The Wolf Among Us – Episode 2 Smoke and Mirrors Review

ss_dedc5e68e74788af4d714392a231d090d2511af9.1920x1080.jpgThe second episode of Telltale’s The Wolf Among Us, titled Smoke and Mirrors, takes us to a whole new level of awesome! This masterpiece of a world that Telltale created is still bouncing with vibrant neon colors, but all the characters this go round are coming in shades of grey!

This episode dives much deeper into the character of Bigby, and no matter whether you play as the nice guy, or as a monster you get to see a personal side to who Bigby really is. You really get to see a lot of the dark, fantastical world of Fables which you find yourself really questioning some of the decisions you have to make, right or wrong.  The writers of this episode did an amazing job of keeping the suspense up, but thrilling you with moments of ease and lush adventure.

Starting this episode you will pick up right where you left off with the shocking events at the end of Faith.  A lot of the drama and suspense in this episode revolves around how Bigby and the other Fables deal with the fallout, and thankfully, a lot of that is fully up to you and the decisions you make. The voice acting in this episode and overall game is top notch and probably some of the best Telltale has put out, which is saying a lot with the games they’ve done.

1392053246Want some villians?  Well, this episode has got plenty of them as they set the foundation for some really nasty ones who you will quickly love and hate all at the same time. SPOILER ALERT – One of the nasties in this game is named Georgie, a strip club owner and pimp with an absolute numbness to human dignity and need.  No matter how you handle Bigby’s interaction with him, through understandable violence or forced restraint, the scene plays out great both ways. A few of the major decisions from Episode 1 also have some nice moments of payoff in Smoke and Mirrors. Particularly how you handled Belle lying to Beast and who you chose to chase out of the bar result in very different scenes that shape both the story and Bigby as a character.

As great as this episode is/was with all the character developments, the one downfall is the overall story didn’t move a long quite as I hoped.  This episode leaves a lot of loose ends still unanswered from episode 1 which I was hoping to tie up, but instead they add more to the mix and leave you with even more questions.  There aren’t any big action sequences that would meet the expectation that episode 1 left after encountering the Woodsman which was a bit disappointing.

wa5Overall The Wolf Among us series continues to bring moments of joy while playing, but at the same time tears away at the multitude of emotions while dealing with people. Sadness is something you see quite often in Bigby’s life as he is alone in this journey, or so he feels. You quickly learn that he has more allies then he realizes after meeting some of the other characters in this game. Telltale makes it more than worthwhile to go back and replay the episode as a complete maniac or a restrained reasonable person.  This is really something I never wanted to do with any of the other adventure games Telltale has made, so good job for sucking me in even further Telltale.

Smoke and Mirrors is a fantastic second step in this already great story. You are going to get 90 whole minutes of memorable characters, scenes and some of the best but agonizing decision moments Telltale has ever made you think about before.  Even with the slight disappointment with the overall story not progressing like I hoped it would….I’m completely sold on this story and can’t wait to finish the rest of the game.

The Walking Dead Game – Season 2 – Episode 2 – A House Divided Review

The Walking Dead Season Game Season 2 ClementineHello everyone,

Back again this week and were taking a look at A House Divided which is episode two in this fantastic game series.  I can’t say enough about this game, action, and story line you get pulled into.  While episode one “All That Remains” focused on character development and plot building, “A House Divided” pulls everything in and brings us a very violent story that destroys the relationships we saw built in episode one.

We continue down the path of Clementines amazing character and learn more about the dark path her story is taking, but this episode has taken a turn on character importance as well.  We learn about a new addition to this fantastic story and his name is Carver, a villain with a quiet and terrifying menace.  Like The Governor in The Walking Dead comics, Carver is going to have major, memorable ramifications on Clementine and the people of this episode.  Carver is smart, calculated and very controlling which is what makes him so threatening in this story arc.  Carver is after power and control and he’s set the stage for a very nasty future that Clementine and her group will have to face for many episodes to come.

images (4)As we saw in episode one, Clementine had some very interesting character growth and it was a very intense portion of the game.  Episode two is no different as when we see someone in this story change for the worst, it’s never far off that we will run into someone who is much worse. Over this episode’s two-and-a-half-hours Clementine makes a ton of big decisions about her group’s fate, especially during the stressful and bloody 30-minute finale, while reconciling and damaging relationships along the way. Short of Lee Everett, nothing has changed Clem in quite the same way as the catastrophic events Carver puts into motion during this episode.

“A House Divided” may be the biggest episode of The Walking Dead yet in my honest opinion, both in terms of the ground covered and the variables you encounter along the way.  Again, the story is made up of a lot of conversations between the multiple parties involved, and they take wildly different directions depending on who’s alive to have them and how you treat others. You may not see certain settings, have entire conversations, or interact with certain people depending on where you take Clementine by the end of the episode’s five-day stretch.

images (3)On Clem’s journey north to find safety and a missing friend, she also ends up in some of the best action fight scenes the game has seen.  This game series has always been a master at creating drama, and tension in the fight scenes and this episode has just brought those emotions to a brand new level of extreme. The only downside is It’s still concerning to see sudden frame rate drops and animation stutters during these sorts of sequences on the platform systems, but PC has preformed beautifully so that is my go to platform for this game.

Through most of this episode we get to see a very different playing field that Telltale has created with the decisions that are made throughout.  The majority of scenes throughout this episode feel like they’ll each have lasting consequences on Clementine, or even a new group of trustworthy survivors. Depending on whether Clementine gives herself up or tries to sneak away to find backup, she’ll have entirely different game play options, conversations, and choices in separate locations.

images (1)This episode has seen immediate important shifts when big decisions are made instead of wondering when that one specific dialogue choice will come back to help or hurt you.

This episode has seen some big changes, but one thing has not changed, the writers have again blown us out of the park with the story and characters.  A chilling and introspective speech about regret, family, and letting go stands out as one of the franchise’s strongest character moments.  The best part of this episode for me, are the things that aren’t said that come out so clear.  All in All this is one of my favorite moments in the series and I can’t wait to play the next episode.

Until next time!