Hellblade: Senua’s Sacrifice – Review

hellblade-senuas-sacrifice-switch-ps4-graphics-ninja-theory.jpgOver the last few weeks, I’ve been spending some time catching up on my backlog of games and one I finally finished up was Hellblade: Senua’s Sacrifice

This game weaves a beautiful story together in a dark visual novel that highlights it’s main characters’ journey into a land called Northmen. You play a Celtic warrior named Senua who is on a mission to the mythological Norse land of the dead called Helheim.  This game is loaded with mythological lore, historical fiction, and non-fiction that helps bring this story to life in a very dark but beautiful way.

Screenshot_04.0.jpgThis Norse based story is extremely impressive but the story isn’t the only thing that immerses you into this dark world as the designers brought together an impressive sensory mechanics system for the game as well.  During the start of the game, you are given a prompt to play with headphones so you get the full effect of the simulated three dimensional sound environment.  Once you throw those headphones on you will be immersed into a mass sound of voices that haunt Senua who constantly talk to her and brings a very creepy aspect to the game.

hellblade-senuas-sacrifice-listing-thumb-01-ps4-us-21jun17These voices Senua hears are a crucial part of the story, and also gameplay throughout as they can help with advice, and also such things as arguing with her, tear her down, and pick her up at just the right time.  This mix of voices, paired with the soundtrack and visual story brings an experience that is worth every minute put into the game.  Hellblade is also a visually gorgeous game full of darkness, strange lights, and mixed muted colors that fill the world. All aspects of what the creators did tell a beautiful story that truly brings a chill to the bones while playing.  One way the developers immersed you further into the story was the mix of audio and visual distortion that brings a frightening effect of psychosis and hallucination that Senua is dealing with throughout the story.

Most of Hellblade seems to revolve around Senua’s senses in the environments and landscapes she is searching through. You as the player will have to search throughout the different areas and figure out multiple different puzzles in the game. These puzzles all have meaning within the game which takes on new layers of depth and opens up the world around you.  A lot of these puzzle moments once figured out can be very rewarding as they open up things like hidden paths and because they are all reinforced by the overall story.

hellblade2-1000x600Combat was also a way that brought a lot of interaction with the world and things Senua was a part of.  Hellblades combat was a great experience as well giving you multiple ways to interact with the world around you that paired beautifully with the story and progression system.  I only encountered a few fights where I felt overwhelmed and unable to handle the battle but that was near the end of the story where enemy numbers and difficulty seemed to spike.

This game was beautifully done and the attention to detail that was placed within the atmosphere, storytelling, and mechanics made for a great experience.  Playing as Senua and living out the insanity that was filled in her mind was a different take on a game of this style.  All in all the six or so hour playthrough it took was well worth the time spent seeing what the developers created.  Even though this game came out a couple years ago it’s still well worth a play if you have never experienced it yet.

The Walking Dead: The Final Season – Review

twdreview-header-1553558145028I’ve waited a long time to write this review on a game series that has become one of my all-time favorite stories…ever!

The Walking Dead: The Final Season makes a farewell to Clementine in a very spectacular way honestly.  For the last seven years, Clementine has been protecting her little companion A.J. just like Lee had done for her in the first season of the game.  What Lee did for her in the first season created a survival instinct within Clementine that is unrivaled by almost no one.  This survival instinct is what has kept her and A.J. alive all these years.

The Final Season is one of the most focused arc’s if not the most in the series since its debut back in 2012.  The adopted mother/son dynamic between Clementine and A.J. create one of the best story dynamics the series has seen to date.  This story also offers us something new with a different perspective about the walkers, which is weird to think about but after so many years of this game, the story attempts to show us that the walkers were once human before the outbreak.  To me, the game is really trying to point at something new that we haven’t seen yet and that is one of breaking a cycle, one of possibly breaking old habits and living in this world differently.

images (3).jpgOn an episode by episode basis, I think the Final Season brings a good close to a great series and the studio that started it all.  We get to see a mix of moments between dull and dragging, to cringe-worthy and exciting but the final destination of this game is well worth the time put in to get there.  Each episode has at least two or three pivotal moments that made me feel like reloading my save and making the other choice, only to realize that either way would leave me with mixed emotions.  When a story-based game can create hard decisions personally for you as the player then the developers have done an amazing job in my opinion! After knowing these characters in-game for so long it’s hard to make different choices aka break those cycles like we talked about earlier, but change is necessary for this game and the characters have a chance to change their ways and so do you as the player.

There were some big mechanical changes from previous seasons mainly around camera control which was an interesting feature.  Basically, the camera now allows you some third-person views and giving you full control of the camera during combat.  This feature definitely brings a new level of dynamic fighting and hectic moments. Even though this system does allow full camera control, and brings some new action to the game when encountering the Walkers, it is not without its flaws!  For one the playable area for each scene is confined which makes running into those invisible walls a very frustrating common thing in the game, and another is the noticeable framerate drops when encountering big herds of Walkers. Overall, the third-person action sequences work well, but more often than not the free-roaming camera sequence has a negative effect on the game experience.

the-walking-dead-the-final-season.jpgWith all this said I think The Walking Dead: The Final Season does a fantastic job bringing you on a journey and discovering more about the relationship between Clementine and A.J. – Which honestly produced some of the craziest situations, and hardest decisions/choices ever in the game series to date. At times, the story gets clogged up with this new free-roaming gameplay feature, and the onslaught of new characters introduced that never get fully developed.  Each episode though did have a very satisfying conclusion and wrap up that set up an amazing end to the final game.  We ended the game on a bittersweet note especially since this was the last game TellTale worked on before shutting down, which really hit home in how they did the ending for Clem and this amazing story that’s unfolded over the last seven years.

Gears 5 – A Pleasantly Surprised Review

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Let’s talk Gears 5 shall we as it’s managed to pleasantly surprise me, both in terms of its gameplay and its story.  Honestly, I wasn’t overly excited when Gears 5 was announced but knew that I would end up playing it eventually to see what the story was about.

If you look at the overall series and the longevity this game has held it’s dang impressive.  We are now six games in on the Gears franchise and the story just keeps getting better in my opinion.  The developers really took their time it seems to give Gears 5 a well rounded and established character base.  I personally wasn’t a huge fan of Gears 4 but with the newest story picking up right where Gears 4 ended, it puts 4 in the almost worth playing category for me…..or you can just ***Spoiler*** watch the recap of the ending of 4 before you kick off the new journey in 5.

Gears 5 makes absolutely no attempt in trying to fix what isn’t broken and I love the fact that what has worked they are staying with!  We have a rock-solid story-based 3rd person shooting game loaded with mayhem that just looks good, plays good, and keeps you engaged. Combine all of that with an open world feel and a set of multiplayer modes that range from the old and classic to fresh and new on both the co-op and competitive gameplay, is to me what makes this one of the best action games of the year so far.

Gears 5 Campaign Review

Gears’ third-person action has evolved slightly over the years from game to game, but in Gears 5 they have added a new companion named Jack!  This little robot can now be controlled to help you pick up weapons, unlock doors, safes, and a host of other handy options throughout the game.  You will also be able to earn new abilities for this little guy that can be quite useful in combat, such as reviving you and your allies, stunning enemies, cloaking you and much more.  To get these abilities you will find upgrade components throughout the world which can help you customize what this little companion can do.

Overall the Gears’ combat still feels dang good and keeps you engaged along the way.  The weapons in this Gears’ felt good as well and the default weapon you start with….you know that good old Lancer was a constant goto for me.  We had a the Overkill shotgun return from Gears 4, and good old classics that have been refined just a bit it seems. The overall weapon balance feels great between the old and new toys we get to play with.

gears-5-xbox-one-pc-games-2019Also new in the open world feel of Gears 5 comes a new toy you will get to roam around with.  The wind-powered skiff, pictured here lets you tackle a huge open-world map and get to areas fairly quickly as well as going after those optional quests littered through the area. I found that these optional missions are worth the extra time as the rewards were usually upgrades for Jack.  Along with some fresh new weapons, the open world feel, a wind-powered land cruiser and some very interesting boss fights, Gears 5 has become one of my favorites to date of the franchise!

Gears 5 has done an amazing job balancing story, and a heavy 3rd person gameplay mechanic that is still exciting to play!  This series has never really had a bad launch on the games, even when changing from the original developer Epic to The Coalition. Gears 5 brings some very welcome additions to both its gameplay and flow of the story which is why it’s become a quick hit with fans.

All Things Geekery Podcast S2E9: Our Top Upcoming Games

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Welcome to Season 2 Episode 9 of the All Things Geekery Podcast – Our Top Upcoming Games

In this episode, the Geeks are back with a fresh list of upcoming games hitting the market soon that we can’t wait to get our hands on!

Show Notes

  • Our Top Upcoming Games List
  • Kingdom Hearts 3
  • Spyro the Reignited Trilogy
  • Anthem
  • Super Smash Brothers – Ultimate
  • BioMutant

Click Below to Listen via our Youtube Channel

 

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Thanks for listening, and we can’t wait to hear from you!

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The Wolf Among Us Episode 3 – A Crooked Mile Review

2499489-wolf+among+us+-+wolf+among+us+-+2014-04-04+12-40-21+(p)63.jpgA Crooked Mile slaps us right in the middle of some pretty amazing and memorable moments to date in this game.  Around every corner Telltale succeeds at introducing new characters in almost every scene which keeps the interest up, and brings some more light and story to characters we’ve only just seen a small glimpse of over the past two episodes. This episode drops some tough choices on you and some crazy consequences to boot, so overall this episode really gives you the feeling of being these characters and owning the story itself!

My biggest beef with episode two was the lack of story / plot progression you had as it just didn’t move forward enough, but A Crooked Mile is just the opposite as this 90 minute episode makes every second count.  This episode also introduces a new character which was a lot of fun, a witch of Fabletown who lives by the old world standards that really brought a sense of magic to the story which tingles the intrigue of where the story is going.

thewolfamongusepisode3acrookedmile_review_1.jpgWithout going into many spoilers here, this episode brings us one of the biggest scenes to date.  Watching Bigby finally bare his superpowers against an army of angry dwarfs is just a taste it seems of what you get to look forward to in future episodes.  This incredible moment in the game lasted about as long as a blink of an eye, so the wait for episode 4 is going to be a nail biter for sure.

One major plot line of the story that is really starting to take shape and become the star of the show is Bigby’s sadness and frustration.  With that being said, time really seems to be limited in A Crooked Mile, and always moving forward, so you can’t see everything or meet everyone.  One thing that really made Bigby’s emotions standout is due to a big change from episode 1 and 2 as you had very limited time to react to conversations which isn’t the case in this episode.  Oddly I like the fact they gave us more time in the conversations and story this time cause there are some brutal decisions to be made throughout.

Wolf-Among-Us-Episode-3-04As great as this episode was to play through I had a little beef in a couple of the scenes as they decided to cut before I had a chance to fully explore the surroundings.  Both of these scenes were packed full of things to explore and items to discover, so one moment I’m happily exploring, the next I was sliding right over into the start of the next scene which was disappointing.

This episode pushes the boundaries of brutal encounters and wacky decisions that really push the story forward and brought almost all the characters to the playing board.  This is one of Telltales best episodes to date on any of the games they’ve written, so I can’t wait to see where they take Bigby in the next episode!

Child of Light – A Game Review

child_of_lightFirst of all I have to start with WOW, as Ubisoft has achieved an art style with this game like none other I’ve ever seen!  This game has some of the most intriguing and charming characters a game could ask for, but what makes this game stand out most is it’s earthy colors and use of a hand painted art style.  This RPG gives a lot of love back to it’s predecessors as it pulls game mechanics such as exploration, crazy puzzles, and a fantastic combat system that’s become my favorite in the genre.  If you enjoy the RPG games, then this one will quickly become a gem as it’s rewarding, fun, and quickly pulls you into it’s world of mystery, magic, and elegance!

Child of Light has a hand crafted love that brings a stunning moment to each screen you see, as if it’s a piece of art you would see hanging in a gallery.  All of the characters have a warm inviting presence in the game that you can latch onto very quickly!  The bright colors are also offset by dark silhouettes of large mangled trees in the background that give you a sense of depth and layer in the game.  These hints of darker colors give you that uneasy feeling that something isn’t quite right with the world, a darkness that’s trying to take over.

divgaedmli0y2doacbsaThe fairytale like plot holds your attention quite well, and the story, though at times is distracting was superb! There’s a traveling jester who can’t figure out how rhyming works, a love-sick mouse archer, and most importantly, the main character that you get to play, a young girl named Aurora who’s trying to save her father. Aurora’s transformation from a frightened child to the hero of her own story is a journey worthy of the beautiful art work it’s accompanied by. Some modern RPGs suffer by either abandoning too much of the choice and depth that first made the genre interesting, or by piling on needless systems that don’t add anything to the experience. Child of Light makes neither of these mistakes, giving it a very balanced play style across the board.

col_screen06_156422This games biggest win is the combat system though, as it mixes a classic turn based system with some very beautiful real time elements, like icons that move a long the bottom of the screen indicating when you or your opponents turn is. Battling in the game is more then just mindless button pressing, or repetitive skill spamming, as hitting an enemy in the middle of an attack will interrupt them.  This element created a constant feeling of strategy and timing that had to be played, but also gave you a sense of great accomplishment which made it quite enjoyable!

One of the best parts is your companion Igniculus, which has a huge role in combat, exploring, and the overall game play.  He has the ability to heal allies, stun foes, light darkened paths and he is all controlled with the right thumb stick…..so there was a bit of a learning curve to control both characters, but overall it was super easy to learn!  This game also gives you the ability to fly very early on which played a huge part into the exploration of the world.  Again, this was a bit of a learning curve to control you, and your companion but something that was quite easy to get the hang of. This game worked well, played well, and overall held my attention through the entire story, keeping me engaged with something stunning and new at every screen!

scr.ee tags:

#childoflight

 

Tomb Raider – A New Spin on Lara Croft – Game Review

download (12)Looking back at the original Tomb Raider which came out 19 years ago… and yes that actually says 19 years ago.  I won’t lie, I wasn’t a huge fan of the Tomb Raider series but they brought in a new era of action and adventure to the gaming world.  Over the past 19 years, we’ve seen Lara any many forms and fashions, from the gun wielding expert, to the great female explorer.  But we’ve never seen a Lara quite like this new one from Crystal Dynamics as we now get to see a young Lara Croft on her very first expedition.  She has been shipwrecked and stranded on a strange remote island, packed full of dangerous moments lurking around the corners and pushed to her limits.  During the game you will get to experience this new side of Lara’s origin that we’ve never seen before.  I believe this was a great way to reboot a series like Tomb Raider that ultimately builds on the already great character we know as Lara Croft.

I’m not a big fan of games with QTE’s “Quick Time Events” but the way they built the story for this game you really don’t notice it.  Everything early on in the game feels very scripted at times, but this is also offset with the beautiful landscapes, and the character development.  Even though the opening of the game is very restrictive, the designers did such a great job on the plot that you just kinda forget about it….but the best part of the game is after you hit the open lanes and the game lets you loose on the island.  This Lara is a very different Lara then we’ve seen in past as I said before, she is vulnerable and what seems weak at times, but she is also very strong and has a will to live which connects you to the character.

The lacking areas of the game were the supporting cast by far.  Personally for me I think this is because we’ve seen multiple games with Lara Croft before, so anyone that is a supporting cast is by default lacking just because.  The plot of Lara being shipwrecked with a crew of friends is what really builds the story in this new game though.  Overall the story that was created is about Lara and not the supporting cast and Crystal Dynamics has done a fantastic job of pulling you into the story and giving you options to be a part of it.  There are a few jaw-dropping moments in this story, which develops quickly from survival-struggle into an epic battle for survival.

download (11)The combat in the game takes some getting used to because it moves so quickly, and Lara is brand new to the expedition lifestyle as this being her first, you see a few weaknesses come about. One minute she’s trying to figure out how to use a weapon it seems, and five minutes down the road she’s wielding a bow, sneaking around, and doing stealth kills like a ninja. Combat has never been the strength of Crystal Dynamics’ Tomb Raider games, but this game nailed it right on the head with an awesome system in my honest opinion. Fighting in this game is just overall fun, and it doesn’t matter what weapon Lara is carrying because your going to get to kill a lot of bad guys in this game.  Throughout the game a lot of learning goes on as well, because Lara is able to discover new weapons, and can gather scrap metals and materials to actually “MacGyver” upgrade her weapons as well. I personally enjoyed snapping arrows at high speed through bad guys skulls then using any of the guns, but to each persons own style right.

Building Lara’s skills and upgrading her weapons became a necessity for me it seemed, personally because I’m a completionist, and I wanted to see how much damage I could do.  By the time you hit the later chapters of the game you have a mercenaries personal arsenal stash to pick from. I never had a ton of hand to hand combat in the game but that is something you can upgrade and learn along the way as well, which I advise you do.  Most of the game though is focused on survival at any cost but seems to be under used in some major parts of the game and story plot.

images (39)One of my favorite parts of the survival instincts Lara has is her climbing abilities as you use it a ton in the game, but more then anything leaping across cliffs and mountain ranges with a climbing axe brings you to the edge of your seat at times. Being able to climb to new destinations around this map makes the game feel very large and actually brings you closer to feeling lost on a big remote island I think.  Lara has been to some pretty amazing places over her 19 years as an explorer but this reboot gives us a stunning, beautiful look into scenery that is hard not to stop and look at.  This game is so rich with colors, detail and beauty, you could honestly call it a work of art at times.

Tomb Raider has definitely taken inspiration from the other great action games of our generation. One of my favorites in the game were Shanty Town where you have to escape a burning building, and in the same area you were sifted down a cliff-side waterfall, so the game has a ton of depth in it’s environment.  This game brings a great mix of emotions into the game play as well, as there are moments of learning and quiet story building, heavy combat sequences, and moments your sitting on the edge of your seat clinching your teeth together.  One of the things I did like about the old Tomb Raider games were the puzzles you had to figure out, and this game is no different as Lara will have plenty of moments figuring out how to find lost treasure, or being stumped on a solution of how a door opens.  A lot of the treasure hunting takes backseat to the storyline of the campaign missions, but it’s great to have that old exploration feel in the game as well with these side missions.

When you have finally completed all the campaign missions, the map opens up for you to explore as you freely choose, and if your a completionist then what better way to go looking for those missing documents, hidden treasure, or relics you missed a long the way.  Once the main campaign is complete there won’t be any lurking threats while your out scavenging so it’s just you and the large remote island of a playground that you get to go admire now.

The Walking Dead – The Game – Episode 5 No Time Left

Finishing off the final of my Walking Dead the game reviews for season one, I thought it fitting to add the season finale trailer.

The first four episodes of The Walking Dead put the game into perspective of how in depth this game was really going to be.  This episode brings everything to a huge climactic head and you being in the main role of Lee Everett is overwhelming in this episode.  His story is packed full of emotions, suspense and very tense moments, and very terrifying all at the same time.  Unfortunately this is possibly the end of the road for Lee as he has been bitten, and Clementine has also been taken.

The sole purpose in this episode seems to be finding Clementine, no matter the cost! This episode throws you into what seems to be Lee’s final hours of life, and the split second decisions are more frequent as well.  In previous installments, you’ve had to make one or two major decisions, but Episode 5 has us making them left and right – deciding where the group should head, who to tell off, etc… Really there are only a couple choices that change the game drastically and affect the story (one of those decisions are very early on in the game, and it’s one of the most gruesome out of all the episodes), but Telltale has dones such a freaking amazing job at the story telling of the group that even the small decisions seem epic in this one.  We know that this is the end of Lee, and honestly this is such a fitting end to an epic story character.

This episode moves so fast mainly due to the way time plays out for Lee and being bitten by one of the nasties.  Basically you never know when the decision you just made will be your last one to ever make for this character.  This episode also does a good job weaving all the characters together in a emotional dance and when the fast pace of the episode does slow down, we almost get a chance to reflect on everything that’s happened up to this point.  Having a conversation with Kenny about Duck and Kat plays out differently based on who you tried to save in Episode 1.  A lot of the “He or she will remember that” bits from the previous episodes make an appearance once again.  This episode seems to be more personal in manner than any of the others to date and references a lot of your previous actions to build that personal touch.

Gameplay is packed full of action, but there is a ton of conversation building, and character development as well.  Again, the voiceover work is absolutely amazing as always and honestly is what keeps me coming back to this game!  The graphic novel style of the game is still beautiful in it’s own sense and still remains one of my favorite game designs ever!  This episode also holds one of the games largest zombie fights to date and some of the most emotional end game conversations you’ve ever listened to.  This end of the story honestly leaves you speechless, and really holds you on the edge of your seat all the way till the credits roll!

I can’t wait to start playing season 2, and Season 3 is to be announced on release date sometime this year!

 

scr.ee tags:

#thewalkingdead #seasonone #episodefive #finale