This game quickly took the top list of favorites in my book second only to Telltale’s The Walking Dead series. They came very close to knocking The Walking Dead out of my number one spot but not quite.
Telltale tackled a very well done adaptation of Bill Willingham’s Fables which centers a story around Bigby Wolf, the sheriff of a magical New York City which is populated by fairy-tale toons. Fables is a very dark fairy-tale so not one for the children but the way Telltale pulled this story into it’s unique game play design is fantastic.
Over the next few weeks we will take a look at this five part series on The Wolf Among Us and as I was saying this is one of the best adventure games I’ve played. The first episode of this series is called Faith which slaps you smack dab into the middle of a mystical version of New York. You now have to fill the shoes of Bigby Wolf, the sheriff of Fabletown and Telltale does a fantastic job building on it’s choice and consequence game system.
This was a relatively quick episode to play but easily a two hour chunk of time you need to really see everything in this first episode. The game drops some majorly hard bombs on you early on with the decisions you have to make, but being a big bad wolf made it a little easier to rough some Fables up. Action and adventure are some of the main themes of this first episode but at the heart of things comes a mystery. This is what makes this game such a joy to play is the wide use of emotions and rich story surrounded by well done characters.
If you’ve played any of Telltales games you know how the game system works as it’s not only decision based, but reaction based as well. You’ve got to be quick when watching what needs to happen next and make sure you think quickly. Each decision has a different outcome so it makes you want to come back for more just to see what they are. These actions aren’t just limited to Bigby as the world ded with is scattered with crazies and very entertaining characters. Tad of a “SPOILER” alert but this first episode revolves around solving a murder which hasn’t happened in Fabletown for quite some time.
During your search, you’ll come across a rather interesting toad who refuse to hide himself from the human world, a member of the Three Little Pigs with a bit of a drinking problem, and an abusive woodsman with a startling revelation regarding Snow White. Since it’s based on characters that pretty much everybody knows, The Wolf Among Us is able to toy with our expectations and delivering some very surprising and entertaining character developments. It’s amazing how the dialogue swings between funny, absolutely tragic, brutal, and magical all over a course of the two-hour episode.
Even the entrance and presentation of Faith brings a very successful highlight to the harsh and strange world you see. All of this episode’s crazy interactions are met with a fantastic 80’s neon lit color style. While you step into the alternate New York City, you get to experience a clash of both magic and gritty decision making that brings you quite close to the story and characters.
Bigby’s story arc has some very large moments of decision making which really pulls you into the characters past and present. Bigby has a very complicated story which ties into so many of the stories characters it’s quite difficult at times to know what decision to make. This made me want to go back multiple times to look over all the decisions you could make and replay each scenario. This is one game and adventure that I will definitely go back to play over and over again.

Telltale Games created a masterpiece with the Walking Dead game series and I took the hook, line and sinker when I first started playing the game. Now almost two years later after season 2 finished leaving fans with mixed emotions on how things ended, Telltale Games seemed to have closed the story with season 2. The famed developer company has been quite busy lately with the alternate story of their Michonne miniseries and just yesterday I saw the newest addition will be a Batman game coming later this year. All of Telltale’s games are pretty awesome if you ask me, as I’ve tried just about all of them, but the big question on the table is when the heck are we going to see the next season of The Walking Dead series release?
Destiny’s April 12th patch 2.2.0 update is an oh my goodness moment as I don’t think I’ve ever been this excited for a patch to hit a game. When I first played Destiny it was not a pleasant experience during the first closed beta….see
I’m super excited about the Challenge of the Elders – This is the section of GOLD for all us level 40’s who want to reach the new light cap of 335 as Bungie has reworked the Prison of Elders to give us something brand new, which is two new levels of difficulty, levels 41 & 42 which I’m sure are bonkers insane hard. Four new bosses, yes, FOUR new bosses and new modifiers will be added. Level 41 includes match-making, and has a recommended Light level of 260 and apparently will drop gear up to light level 320.
Like I was saying previously I haven’t hit the previous light level cap of 320, and today’s update brings us the new light level of 335, hence all the gear boosts to 335 and I’m super pumped to see what they all look like, especially the Taken gear! Included with the new armour sets is, three revamped faction sets….one for Future War Cult, Dead Orbit, and New Monarchy. The other two sets of armour are brand new, one being the Desolate set which is the Taken armour I’m so anxious to get, and the other is Spektar armour which will have some color customization to it outside of shaders.
This game drives me absolutely nuts in both a good and bad way. I’ve spent hours just missing a moments notice of dying which is exciting and a fun aspect of this survival gem. Though this game is the king of kings when it comes to busy work but you will likely enjoy every moment of it while being perturbed as you explore the vast environment, outfitting your toon, and making sure home base is safe and sound. Now, that all sounds hunky dory but in one fell swoop all that time you’ve just spent just came to a screeching hault with a shadow monster invasion. It’s a roguelike at heart, meaning that death is inevitable, and once you die, it’s truly game over. Don’t Starve will never, ever hold your hand, and for that I love and hate the game to my wits end at times.
I was pretty much blown away with the graphical style of this game as it has a children’s storybook created by Tim Burton feel to it. What makes this game well worth the time spent wondering amidst and dying is the comical bits you get throughout the story. The visuals are accompanied by a catchy soundtrack, that at first grabs the attention and perks your ears right up, but lacked any variation and looped quite often. This feature was quite annoying to me and really took away from the art style and graphics of the game, so needless to say I tend to listen to my own music while playing this game.
Unfair deaths do happen, and some of mine had to do with not being able to pick up a life-saving object that were right in front of me. While the overhead perspective helps show off the vast world and gives it a living, breathing, environment, it also creates very frustrating moments when items are hidden directly behind pieces of the environment. The thing about the vast landscapes is that there are lots of items in them, and there’s often times no angle from which you can click to pickup that item. When you’ve been running and gunning for hours and find yourself being chased by one of the many creatures in this world, this little bug becomes quite annoying as more than likely you will be restarting the game very soon.
When getting ready to play this game, I usually have to ask myself do I really want to spend the next 30 minutes starting over with everything? Usually the first 30 minutes or so of each new game is an extremely dull, repetitive experience. Every time I come back to a new game I have gained some more knowledge of how to craft better items, or what areas to stay out of as they are just littered with creatures, but my character has lost all his belongings from previous, and forgotten how to craft many of the better items. You will have to re-teach him if you want to continue on in those moments of survival.
Hey again everyone!
This story became dark quickly and all happiness, smiles, and sense of safety was sucked from the monitor you’ve been watching. Clementine’s new family has now just been imprisoned by Bill Carver, the maniac who debuted in Episode 2: A House Divided. Clementine and her gang’s overnight escape plans put everyone at risk, and the story line built a very uncomfortable and surprising climax which will make you squirm in your very seat.
Telltale games has done something pretty magnificent with this episode as they have made me play Clementine completely different. Her bitterness in previous episodes was changed as she opened up in this episode to the people she found and so quickly became family with. This was all done because of Carver and his psycho tendencies, as it pulled you away and shows what can happen when you become cold and don’t cherish life.






