with the game play style and it was so easy to pick up on the style of play.

Smite 2013-07-10 17-59-38-53Here’s the part that really drew me to the game and held my attention, Smite builds it’s character base off of mythological backgrounds and incorporates those lines into an MOBA play style.  Almost instantly after pulling up the main menu…you are dropped into the world of mythological madness.  You get to choose the character and line you want to play…  For instance, Zeus, the lightning bolt flinging god and father of Thor… yes he is one of the god’s you can choose.  The variety of characters you can pick from was very extensive…I think overall they have a total of 70 plus characters and the models themselves are extremely detailed!

maxresdefaultThe overall game is very fast paced but also strategy based, meaning that it really regulates you to play with a team, but if your a solo charging into battle maniac, then you will love the game as well.  The first reaction I had when first seeing the game is wow this is a 3rd person RPG game.  The mechanics of this MOBA game though are very engaging and it feels natural to play.  Just a couple of down sides to the game that didn’t set well with me though…The combat of the game is so varied depending on what class you have chosen that the battle field can get a bit confusing at times if your not paying close attention.  It’s easy to lose your way in what needs to be done in the objective, and my last knock on the game is the 3rd person view really hinders your ability to navigate the maps…and it becomes quite the task to track enemy’s down.  But overall this game has been a blast to play and a refreshing look on a good old classic style of MOBA play.

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Unveiling The Gaming and Entertainment Network

Looking for great podcasts on gaming and entertainment? You’ve gotta check out The Gaming and Entertainment Network.

Braxwolf's avatarGaming Conversations

Today we’re super excited to announce the official launch of a new podcast network focused on gaming, pop culture and entertainment: The Gaming and Entertainment Network (TGEN).
Born out of the belief that great content can come from anywhere, and that we can accomplish more together than separate, TGEN will strive to ensure that quality gaming and entertainment podcasts can continue to thrive throughout the growth of both the individual shows and the podcasting industry. The charter TGEN shows all exemplify the important characteristics detailed on the TGEN “about us” page, whether they veteran shows or brand new to the scene. As of launch, our eight shows are:

Aggrochat
Battle Bards
Beyond Bossfights
Cat Context
Contains Moderate Peril
Couch Podtatoes
Massive Failure
Roleplay Domain

Features of the new site include:

  • Pages for each show with –
    • Easy subscription and social follow buttons,
    • Links to the hosts twitter…

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Battle Bards Episode 36: Featuring Guest Composer Tracy Bush

This was such a great episode… Love the material!! Always look forward to hearing more!

Mogsy @ BiblioSanctum's avatarMMO Gamer Chick

Battle Bards
A new episode of Battle Bards is up!

This week we welcome a special guest to our show, Composer Tracy W. Bush! His resume includes World of Warcraft, DCUO, Dungeon Runners, Tabula Rasa, Free Realms, and City of Heroes and his vast experience in the MMO industry makes him a wealth of information about the musical creative process. He’s also known for his Murloc voice (yep, he’s the man behind the iconic “mrglmrglmrglmrgl!!!!”) and you just might hear Tracy do a demonstration. Unfortunately, I was out of town during the week of recording so I wasn’t able to join in the fun, but Syp and Syl do a good job holding the fort!

Episode 36 show notes
  • Interview with Tracy W. Bush
  • “Darnassus” from World of Warcraft
  • “Radio Free Zerg” from StarCraft
  • “Darnassus” from World of Warcraft
  • “Tanaris” from World of Warcraft
  • “Cimmora Main…

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A Bards Delight – Episode Four – Into The Lone Lands

Welcome to episode four of our adventures as a Minstrel in LOTRO.  We’ve just entered into The Lone Lands and hit lvl 21.  Enjoy.

http://www.youtube.com/watch?v=JP4gNySSyFM

A Bards Delight Episode Three – The Horses Rear

This week we continue in our adventures in LOTRO and Minstrel Class play through.

http://www.youtube.com/watch?v=_A_hlBBoZFE

A Bards Delight Episode Two – I Hate Caves

This week we continue in our “Lets Play” of the Minstrel Class in LOTRO.

http://www.youtube.com/watch?v=qx-pwcrNdfw

Destined for Destiny

Destiny, Schmestiny…. what’s all this hype about anyways?

I was one of the lucky 4.8 million gamer’s that were able to play the Destiny beta. I felt special…as I don’t usually get to participate in beta testing cause I miss the mark.  Gamers alike though were able to wonder across Old Russia, tackled hoards of bad guys and even Devil Walkers, we fought other Guardians in the Crucible, and had a glimpse of weaponry and armor at the Tower. Still, there are some things that brought questions and uncertainty to my mind.  Exploration was buggy at times, their were enemies that just laughed at all the bullets I shot towards them; multiplayer pacing seemed a little of as well. This all stemmed the ultimate question……what will the full game actually be like?

Destiny-s-Enemies-Are-Way-More-Varied-Than-Halo-s-Covenant-2Level Balancing and Enemy OP’d?

One of the things I noticed while battling the higher level enemies is they took clip after clip to take down.  From what I played, the stronger the enemies get, the more ammo I needed to carry as they just soaked it up.  The best example of this that I experienced and I’m sure most everyone else as well, was the Devil’s Lair Strike Mission, which is recommended for Guardians level 6 or higher. You begin by fighting through rooms full of enemies, some of which have ranks well above the beta’s level 8 cap. You then come across a wide field with a Devil Walker spider tank in it.  The name should tell you just how hard it is to kill.  Of course, there are weaker enemies, but the tank is the main focus. It wields a rocket launcher and what appears to be a rail gun that will rock your face off.  Oh, and if that wasn’t enough it was armored like you wouldn’t believe.

Even when I was hitting its weak spot, the Devil Walker required hundreds of bullets, and that was with a teammate of mine hitting this thing as well.  So either it’s just crazy OP’d or we were just awful at the game.  I’m shooting for the overpowered statement.

Devil-WalkerThe Devil Walker barely moves. It slides a few feet side to side, but that’s it. For the most part, it sits in one place and shoots the Guardians that are attacking it. And it takes a very long time to make a dent in its armor.  Myself and a teammate unloaded on it with heavy weapons, special weapons, special abilities, and countless clips of regular ammo, and it still took about 10-15 minutes to kill. What I wonder, then, is if the full game will rely on simply increasing the health of enemies. Hopefully, as you increase in rank, there will be more and different creatures to fight, all with different fighting styles. In the beta, you can see some differences between the individualized, shoot-and-take-cover Fallen and the group-minded Hive who rush into battle. But the full game needs to show that increasing rank won’t just mean running across more bullet sponges, but rather that the creatures’ behavior will also evolve with the Guardian’s increasing strength.

500px-Destiny_Crucible_Trailer_-_Gamescom_2014The Crucible

Destiny looks like it’s heavily focused on cooperative modes. The majority of the game revolves around the story and strike missions, but there is still competitive multiplayer.  It’s a Bungie game ya’ll, it felt and played a lot like Halo, especially with the vehicles and map design.  Guardians don’t look like Spartans, nor do they play the same, they can’t sprint, but the Guardians have an impressive double and even triple jump that can be traited. Though the jumping is much less super human like and the movement is slower you come across enemies less frequently.  The pacing of the game felt off to me, as it seemed to take forever to get around the maps. I think with only having a 12 player cap on the matches it really felt off from other games.  Their were only a couple of maps that you could play as well, and the maps were quite large and seemed to have a lot of unused area.  I’m curious to see what the other maps will play like and see if you can achieve the pace expected from a shooter like this game.

Will Destiny be able to pull out an epic story line like Halo did? Destiny, is huge….Each world is open to exploration….There are story missions, explore missions, Strike missions, and the Crucible.  Will the story portion of this game feel disconnected?   So far, it seems like Bungie has the foundation to potentially pull this story off. The struggle between the Traveler and the Darkness, the rise of Guardians gifted with the Traveler’s powers, and the fight to protect Earth are all great points to a story that could be extremely epic…but will it flow well?

destinyguardiansMMO classes or not?

Well, Bungie did say that the Guardian classes aren’t related to the MMO genre classes one may be used to.  Their isn’t a healer class, or a tank class, but the Guardians are still meant to be specific and have differences between them.  The Titan class was a brute basically, he wields big armor and has some impressive special abilities that dealt big damage.  The Hunter specialized in stealth and accuracy with the sniper based weapons.  The Warlock was a mix as it dealt big damage, but it also had magic powers it wielded.  All the classes to me played very similar with minor differences, and the weapons and armor seem to be very close with some minor differences and cosmetic looks.   It looks like the classes only differ by stat advantages in certain areas so that begs the question….Will the actual release of the game show us these classes have meaningfully differences?