The Wolf Among Us – Episode 2 Smoke and Mirrors Review

ss_dedc5e68e74788af4d714392a231d090d2511af9.1920x1080.jpgThe second episode of Telltale’s The Wolf Among Us, titled Smoke and Mirrors, takes us to a whole new level of awesome! This masterpiece of a world that Telltale created is still bouncing with vibrant neon colors, but all the characters this go round are coming in shades of grey!

This episode dives much deeper into the character of Bigby, and no matter whether you play as the nice guy, or as a monster you get to see a personal side to who Bigby really is. You really get to see a lot of the dark, fantastical world of Fables which you find yourself really questioning some of the decisions you have to make, right or wrong.  The writers of this episode did an amazing job of keeping the suspense up, but thrilling you with moments of ease and lush adventure.

Starting this episode you will pick up right where you left off with the shocking events at the end of Faith.  A lot of the drama and suspense in this episode revolves around how Bigby and the other Fables deal with the fallout, and thankfully, a lot of that is fully up to you and the decisions you make. The voice acting in this episode and overall game is top notch and probably some of the best Telltale has put out, which is saying a lot with the games they’ve done.

1392053246Want some villians?  Well, this episode has got plenty of them as they set the foundation for some really nasty ones who you will quickly love and hate all at the same time. SPOILER ALERT – One of the nasties in this game is named Georgie, a strip club owner and pimp with an absolute numbness to human dignity and need.  No matter how you handle Bigby’s interaction with him, through understandable violence or forced restraint, the scene plays out great both ways. A few of the major decisions from Episode 1 also have some nice moments of payoff in Smoke and Mirrors. Particularly how you handled Belle lying to Beast and who you chose to chase out of the bar result in very different scenes that shape both the story and Bigby as a character.

As great as this episode is/was with all the character developments, the one downfall is the overall story didn’t move a long quite as I hoped.  This episode leaves a lot of loose ends still unanswered from episode 1 which I was hoping to tie up, but instead they add more to the mix and leave you with even more questions.  There aren’t any big action sequences that would meet the expectation that episode 1 left after encountering the Woodsman which was a bit disappointing.

wa5Overall The Wolf Among us series continues to bring moments of joy while playing, but at the same time tears away at the multitude of emotions while dealing with people. Sadness is something you see quite often in Bigby’s life as he is alone in this journey, or so he feels. You quickly learn that he has more allies then he realizes after meeting some of the other characters in this game. Telltale makes it more than worthwhile to go back and replay the episode as a complete maniac or a restrained reasonable person.  This is really something I never wanted to do with any of the other adventure games Telltale has made, so good job for sucking me in even further Telltale.

Smoke and Mirrors is a fantastic second step in this already great story. You are going to get 90 whole minutes of memorable characters, scenes and some of the best but agonizing decision moments Telltale has ever made you think about before.  Even with the slight disappointment with the overall story not progressing like I hoped it would….I’m completely sold on this story and can’t wait to finish the rest of the game.

The Wolf Among Us – Episode 1 Faith Review

BigbyCigaretteFable.jpgThis game quickly took the top list of favorites in my book second only to Telltale’s The Walking Dead series.  They came very close to knocking The Walking Dead out of my number one spot but not quite.

Telltale tackled a very well done adaptation of Bill Willingham’s Fables which centers a story around Bigby Wolf, the sheriff of a magical New York City which is populated by fairy-tale toons.  Fables is a very dark fairy-tale so not one for the children but the way Telltale pulled this story into it’s unique game play design is fantastic.

Over the next few weeks we will take a look at this five part series on The Wolf Among Us and as I was saying this is one of the best adventure games I’ve played.  The first episode of this series is called Faith which slaps you smack dab into the middle of a mystical version of New York.  You now have to fill the shoes of Bigby Wolf, the sheriff of Fabletown and Telltale does a fantastic job building on it’s choice and consequence game system.

images (2)This was a relatively quick episode to play but easily a two hour chunk of time you need to really see everything in this first episode.  The game drops some majorly hard bombs on you early on with the decisions you have to make, but being a big bad wolf made it a little easier to rough some Fables up.  Action and adventure are some of the main themes of this first episode but at the heart of things comes a mystery.  This is what makes this game such a joy to play is the wide use of emotions and rich story surrounded by well done characters.

If you’ve played any of Telltales games you know how the game system works as it’s not only decision based, but reaction based as well.  You’ve got to be quick when watching what needs to happen next and make sure you think quickly.  Each decision has a different outcome so it makes you want to come back for more just to see what they are. These actions aren’t just limited to Bigby as the world ded with is scattered with crazies and very entertaining characters.  Tad of a “SPOILER” alert but this first episode revolves around solving a murder which hasn’t happened in Fabletown for quite some time.

images (1)During your search, you’ll come across a rather interesting toad who refuse to hide himself from the human world, a member of the Three Little Pigs with a bit of a drinking problem, and an abusive woodsman with a startling revelation regarding Snow White. Since it’s based on characters that pretty much everybody knows, The Wolf Among Us is able to toy with our expectations and delivering some very surprising and entertaining character developments. It’s amazing how the dialogue swings between funny, absolutely tragic, brutal, and magical all over a course of the two-hour episode.

Even the entrance and presentation of Faith brings a very successful highlight to the harsh and strange world you see. All of this episode’s crazy interactions are met with a fantastic 80’s neon lit color style.  While you step into the alternate New York City, you get to experience a clash of both magic and gritty decision making that brings you quite close to the story and characters.

Bigby’s story arc has some very large moments of decision making which really pulls you into the characters past and present.  Bigby has a very complicated story which ties into so many of the stories characters it’s quite difficult at times to know what decision to make.  This made me want to go back multiple times to look over all the decisions you could make and replay each scenario.  This is one game and adventure that I will definitely go back to play over and over again.

The Walking Dead Season 3 – Confirmed for 2016

maxresdefaultTelltale Games created a masterpiece with the Walking Dead game series and I took the hook, line and sinker when I first started playing the game.  Now almost two years later after season 2 finished leaving fans with mixed emotions on how things ended, Telltale Games seemed to have closed the story with season 2.  The famed developer company has been quite busy lately with the alternate story of their Michonne miniseries and just yesterday I saw the newest addition will be a Batman game coming later this year.  All of Telltale’s games are pretty awesome if you ask me, as I’ve tried just about all of them, but the big question on the table is when the heck are we going to see the next season of The Walking Dead series release?

Mashable actually did an interview with Telltale Games back at the end of March this year which is when the release window was announced.

If you played Season 2 then you hopped on the roller coaster ride along with all us other fans, probably having anxious moments as it might have seemed like that was the end because everything felt as if it came to a close. Telltale does plan on continuing the story but not in the way fans are expecting.  It looks like season 3 might take a very different turn in how the story is presented to us.  Either way I’m pumped to see the game and can’t wait for it’s release.

In the meantime I think I’ll go back and play through season 1 & 2 to catch back up on the stories.  I’ve got my ears open for this one, so as more comes out on the game you will definitely see me posting about it.

Starving in Don’t Starve – A Game Review

InsanityThis game drives me absolutely nuts in both a good and bad way.  I’ve spent hours just missing a moments notice of dying which is exciting and a fun aspect of this survival gem.  Though this game is the king of kings when it comes to busy work but you will likely enjoy every moment of it while being perturbed as you explore the vast environment, outfitting your toon, and making sure home base is safe and sound.  Now, that all sounds hunky dory but in one fell swoop all that time you’ve just spent just came to a screeching hault with a shadow monster invasion. It’s a roguelike at heart, meaning that death is inevitable, and once you die, it’s truly game over. Don’t Starve will never, ever hold your hand, and for that I love and hate the game to my wits end at times.

This roguelike plops you right smack dab into an amazing wilderness with a style like none other, so while your gawking at how beautiful the art is of this game, they up and leave you to figure out how to survive.  Some fans of the adventure/survival genre will enjoy this  as it gives them the freedom to express the patience and creativity it takes to play a game like this.  I was never able to connect fully with this game as it lacked any direction and didn’t have any goals to achieve other than staying alive.

don_t_starve_ps4_art_by_jeffagala-d76owmy.pngI was pretty much blown away with the graphical style of this game as it has a children’s storybook created by Tim Burton feel to it.  What makes this game well worth the time spent wondering amidst and dying is the comical bits you get throughout the story. The visuals are accompanied by a catchy soundtrack, that at first grabs the attention and perks your ears right up, but lacked any variation and looped quite often. This feature was quite annoying to me and really took away from the art style and graphics of the game, so needless to say I tend to listen to my own music while playing this game.

The idea of the game is as basic as any survival game can get: Explore the world and gather materials during the safety of daylight, survive the night by crafting a fire and consuming some food, rinse and repeat. While that sounds mundane at best to some, this game offers quite the challenge and comedy while doing it.  Amidst the comedy is a very tense struggle to survive which will bring you to the edge of your seat on how to accomplish that task. Death hangs around every corner of this game and no matter how safe you think you are…..BAM here comes a pack of screaming spiders, or a wild boar, or a huge one eyed bird ready to pluck you of life.

Of course, angry animals and strange creatures aren’t the only way to die in this game.  Just when I thought I was on the right track and doing well my sanity meter drained due to my character’s exhaustion, and my weak feeble little body was now on it’s last leg.  What do I do, eat something, build a fire, oh wait my brain is going nuts as I’ve been in the wild for 12 days now.  Basically anything and everything can cause death in this game so get ready to die and enjoy it while you do.

DntSrv1Unfair deaths do happen, and some of mine had to do with not being able to pick up a life-saving object that were right in front of me. While the overhead perspective helps show off the vast world and gives it a living, breathing, environment, it also creates very frustrating moments when items are hidden directly behind pieces of the environment. The thing about the vast landscapes is that there are lots of items in them, and there’s often times no angle from which you can click to pickup that item. When you’ve been running and gunning for hours and find yourself being chased by one of the many creatures in this world, this little bug becomes quite annoying as more than likely you will be restarting the game very soon.

The only real breaks in the what seems like a never ending cycle are the random portals scattered throughout the world that transport you to smaller, mission-based adventures.  These missions do help advance the interesting narrative, but completing them dropped me back into the dangerous wilds without the sense of accomplishment I so desperately craved.

Don't Starve Shipwrecked diaryWhen getting ready to play this game, I usually have to ask myself do I really want to spend the next 30 minutes starting over with everything?  Usually the first 30 minutes or so of each new game is an extremely dull, repetitive experience. Every time I come back to a new game I have gained some more knowledge of how to craft better items, or what areas to stay out of as they are just littered with creatures, but my character has lost all his belongings from previous, and forgotten how to craft many of the better items.  You will have to re-teach him if you want to continue on in those moments of survival.

To me those introductory game moments need more variety and whether that comes from different/bigger random events or character abilities doesn’t matter, but this game needs something to make all the dying feel more like losing progress in your story instead of being stuck in the movie groundhog day. That special something is definitely missing from the game right now.  Klei entertainment has continued to release updates to the game and it will be exciting to see this game mature in content.

scr.ee tags:

#klei #dontstarve

The Walking Dead Game – Season 2 – Episode 3 – In Harms Way Review

twd-harmswayartHey again everyone!

It has been a minute or two since I did my last write up on this wonderful game back on episode 2 which I thought was one of the best episodes to date, but I was wrong as In Harms Way, has brought the bar up to a brand new level!

This episode was difficult from multiple levels as it makes you question the decisions you’ve made for sure.  Ever had that moment during a game of this type “If I had been more willing to do things differently, would more people still be here and alive?” Well, this game hits you like that around ever corner it seems.  One good thing I’ve learned is this episode wasn’t anything like the previous, and as good as the content was I never want to work through that episode again to see if I get any different outcomes…..long pause “Whew”.

In Harm’s Way takes the characters in this story line to their absolute breaking points, both physically and mentally.  All of the scenes you get to live through brought a satisfaction that can only come with The Walking Dead’s style, as they gave you a very memorable but yet disgusted since of accomplishment in the game.

TWD_203_CarverThis story became dark quickly and all happiness, smiles, and sense of safety was sucked from the monitor you’ve been watching.  Clementine’s new family has now just been imprisoned by Bill Carver, the maniac who debuted in Episode 2: A House Divided.  Clementine and her gang’s overnight escape plans put everyone at risk, and the story line built a very uncomfortable and surprising climax which will make you squirm in your very seat.

This episode takes you down a very dark and hopeless road towards Episode 4, as Bill Carver brings things to a screeching halt and creates a fear among the group we haven’t seen yet. is about as bleak as this franchise has ever been, and what little optimism exists is only here to remind you how easily it can be used against you.  Carver is probably the most frightening enemy to date, as things escalate to a level of unpredictability on what this mad man will do next each time you make a step in the game.

The-Walking-Dead-Season-2-Episode-3-Will-Launch-Sooner-Dev-Interested-in-PS4-429951-2Telltale games has done something pretty magnificent with this episode as they have made me play Clementine completely different.  Her bitterness in previous episodes was changed as she opened up in this episode to the people she found and so quickly became family with.  This was all done because of Carver and his psycho tendencies, as it pulled you away and shows what can happen when you become cold and don’t cherish life.

My favorite part of this episode was the emphasis, and focus they put on the group of people around Clementine.  There was very little exploration out in the environment and completely left the puzzle features behind.  This for all intensive purposes is a human episode, so there’s little room for the more involved “play” aspects of this adventure game.  Surprising enough even though we didn’t get the exploration or interaction as we did in previous episodes, this episode made up for it in, discomfort, tension, and emotional character development that in my opinion is the best to date.

I have no idea what the game holds in Episode 4 for Clementine and her group, but I can’t wait to see the next steps in the story and see the people Clem is with to a better place.

Until next time!

scr.ee tags:

#thewalkingdead #seasontwo #inharmsway #adventuregame

The Walking Dead – Game Review – Episode 1 A New Day

images (15)In the first of my five episode reviews of The Walking Dead Season 1, you jump right into the game as the character Lee Everett, a man who was convicted of killing a man, and is currently on his way to prison.  In the midst of being transported to prison, the great zombie apocalypse abruptly outbreaks and you are now in control of this characters fate. Lee has been given a second chance of sorts now that the zombies are out and about, so it’s up to you to keep Lee alive and survive in this amazing horror.

The really cool part about this game is the story all takes place concurrently with the comic book series.  You now taking over and controlling the story of Lee is all happening while Rick the main character of the comic book series, is calmly asleep in his hospital bed. Though the story is happening in conjunction with one another, the game is a completely separate story line.  There will be a few familiar faces along the way of the game but for the most part it’s a whole new group of survivors and a whole lot of plot twisting.  This game has a ton of action and cut scenes that help build the stories main and sub plot lines, but you “Lee” will spend a lot of time making on the cuff decisions and having to live with the outcome.

images (14)The Walking Dead removes any second guessing and makes you choose a decision in a split second. Basically someone will ask you a question and you’ll have a limited time to pick one of four responses. Whatever you decide, you and whatever group you are with have to live with the outcome of that decision.  Also, the group will remember what you say and take note of your decisions.  Remember this is the same story line that everyone plays, but how they answer the questions is what depicts how the game plays out.  I’ve currently got multiple sessions of the game going as I want to play out different choice lines to see the outcome of the game.  You have three save slots available so ultimately you have three chances at the game having a different outcome to the same story.

Into the game we go… as when you play a zombie game you want to crush a few skulls and bash some zombie scum right?  Ok, so with this game the creators made a very unique movement and reaction system.  I’ve been playing the mobile version of the game so the controls on the phone are a bit different then the PC or Console versions.  You navigate Lee with your finger and he follows on-screen.  Sounds easy right…?  Wrong, as you sometimes have split seconds to decide what direction to go, or what zombie you have to kill.  They have even designed the “OMG” button that you have to frantically tap to get out of some sticky situations in the game.  Overall the movement in this game gets an A+ in my book because it’s easy to learn, and easy to follow along with, though it is much harder to target a “Walker” than you would think.

Walking_dead_telltale_game_charactersThe graphics in game are spectacularly done as well… they have that gritty, dark comic book look to them.  There is not a shortage of blood and gore in this zombie montage of craziness either.  Visually this game is beautiful in it’s own twisted sorta way. Plus, with the exception of a strange camera angle or a cut scene jumping the game is amazing.  The game is amazing but it’s not flawless but for the caliber of game quality you get I really don’t have many complaints and what complaints I do have are trivial at best. This by far is one of the best zombie apocalypse games I have ever played.

scr.ee tags:

#thewalkingdead #seasonone