The Wolf Among Us – Episode 1 Faith Review

BigbyCigaretteFable.jpgThis game quickly took the top list of favorites in my book second only to Telltale’s The Walking Dead series.  They came very close to knocking The Walking Dead out of my number one spot but not quite.

Telltale tackled a very well done adaptation of Bill Willingham’s Fables which centers a story around Bigby Wolf, the sheriff of a magical New York City which is populated by fairy-tale toons.  Fables is a very dark fairy-tale so not one for the children but the way Telltale pulled this story into it’s unique game play design is fantastic.

Over the next few weeks we will take a look at this five part series on The Wolf Among Us and as I was saying this is one of the best adventure games I’ve played.  The first episode of this series is called Faith which slaps you smack dab into the middle of a mystical version of New York.  You now have to fill the shoes of Bigby Wolf, the sheriff of Fabletown and Telltale does a fantastic job building on it’s choice and consequence game system.

images (2)This was a relatively quick episode to play but easily a two hour chunk of time you need to really see everything in this first episode.  The game drops some majorly hard bombs on you early on with the decisions you have to make, but being a big bad wolf made it a little easier to rough some Fables up.  Action and adventure are some of the main themes of this first episode but at the heart of things comes a mystery.  This is what makes this game such a joy to play is the wide use of emotions and rich story surrounded by well done characters.

If you’ve played any of Telltales games you know how the game system works as it’s not only decision based, but reaction based as well.  You’ve got to be quick when watching what needs to happen next and make sure you think quickly.  Each decision has a different outcome so it makes you want to come back for more just to see what they are. These actions aren’t just limited to Bigby as the world ded with is scattered with crazies and very entertaining characters.  Tad of a “SPOILER” alert but this first episode revolves around solving a murder which hasn’t happened in Fabletown for quite some time.

images (1)During your search, you’ll come across a rather interesting toad who refuse to hide himself from the human world, a member of the Three Little Pigs with a bit of a drinking problem, and an abusive woodsman with a startling revelation regarding Snow White. Since it’s based on characters that pretty much everybody knows, The Wolf Among Us is able to toy with our expectations and delivering some very surprising and entertaining character developments. It’s amazing how the dialogue swings between funny, absolutely tragic, brutal, and magical all over a course of the two-hour episode.

Even the entrance and presentation of Faith brings a very successful highlight to the harsh and strange world you see. All of this episode’s crazy interactions are met with a fantastic 80’s neon lit color style.  While you step into the alternate New York City, you get to experience a clash of both magic and gritty decision making that brings you quite close to the story and characters.

Bigby’s story arc has some very large moments of decision making which really pulls you into the characters past and present.  Bigby has a very complicated story which ties into so many of the stories characters it’s quite difficult at times to know what decision to make.  This made me want to go back multiple times to look over all the decisions you could make and replay each scenario.  This is one game and adventure that I will definitely go back to play over and over again.

Game Blogging – Should You Start?

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Good morning writers!

Have you had the thought yet?  You know, the one where you start up a blog and write shamelessly about gaming.

Maybe you are stuck on the idea but just not sure where to start.  I’m hoping this post helps kickstart some ideas and gets the brain sparks firing.

Why Would I Blog About Games?

  • If you enjoy writing at all then blogging is one of the most satisfying things you could venture out and do.  Especially as a gamer it gives us an outlet to speak about our passion of games.  Gaming in all sense is a large community and blogging about games is more than just writing thoughts down on a screen and hitting the submit button.  As a community, blogging gives us a way to connect with other gamers, writers, and gives us a place to enjoy each other’s perspectives.
  • This “Blog” you create is a little slice of the internet that you get to make however you like, and it allows networking with other which helps build those relationships.  This personally is one of my favorite parts of blogging.  I’ve had the chance to meet some pretty amazing people over the years, that otherwise I would have never probably met.
  • Writing about games in particular though gives people a look into your perspective on the game, and that can create some fun conversations.  Whether that platform is through writing, streaming, or connecting online over some social network it’s always great to connect with other gamers and share opinions.
  • Writing about games is also a way to reach the community and review specific games you enjoy, and potentially help others find games they’ve never tried before.  This is also a way you could potentially connect with the developers of said games and give them a look at what players think of these games.

 

Starting That Gaming Blog

Ok, you’ve made the decision you are going to kick this idea off and get things rolling but need help with the blog creation.  Go checkout one of my previous posts on “Starting Your First Blog” for ideas of the platform you want to use. Now that you have the idea kicked off and you know what blog platform you are using it’s time to start writing.

What do I write about?

Anything you want! That’s the best part as this is your blog, and you get to choose how often you post, what you write about, how things look, and what niche you want to connect with.  Some ideas for good kickstart posts to help get you started though are ……

  • Game Review / Play Through:  I personally do a lot of game reviews which is always a fun outlet to talk about.  These are thorough descriptions of the game and mechanics you’ve experienced.  Usually screenshots, videos, and tips / tricks you’ve come across while playing.  These types of posts are fun to write but they are a great way to help other gamers potentially discover something they’ve never seen before.
  • Gaming Rundown: This is another great way to get started and usually a nice way to connect with people playing like games.  What are you currently playing and do you have a task list per say you’d like to talk about.  What are your top games of all time which could lead to a history walkthrough of how you played them.  These are always fun posts to make.
  • Gaming Community: You can write a blog post that depicts your thoughts on the state of gaming, and the communities that surround this realm.  How do the communities differ from PC gamers to Console gamers?  This is always a fun area to delve into.
  • Gaming Companies:  What do you think about the gaming industry, and some of the top dogs out there.  This is always another way to get your foot in the door of writing. Let people know who your favorite / least favorite companies are producing games and why?

 

These are just a few ideas to help you in this blogging adventure.  I hope you guys have fun with this, and make sure you don’t burn yourself out as it’s easy to do.  I can’t wait to see what you all come up with and start reading those posts.  Stop by and visit me sometime over at my blog A Hobbit’s Journey.  I enjoy connecting with people and who knows maybe we’ll see each other out in the virtual world of gaming one day.

The Walking Dead Season 3 – Confirmed for 2016

maxresdefaultTelltale Games created a masterpiece with the Walking Dead game series and I took the hook, line and sinker when I first started playing the game.  Now almost two years later after season 2 finished leaving fans with mixed emotions on how things ended, Telltale Games seemed to have closed the story with season 2.  The famed developer company has been quite busy lately with the alternate story of their Michonne miniseries and just yesterday I saw the newest addition will be a Batman game coming later this year.  All of Telltale’s games are pretty awesome if you ask me, as I’ve tried just about all of them, but the big question on the table is when the heck are we going to see the next season of The Walking Dead series release?

Mashable actually did an interview with Telltale Games back at the end of March this year which is when the release window was announced.

If you played Season 2 then you hopped on the roller coaster ride along with all us other fans, probably having anxious moments as it might have seemed like that was the end because everything felt as if it came to a close. Telltale does plan on continuing the story but not in the way fans are expecting.  It looks like season 3 might take a very different turn in how the story is presented to us.  Either way I’m pumped to see the game and can’t wait for it’s release.

In the meantime I think I’ll go back and play through season 1 & 2 to catch back up on the stories.  I’ve got my ears open for this one, so as more comes out on the game you will definitely see me posting about it.

A New Friday the 13th – Jason Vorhees Returns

Seeing how it’s Friday the 13th….let’s take a look at that famous mass murderer Jason Voorhees as he’s back and coming soon to Xbox One, PS4, and PC in a new hack n slash game.  The company bringing us this gem is Gun Media which revealed the game would release in Fall of 2016.

Checkout the official Announcement Trailer

 

This game was originally slotted to be called Summer Camp and the plan was to pay homage to Friday the 13th.  Gun Media since has released that they are making this a legit Friday the 13th game and from the hype I’m hearing will be pretty amazing.  Now that the game is an official Friday the 13th game, I think the companies stakes of delivering a fan favorite just got a lot harder!  It’s Jason Vorhees for goodness sakes…..he’s a super human, weapon weilding, un-killable (sort of) mass murderer.  From what we get to see in the trailer, the game looks super intense and has some potential of being a great survival horror!

Now the company has started a Kickstarter campaign for the game which some may ask why, but ultimately the game needs funded if us fans are ever going to get to play this thing.  Would you back a game like this if you were a fan and wanted to see an iconic slasher classic come to life?  I would given the chance, and I think others will as well!

Sounds like this will be an interesting game play style as you get to play as either Jason Vorhees, or a camp counselor.

I’m pretty sure you can guess what the role of Jason is, and what the role of the sucker that chooses a camp counselor would be….hunt or be hunted!  I think there is going to be a very dynamic survival mechanic just as other survival horrors play out.  Maybe weapons crafting, searching for shelter, food, etc… who knows… ultimately the possibilities are limitless for a game like this.  I’m sure Jason is going to have some crazy skills for tracking people down as well but I wonder how the abilities will stack out between the counselors?

The trailer definitely had that 80’s tone to it which gave it a very classic movie look.  I’m sure the game will have a nostalgic feel to it as well.  Seeing how Jason had a multitude of looks throughout history I can only think this would be a feature they brought into the game as well.  I think it plays into that nostalgic feel of a classic slasher heavyweight like Jason.  Who knows what all we will get to see in the game but I’m sure it will be a classic experience no matter what.

It’s been said that Friday the 13th’s Kane Hodder, Tom Savini, and Harry Manfredini are all going to be a part of the game as well!  This is an absolute dream team if this is true, because they were all the originals of the franchise.  Tom Savini is one of Hollywoods most famous makeup FX artist in history in which he provided the memorable makeup we saw on the first and fourth films.  Kane Hodder is probably the most recognized as the actor who took on the role of Jason in multiple films.  Harry Manfredini created the score for most of the films franchise.  So when we say dream team we mean just that.

I hope this game grabs the traction it needs, and warms the hearts of all those Friday the 13th fans out there because this could be a fantastic game!

I’m looking forward to watching the progress and hopefully get to play it later this year!

scr.ee tags:

#pc #jasonvorhees #fridaythe13th #slasher #gunmedia

Holy Patch Day for Destiny

bungie-destiny-s-april-update-will-not-revamp-vault-of-glass-crota-s-end-502042-2Destiny’s April 12th patch 2.2.0 update is an oh my goodness moment as I don’t think I’ve ever been this excited for a patch to hit a game.  When I first played Destiny it was not a pleasant experience during the first closed beta….see my review from a couple years ago.

Needless to say I picked the game up a month-ish ago and have enjoyed absolutely every single second of game play!  Other then the awe struck moments I get in The Division, this is by far my favorite console game!

So here’s what to expect once we get to boot back up in Destiny.

This patch will take Destiny to version 2.2.0, and it’s by far the largest update since The Taken King last September.  There’s so much to look forward to, including mass amounts of loot and activities to keep you quite busy, along with a new end-game activity, five brand new sets of armour, the return of year-one exotics and much more.

This is a fairly large download as it looks like the Xbox One and PS4 is around 1700 MB but for everything we are getting I can’t complain as we are getting a ton!

oaingrkvbw6wst3ocmg5.pngI’m super excited about the Challenge of the Elders – This is the section of GOLD for all us level 40’s who want to reach the new light cap of 335 as Bungie has reworked the Prison of Elders to give us something brand new, which is two new levels of difficulty, levels 41 & 42 which I’m sure are bonkers insane hard.  Four new bosses, yes, FOUR new bosses and new modifiers will be added. Level 41 includes match-making, and has a recommended Light level of 260 and apparently will drop gear up to light level 320.

I’m currently at a light level 294 and haven’t been able to run the King’s Fall Raid yet, as I literally just hit that a week ago.  Level 42 will be called Challenge of the Elders, it has no match-making, is recommended to be a light level 320 and this is where you can win the 335 armour and weapons.  Challenge of the Elders is fought over three rounds, much like the old Prison of Elders and each round with it’s own unique boss.  The scoring is interesting as your teams points will be tracked on a card called the Elder’s Sigil, and this is used for both the high score and cumulative score. If you and your team hit a high score of 30k during the run, then it’s a guaranteed win of a 335 weapon,  If you all hit 90k cumulative score each week, players will be guaranteed the 335 armour pieces, but the Challenge of Elders will reset each week, wiping the cumulative score….which honestly will be a nice little challenge for that new gear!

Here is what I’ve seen for the new run’s/strikes.

Challenge of the Elders will be a total of 16 encounters with variations of bosses and game modifiers.

Blighted Chalice – A brand new quest line and strike comes with this update.  Apparently the Taken are after Oryx’s crown again in this one….guess they will never learn that us Guardians just won’t let that happen.

Winters Run strike – Update to this strike is it’s being added back to the Heroic strike list and it will be Taken this time you battle, and has a chance to drop some nice loot.

Everything is going to increase in difficulty across the board and new rewards will be added to, The Court of Oryx, Heroic Strikes, Nightfalls, and The Kings Fall Raid.  Apparently Kings Fall Raid’s normal mode will now drop loot up to level 320, and the hard mode getting a boost up to the level 335 mark.

Malok_destinyLike I was saying previously I haven’t hit the previous light level cap of 320, and today’s update brings us the new light level of 335, hence all the gear boosts to 335 and I’m super pumped to see what they all look like, especially the Taken gear!  Included with the new armour sets is, three revamped faction sets….one for Future War Cult, Dead Orbit, and New Monarchy.  The other two sets of armour are brand new, one being the Desolate set which is the Taken armour I’m so anxious to get, and the other is Spektar armour which will have some color customization to it outside of shaders.

The way we infuse our weapons is also changing as it will now be a 1 for 1 level meaning you get the full light now and not just a percentage jump.  If you infuse a 320 item into a 310, you will now get a 320 light item! Super pumped about this, as I’ve got some goodies just waiting for my Warlock!

This isn’t even half of the updates we are getting but these were the major ones I found, and the exciting ones…but weapons, class updates etc are also coming.

Enjoy Guardians, and I will see you next time!

scr.ee tags:

#patch #consolegaming

Starving in Don’t Starve – A Game Review

InsanityThis game drives me absolutely nuts in both a good and bad way.  I’ve spent hours just missing a moments notice of dying which is exciting and a fun aspect of this survival gem.  Though this game is the king of kings when it comes to busy work but you will likely enjoy every moment of it while being perturbed as you explore the vast environment, outfitting your toon, and making sure home base is safe and sound.  Now, that all sounds hunky dory but in one fell swoop all that time you’ve just spent just came to a screeching hault with a shadow monster invasion. It’s a roguelike at heart, meaning that death is inevitable, and once you die, it’s truly game over. Don’t Starve will never, ever hold your hand, and for that I love and hate the game to my wits end at times.

This roguelike plops you right smack dab into an amazing wilderness with a style like none other, so while your gawking at how beautiful the art is of this game, they up and leave you to figure out how to survive.  Some fans of the adventure/survival genre will enjoy this  as it gives them the freedom to express the patience and creativity it takes to play a game like this.  I was never able to connect fully with this game as it lacked any direction and didn’t have any goals to achieve other than staying alive.

don_t_starve_ps4_art_by_jeffagala-d76owmy.pngI was pretty much blown away with the graphical style of this game as it has a children’s storybook created by Tim Burton feel to it.  What makes this game well worth the time spent wondering amidst and dying is the comical bits you get throughout the story. The visuals are accompanied by a catchy soundtrack, that at first grabs the attention and perks your ears right up, but lacked any variation and looped quite often. This feature was quite annoying to me and really took away from the art style and graphics of the game, so needless to say I tend to listen to my own music while playing this game.

The idea of the game is as basic as any survival game can get: Explore the world and gather materials during the safety of daylight, survive the night by crafting a fire and consuming some food, rinse and repeat. While that sounds mundane at best to some, this game offers quite the challenge and comedy while doing it.  Amidst the comedy is a very tense struggle to survive which will bring you to the edge of your seat on how to accomplish that task. Death hangs around every corner of this game and no matter how safe you think you are…..BAM here comes a pack of screaming spiders, or a wild boar, or a huge one eyed bird ready to pluck you of life.

Of course, angry animals and strange creatures aren’t the only way to die in this game.  Just when I thought I was on the right track and doing well my sanity meter drained due to my character’s exhaustion, and my weak feeble little body was now on it’s last leg.  What do I do, eat something, build a fire, oh wait my brain is going nuts as I’ve been in the wild for 12 days now.  Basically anything and everything can cause death in this game so get ready to die and enjoy it while you do.

DntSrv1Unfair deaths do happen, and some of mine had to do with not being able to pick up a life-saving object that were right in front of me. While the overhead perspective helps show off the vast world and gives it a living, breathing, environment, it also creates very frustrating moments when items are hidden directly behind pieces of the environment. The thing about the vast landscapes is that there are lots of items in them, and there’s often times no angle from which you can click to pickup that item. When you’ve been running and gunning for hours and find yourself being chased by one of the many creatures in this world, this little bug becomes quite annoying as more than likely you will be restarting the game very soon.

The only real breaks in the what seems like a never ending cycle are the random portals scattered throughout the world that transport you to smaller, mission-based adventures.  These missions do help advance the interesting narrative, but completing them dropped me back into the dangerous wilds without the sense of accomplishment I so desperately craved.

Don't Starve Shipwrecked diaryWhen getting ready to play this game, I usually have to ask myself do I really want to spend the next 30 minutes starting over with everything?  Usually the first 30 minutes or so of each new game is an extremely dull, repetitive experience. Every time I come back to a new game I have gained some more knowledge of how to craft better items, or what areas to stay out of as they are just littered with creatures, but my character has lost all his belongings from previous, and forgotten how to craft many of the better items.  You will have to re-teach him if you want to continue on in those moments of survival.

To me those introductory game moments need more variety and whether that comes from different/bigger random events or character abilities doesn’t matter, but this game needs something to make all the dying feel more like losing progress in your story instead of being stuck in the movie groundhog day. That special something is definitely missing from the game right now.  Klei entertainment has continued to release updates to the game and it will be exciting to see this game mature in content.

scr.ee tags:

#klei #dontstarve

The Walking Dead Game – Season 2 – Episode 3 – In Harms Way Review

twd-harmswayartHey again everyone!

It has been a minute or two since I did my last write up on this wonderful game back on episode 2 which I thought was one of the best episodes to date, but I was wrong as In Harms Way, has brought the bar up to a brand new level!

This episode was difficult from multiple levels as it makes you question the decisions you’ve made for sure.  Ever had that moment during a game of this type “If I had been more willing to do things differently, would more people still be here and alive?” Well, this game hits you like that around ever corner it seems.  One good thing I’ve learned is this episode wasn’t anything like the previous, and as good as the content was I never want to work through that episode again to see if I get any different outcomes…..long pause “Whew”.

In Harm’s Way takes the characters in this story line to their absolute breaking points, both physically and mentally.  All of the scenes you get to live through brought a satisfaction that can only come with The Walking Dead’s style, as they gave you a very memorable but yet disgusted since of accomplishment in the game.

TWD_203_CarverThis story became dark quickly and all happiness, smiles, and sense of safety was sucked from the monitor you’ve been watching.  Clementine’s new family has now just been imprisoned by Bill Carver, the maniac who debuted in Episode 2: A House Divided.  Clementine and her gang’s overnight escape plans put everyone at risk, and the story line built a very uncomfortable and surprising climax which will make you squirm in your very seat.

This episode takes you down a very dark and hopeless road towards Episode 4, as Bill Carver brings things to a screeching halt and creates a fear among the group we haven’t seen yet. is about as bleak as this franchise has ever been, and what little optimism exists is only here to remind you how easily it can be used against you.  Carver is probably the most frightening enemy to date, as things escalate to a level of unpredictability on what this mad man will do next each time you make a step in the game.

The-Walking-Dead-Season-2-Episode-3-Will-Launch-Sooner-Dev-Interested-in-PS4-429951-2Telltale games has done something pretty magnificent with this episode as they have made me play Clementine completely different.  Her bitterness in previous episodes was changed as she opened up in this episode to the people she found and so quickly became family with.  This was all done because of Carver and his psycho tendencies, as it pulled you away and shows what can happen when you become cold and don’t cherish life.

My favorite part of this episode was the emphasis, and focus they put on the group of people around Clementine.  There was very little exploration out in the environment and completely left the puzzle features behind.  This for all intensive purposes is a human episode, so there’s little room for the more involved “play” aspects of this adventure game.  Surprising enough even though we didn’t get the exploration or interaction as we did in previous episodes, this episode made up for it in, discomfort, tension, and emotional character development that in my opinion is the best to date.

I have no idea what the game holds in Episode 4 for Clementine and her group, but I can’t wait to see the next steps in the story and see the people Clem is with to a better place.

Until next time!

scr.ee tags:

#thewalkingdead #seasontwo #inharmsway #adventuregame

Back To The Future – The Game – Great Scott

adventure_game_back_to_the_future_ep_1_hd_for_ipad_2When this game first came out, I never gave it a blink of an eye or a seconds thought as I was just to darn busy playing other games.  The thought of this game peaked my interest a few weeks ago when I was browsing around on Steam and saw they had a 75% sale on TellTale games.  This was one of the games that was on sale amongst a handful of other great games but I really wanted to play Back to the Future.

Seeing how today 10/21/2015 is the official Back to the Future day I thought it fitting to give a quick blurb on my thoughts of the game.  TellTale did a fantastic job as the games story unfolds over five episodes which is set as a sequel to the original movie trilogy.  You of course get to play the iconic characters of the movie lie Marty McFly, and Doc Brown who invented the famous time machine.  He has gone back to the 1930’s and been framed for arson which makes for a very interesting story plot.  The overall game is TellTales classic third person point and click adventure game all based around the plot of the story.  While playing the game you’ll notice that messing with time jacks things up just as it did in the movies.  It’s cool being able to play the game and tie things back to the films as It just adds to the great legacy of those wonderful films all of of 80’s children grew up with.

back-to-the-future-2-530x2851When episode one kicks off we learn that Doc has been gone for months and Marty is having a really hard time dealing with him being gone.  We get to see a ton of the story that you don’t get to see from the films which is one of the draw factors for the game in my personal opinion. The game is very cartoonish at times which I don’t mind most of the times.  While playing you get to see a drastic change in the story as it bounces all over the place but the game doesn’t lose any of it’s appeal. The voice acting in the game is top notch which helps draw you into the story, characters, and the great world you get to explore in this game.

Over the next couple of weeks I will explore all the episodes and have a review of each one.  I’m anxious to play through all the game, meet the characters and see how things end for Marty and Doc.

Until next time

scr.ee tags:

#backtothefutureday #backtothefuture #backtothefuturegame #martymcfly #docbrown #10212015

The Walking Dead Game – Season 2 – Episode 2 – A House Divided Review

The Walking Dead Season Game Season 2 ClementineHello everyone,

Back again this week and were taking a look at A House Divided which is episode two in this fantastic game series.  I can’t say enough about this game, action, and story line you get pulled into.  While episode one “All That Remains” focused on character development and plot building, “A House Divided” pulls everything in and brings us a very violent story that destroys the relationships we saw built in episode one.

We continue down the path of Clementines amazing character and learn more about the dark path her story is taking, but this episode has taken a turn on character importance as well.  We learn about a new addition to this fantastic story and his name is Carver, a villain with a quiet and terrifying menace.  Like The Governor in The Walking Dead comics, Carver is going to have major, memorable ramifications on Clementine and the people of this episode.  Carver is smart, calculated and very controlling which is what makes him so threatening in this story arc.  Carver is after power and control and he’s set the stage for a very nasty future that Clementine and her group will have to face for many episodes to come.

images (4)As we saw in episode one, Clementine had some very interesting character growth and it was a very intense portion of the game.  Episode two is no different as when we see someone in this story change for the worst, it’s never far off that we will run into someone who is much worse. Over this episode’s two-and-a-half-hours Clementine makes a ton of big decisions about her group’s fate, especially during the stressful and bloody 30-minute finale, while reconciling and damaging relationships along the way. Short of Lee Everett, nothing has changed Clem in quite the same way as the catastrophic events Carver puts into motion during this episode.

“A House Divided” may be the biggest episode of The Walking Dead yet in my honest opinion, both in terms of the ground covered and the variables you encounter along the way.  Again, the story is made up of a lot of conversations between the multiple parties involved, and they take wildly different directions depending on who’s alive to have them and how you treat others. You may not see certain settings, have entire conversations, or interact with certain people depending on where you take Clementine by the end of the episode’s five-day stretch.

images (3)On Clem’s journey north to find safety and a missing friend, she also ends up in some of the best action fight scenes the game has seen.  This game series has always been a master at creating drama, and tension in the fight scenes and this episode has just brought those emotions to a brand new level of extreme. The only downside is It’s still concerning to see sudden frame rate drops and animation stutters during these sorts of sequences on the platform systems, but PC has preformed beautifully so that is my go to platform for this game.

Through most of this episode we get to see a very different playing field that Telltale has created with the decisions that are made throughout.  The majority of scenes throughout this episode feel like they’ll each have lasting consequences on Clementine, or even a new group of trustworthy survivors. Depending on whether Clementine gives herself up or tries to sneak away to find backup, she’ll have entirely different game play options, conversations, and choices in separate locations.

images (1)This episode has seen immediate important shifts when big decisions are made instead of wondering when that one specific dialogue choice will come back to help or hurt you.

This episode has seen some big changes, but one thing has not changed, the writers have again blown us out of the park with the story and characters.  A chilling and introspective speech about regret, family, and letting go stands out as one of the franchise’s strongest character moments.  The best part of this episode for me, are the things that aren’t said that come out so clear.  All in All this is one of my favorite moments in the series and I can’t wait to play the next episode.

Until next time!

Brothers A Tale of Two Sons – Game Review – Episode One

download (10)Ok so yesterday I picked up a fantastic game that has been in my “Want List” for a while….Brothers: A Tale of Two Sons is a beautifuly designed game with a rather dark underlying tone that has a fairy tale look to it.  I’ve played about five hours of the game so far which for me is un-heard of.  The game has such a great story, the game play itself is quite unique and took me a bit to get used to.  Throughout the journey I’ve seen so far of these two brothers trying to save their dying father is a fascinating interaction with the world in some very unique ways.  You get to experience themes of death, adventure, teamwork, and a very in-depth story that pulls you in.  The controls for the game are very unique, as you have to use both joysticks to control the players, and it frequently caused me some hand eye coordination issues.

Much of the story and the attraction to this game for me is the Brother’s language they speak in.  It’s an imaginary language that has no subtitles, so it’s all up to us to watch body language and pull the story from the visuals being shown.  All the characters I’ve seen to this point have a stake in the story being told, as does the interaction of items in the world, locations you visit, and landmarks you are asked to find.  You have to pay very close attention and piece together all the bits of this fantastic visual story being told.

Brothers-A-Tale-of-Two-SonsThe game kicks you off in a small village with pleasant townsfolk and honestly I spent a lot of time just looking at the stunning landscapes, and environment I was just immersed in.  One complaint I have of the game so far is the lack of detail you actually get to see on the Brothers themselves.  They have a bit of lack luster compared to the world around them, but still that is minor because to me the game play and unique style makes up for that miss.  Brothers is one of the most unique games I’ve played in the last year with it’s control system, and the non-verbal language system that leaves the interpretation of the story up to you.  I love that the game has options as well, because you can jump right into game play and fight your way to the end of the game, but I’m also noticing that if you don’t pay close attention to details around you, a lot of side stories that seem to help build the story and adventure will be missed.

I’m anxious to continue on in this story, and I hope practice makes perfect with these controls because they are a challenge to get the hang of.  While the movements of the game can pull away from some of the game at times, overall the visually stunning surroundings and interesting world interactions pull you back very quickly.

More to come on this game as I’m excited to see where the journey goes and how the story plays out on this game.

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