The Walking Dead Game – Season 2 Ep4 – Amid the Ruins Review

WalkingDeadEpisode4Review-image2.jpgHave you ever been in your car at a complete stop but thought you were moving, freaking out and smashing the break just to realize you really weren’t moving at all…?  Well, that’s how this episode played out for me cause I thought we had some momentum built up and the story was really moving, and building to quite a climactic story plot…..then BAM you realize this episode is almost at a standstill in the story, or at least a creeping crawl in first gear.

Amid the Ruins, like many of this games episodes focuses on a very stripped down and quiet side of surviving the zombie apocalypse.  This episode leaves Clementine to make some very difficult decisions that ultimately leave her alone, and responsible for the safety of those she cares about.  We begin to see the large number of characters you have come to know and enjoy throughout the game begin to dwindle, ultimately leaving you with some tough choices to make of who to trust, and who to follow.

walking-dead-season-2-episode-4-amid-ruins-review.jpgThis episode of the game is anything but graceful about it’s approach to the people in Clementine’s life as they seem to exist solely so their departure can hurt her. The loss of people has been a large focus of season 2 and this episode is no different other than how Clementine begins to process those big hits.  She as a young girl really is put through some awful and terrifying situations, but those moments seem to define her from the decisions she “You” get to make for her.

Amid the Ruins has some very gut wrenching moments because of those heavy decisions you have to make.  Telltale has become quite famous for these gut punches as they write some beautiful, dramatic stories that suck you into the characters life. Much of Amid the Ruins, however, felt like loss with little meaning, as though characters are being cut because the cast is too big, or they don’t fit where the finale is going.

walking dead 1Characters vanish in this episode so rapidly and unexpectedly that it steals some spotlight away from the emotional connection this game brings with it’s characters. Some of the characters exits are cheap and unfulfilling, while others are unjustified, forced and forgotten very quickly. Worse, some of those departed characters are replaced by new villains who come out of nowhere with no introduction.

Overall I’ve enjoyed playing this episode as you get to discover more about the people we’ve spent little time with.  Jane is one of those characters, one which helped Clem and her friends back in Episode 3.  You’ll also see a ton of new conflicts arise between old friends and new.  This is where the game get’s really intense as the resolution to these conflicts are crazy but satisfying as always.

The-Walking-Dead-Season-2-Episode-4-Amid-the-Ruins-Launches-in-July-449235-2Season 2 has been a large building block for the story and seems to be something much larger for Clementine, but it fizzles here by the end of Episode 4.  Large stories by this time like the political battle between feuding sides seems to vanish, and Clementine begins to feel much smaller in the grand scheme of things, despite the grand large  she is having to overcome. Meanwhile, although The Walking Dead: Season 2 has been building to something bigger for Clementine, it fizzles here by the end of Episode 4, the complex political drama that’s been brewing between feuding sides all but evaporates. Bickering elders don’t seem to weigh on Clementine as much as the grim things she has to do on her own. She’s starting to feel small, despite the big things she’s doing. I don’t know if that’s a good or bad thing yet.

Maybe that’s the point. Perhaps the desperation and hopelessness of The Walking Dead’s bleak world is starting to overwhelm Clementine’s story?  Maybe our little girl heroine is finally at a breaking point, ready to give in, and give up on what she has? Who really knows where Telltale is going with the story, but what I do know is it’s looking bleak at best for our Clementine and the people she currently trusts.

Until next time gamers!

Battling in Battleborn – A Review

Battleborn_Incursion_Sentry_Combat_02Battleborn is one of the most chaotic shooters I’ve played, which also managed to frustrate and amaze me at the same time. The single-player and co-op campaign was thin and hit and miss at best, plagued with bad jokes from NPC’s and really uninviting once you get into the game a bit. The multiplayer action tries to mix genres like the mechanics from popular MOBA’s but overall was a huge miss, as they tried to do to much.

Battleborn isn’t lacking diversity in characters as you have two dozen of them to pick from, and each has a fun creative look that makes for an enticing push to try each and everyone of them.  Each of the characters has a huge bag of abilities to pull from as well so that is another good selling point.  What gives each of the toons ability sets diversity is that you begin every new excursion at level one and progress through 10 upgrade choices in the course of a single session, with the twist that you have to choose the upgrades on the fly, like in a MOBA.  This was a challenging feature, but a fun feature to integrate into a game like this.

Battleborn_Incursion_FP_Deande_01.jpgBattleborn has a seven-hour campaign which are mostly repetitive with the exception of only a handful of good story moments. Each mission is made up of continuous waves of almost the same enemy with different boss battles or base defense settings. Using currency (called shards) you collect on each map, you also have to purchase turrets and bots to aid in your attack against giant mechs or base defense, which adds an interesting layer of resource management.  With all that you have to manage during the battling, sadly the story the game tries to tell becomes white-noise and easily forgettable. This is a Gearbox game, so the makers of Borderlands had to add loot but this game gives you new gear in between battles. While Battleborn’s loot carries over from match to match, the bonuses you get out of it aren’t as good the in-match leveling system. Overall I think they did a good job with loot and adding a challenge to the levels of combat.

enuwzwuY2cFfwDSoSzZUPP-650-80While the campaign feels empty and pointless to me, the PvP modes you get are a completely different story.  You get three different modes to choose from each with their own unique challenges.  Capture is a domination-style mode good for fast action and lots of frustration at times. Incursion is a condensed version of the campaign that avoids the insanely long battles, but you do get to take down some enemy mechs with some cool toys if you’ve purchased any.  Lastly you have, Meltdown, which is a mix of MOBA and arena style FPS.  Ultimately this could have been a great idea, but the first person perspective brings the action way too close and the map overlay is way too small to keep track of anyone.  It would have been nice to have a free-for-all, or a team death-match but you won’t find it in this game.

One plus is that all the multiplayer maps are instantly available – unlike the hero roster, which you have to unlock as you go. The heroes you do get to choose from at start a bit lacking.  You can though unlock four new characters by completing the seven hour campaign, and you can unlock more during the multiplayer modes by leveling up your profile. With a few dozen hours into Battleborn I’ve only just touched on the surface of earning access to the cast of toons you get.  It’s a big grind and it doesn’t feel very rewarding for the toons you do get with all the time you have to put in to get them.

Overall this is one hybrid MOBA / FPS that doesn’t excite my gaming fancy and one I won’t return to very often.  With no interesting story to take part in, or the lack of interesting stages it’s a bust on this game for me but I might return one day to see if anything has changed.

Until next time gamers!

Sincerely,

Iogro Merrybelly

Child of Light – A Game Review

child_of_lightFirst of all I have to start with WOW, as Ubisoft has achieved an art style with this game like none other I’ve ever seen!  This game has some of the most intriguing and charming characters a game could ask for, but what makes this game stand out most is it’s earthy colors and use of a hand painted art style.  This RPG gives a lot of love back to it’s predecessors as it pulls game mechanics such as exploration, crazy puzzles, and a fantastic combat system that’s become my favorite in the genre.  If you enjoy the RPG games, then this one will quickly become a gem as it’s rewarding, fun, and quickly pulls you into it’s world of mystery, magic, and elegance!

Child of Light has a hand crafted love that brings a stunning moment to each screen you see, as if it’s a piece of art you would see hanging in a gallery.  All of the characters have a warm inviting presence in the game that you can latch onto very quickly!  The bright colors are also offset by dark silhouettes of large mangled trees in the background that give you a sense of depth and layer in the game.  These hints of darker colors give you that uneasy feeling that something isn’t quite right with the world, a darkness that’s trying to take over.

divgaedmli0y2doacbsaThe fairytale like plot holds your attention quite well, and the story, though at times is distracting was superb! There’s a traveling jester who can’t figure out how rhyming works, a love-sick mouse archer, and most importantly, the main character that you get to play, a young girl named Aurora who’s trying to save her father. Aurora’s transformation from a frightened child to the hero of her own story is a journey worthy of the beautiful art work it’s accompanied by. Some modern RPGs suffer by either abandoning too much of the choice and depth that first made the genre interesting, or by piling on needless systems that don’t add anything to the experience. Child of Light makes neither of these mistakes, giving it a very balanced play style across the board.

col_screen06_156422This games biggest win is the combat system though, as it mixes a classic turn based system with some very beautiful real time elements, like icons that move a long the bottom of the screen indicating when you or your opponents turn is. Battling in the game is more then just mindless button pressing, or repetitive skill spamming, as hitting an enemy in the middle of an attack will interrupt them.  This element created a constant feeling of strategy and timing that had to be played, but also gave you a sense of great accomplishment which made it quite enjoyable!

One of the best parts is your companion Igniculus, which has a huge role in combat, exploring, and the overall game play.  He has the ability to heal allies, stun foes, light darkened paths and he is all controlled with the right thumb stick…..so there was a bit of a learning curve to control both characters, but overall it was super easy to learn!  This game also gives you the ability to fly very early on which played a huge part into the exploration of the world.  Again, this was a bit of a learning curve to control you, and your companion but something that was quite easy to get the hang of. This game worked well, played well, and overall held my attention through the entire story, keeping me engaged with something stunning and new at every screen!

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#childoflight

 

Back To The Future – The Game – Great Scott

adventure_game_back_to_the_future_ep_1_hd_for_ipad_2When this game first came out, I never gave it a blink of an eye or a seconds thought as I was just to darn busy playing other games.  The thought of this game peaked my interest a few weeks ago when I was browsing around on Steam and saw they had a 75% sale on TellTale games.  This was one of the games that was on sale amongst a handful of other great games but I really wanted to play Back to the Future.

Seeing how today 10/21/2015 is the official Back to the Future day I thought it fitting to give a quick blurb on my thoughts of the game.  TellTale did a fantastic job as the games story unfolds over five episodes which is set as a sequel to the original movie trilogy.  You of course get to play the iconic characters of the movie lie Marty McFly, and Doc Brown who invented the famous time machine.  He has gone back to the 1930’s and been framed for arson which makes for a very interesting story plot.  The overall game is TellTales classic third person point and click adventure game all based around the plot of the story.  While playing the game you’ll notice that messing with time jacks things up just as it did in the movies.  It’s cool being able to play the game and tie things back to the films as It just adds to the great legacy of those wonderful films all of of 80’s children grew up with.

back-to-the-future-2-530x2851When episode one kicks off we learn that Doc has been gone for months and Marty is having a really hard time dealing with him being gone.  We get to see a ton of the story that you don’t get to see from the films which is one of the draw factors for the game in my personal opinion. The game is very cartoonish at times which I don’t mind most of the times.  While playing you get to see a drastic change in the story as it bounces all over the place but the game doesn’t lose any of it’s appeal. The voice acting in the game is top notch which helps draw you into the story, characters, and the great world you get to explore in this game.

Over the next couple of weeks I will explore all the episodes and have a review of each one.  I’m anxious to play through all the game, meet the characters and see how things end for Marty and Doc.

Until next time

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#backtothefutureday #backtothefuture #backtothefuturegame #martymcfly #docbrown #10212015

The Walking Dead Game – Season 2 – Episode 2 – A House Divided Review

The Walking Dead Season Game Season 2 ClementineHello everyone,

Back again this week and were taking a look at A House Divided which is episode two in this fantastic game series.  I can’t say enough about this game, action, and story line you get pulled into.  While episode one “All That Remains” focused on character development and plot building, “A House Divided” pulls everything in and brings us a very violent story that destroys the relationships we saw built in episode one.

We continue down the path of Clementines amazing character and learn more about the dark path her story is taking, but this episode has taken a turn on character importance as well.  We learn about a new addition to this fantastic story and his name is Carver, a villain with a quiet and terrifying menace.  Like The Governor in The Walking Dead comics, Carver is going to have major, memorable ramifications on Clementine and the people of this episode.  Carver is smart, calculated and very controlling which is what makes him so threatening in this story arc.  Carver is after power and control and he’s set the stage for a very nasty future that Clementine and her group will have to face for many episodes to come.

images (4)As we saw in episode one, Clementine had some very interesting character growth and it was a very intense portion of the game.  Episode two is no different as when we see someone in this story change for the worst, it’s never far off that we will run into someone who is much worse. Over this episode’s two-and-a-half-hours Clementine makes a ton of big decisions about her group’s fate, especially during the stressful and bloody 30-minute finale, while reconciling and damaging relationships along the way. Short of Lee Everett, nothing has changed Clem in quite the same way as the catastrophic events Carver puts into motion during this episode.

“A House Divided” may be the biggest episode of The Walking Dead yet in my honest opinion, both in terms of the ground covered and the variables you encounter along the way.  Again, the story is made up of a lot of conversations between the multiple parties involved, and they take wildly different directions depending on who’s alive to have them and how you treat others. You may not see certain settings, have entire conversations, or interact with certain people depending on where you take Clementine by the end of the episode’s five-day stretch.

images (3)On Clem’s journey north to find safety and a missing friend, she also ends up in some of the best action fight scenes the game has seen.  This game series has always been a master at creating drama, and tension in the fight scenes and this episode has just brought those emotions to a brand new level of extreme. The only downside is It’s still concerning to see sudden frame rate drops and animation stutters during these sorts of sequences on the platform systems, but PC has preformed beautifully so that is my go to platform for this game.

Through most of this episode we get to see a very different playing field that Telltale has created with the decisions that are made throughout.  The majority of scenes throughout this episode feel like they’ll each have lasting consequences on Clementine, or even a new group of trustworthy survivors. Depending on whether Clementine gives herself up or tries to sneak away to find backup, she’ll have entirely different game play options, conversations, and choices in separate locations.

images (1)This episode has seen immediate important shifts when big decisions are made instead of wondering when that one specific dialogue choice will come back to help or hurt you.

This episode has seen some big changes, but one thing has not changed, the writers have again blown us out of the park with the story and characters.  A chilling and introspective speech about regret, family, and letting go stands out as one of the franchise’s strongest character moments.  The best part of this episode for me, are the things that aren’t said that come out so clear.  All in All this is one of my favorite moments in the series and I can’t wait to play the next episode.

Until next time!

Bloggy Xmas Day 17: Community and The Family That Is

Here’s a big shout out to Syl over at MMO Gypsy who had this amazing idea for the Bloggy Xmas Holiday Event and has asked the “Blog-O-Sphere” to take a minute and share their stories around “Gaming and Community” which is one of my favorite topics!  Community in gaming is huge for me and that is why I’ve been so excited and anxious to get this post written and out on the site.

For me, Gaming and Community started back in the days of the Nintendo and our favorite little hero Mario…as my friends and I would have huge weekend parties full of junk food, way to much soda, and more hours of yelling, and being boys then I can even count. Now let me set the tone here and let you know that when the “NES” or Nintendo Entertainment System first came out I was only four, and no I wasn’t playing Mario at the age of four but I wasn’t much older before I got my first gaming system….which was mine and not my brothers.  My brother was a different generation as his first gaming system was the original Atari, and yes I did play it, but my big brother was a typical big brother and I only got to play it every once in a while….or if he wasn’t around….I may have snuck into his room and played it on occasion, but don’t tell him that!

Let’s fast forward a few years and breeze by the era of my “SNES, Sega Genesis, and pretty much every other gaming system you can think of” and we’ll land around the time I got my first PC that could handle gaming.  The system my brother had built for me was operated by the an Intel 486 and probably something like half a K of memory or some nonsense like that….but the first PC game I remember playing was a flight simulator….and yes I know what your probably thinking “A FLIGHT SIMULATOR?” are you kidding me?  But this game was not only fun, it’s something my friends and I had massive competitions over to see who could get the best flight times, or even complete some side missions of landing a plane.  Though this flight simulator wasn’t anything that blew your socks off on graphics or intense game play it did create community amongst a group of friends that spawned a passion for gaming, competition, and stronger friendships.

Just as all the gaming systems have changed over the years, the way we interact as gamers has dramatically changed as well!  We have so many social features at our fingertips when playing games, and whether that’s on a console system or a PC we can choose to interact over a chat message screen, or throwing on a headset and chatting with some of your “Guildies, or Kinnies” from a favorite MMO game you play.  For me, MMORPG games are what revolutionized the communities we see today as they draw players in and allow them to customize the way they play the games.  It wasn’t until I started playing LOTRO back around 2008 that I really even understood how huge the gamer communities had become.  What has come from playing games like WoW and LOTRO for years is not only a place that I can meet friends and go team up on some orcs or even 12 man up on an instance, but connect over social media, or even those groupies around the Blog-O-Sphere realm.

Community is so important in games…. as without that core foundation games would be boring for the most part as we would have no one to cheer with, or make fun of when that one guy or gal “Accidentally” pulls that huge mob over to your RAID group and wipes you all… I promise I’ve never done that.. hehe.  More importantly community goes even further than just the games we play, it reflects our character and who we are as people, and I just want to say thank you to all my gaming friends out there that I’ve had the pleasure of sharing exciting gaming moments with, or possibly some witty banter on Twitter, this year…..but most of all to my lovely bunch of LOTRO family that have formed over the past few years.  Yes, you know who you are, and I say thank you for those wonderful Google Hangout sessions we get to have throughout the week.  See, community is more then just zero’s and ones that make up a game or a social network, it’s people and their personalities and that my friends is why I love community and gaming so much…It’s all because of you!

Everyone have a lovely Christmas and Happy Holidays!!!

Sincerely,

Iogro Merrybelly

 

scr.ee tags:

#bloggyxmas

 

Heavyweights Clash – PC vs. Console Gaming

Are you a gamer?  Do you prefer pc, consoles, or both?  If you look at the console giants with Playstation 4 and Xbox One the ultimate debate still exists of which one is better?  I believe you will always have the hardcore brand loyalty enthusiasts when it comes to the console gamers.  On that same debate there are some who believe that consoles will never own the future of gaming as the PC gaming systems will always be in the lead.  I think time will only tell.

This is a hard debate due to the pure nature of all the systems and what they bring to the table as a PC gaming system has some advantages, but so does a console.  It’s a tough line to dissect as it comes down to personal preference most of the time.  I love both console systems and PCs but the console systems to me bring a more enjoyable gaming platform for building community.  Consoles breathe ease of access, connecting with friends, new players, and solo play.  PC’s are a tad limited to the in-game community and experience you get with friends.  Not to say it doesn’t exist but that it’s different and more difficult to achieve in my opinion.

Again, these two worlds of gaming are both giants in their own aspects and they dominate the markets in the areas they are good at.  So what’s one of the biggest differences you see in PC vs. Console?  It’s “The Guts” your hardware inside and what makes the systems perform.  PC’s a lot of the times will have the latest and greatest graphics, RAM, HD’s and other top notch gadgets to make your gaming experience awesome.  This usually comes with a top notch cost as well.  Think of that new game that was just released for the PC…you’ve been following the development, watching, and waiting for the release.  It finally arrives and low and behold your ultimate PC system or what you thought was good enough barely runs this new blockbuster.  Now what?  Is it time for an upgrade or possibly a new machine?  When looking at a console system, that new blockbuster game is designed specifically for the system you have.  If you go buy the newest game for the Xbox One or PS4 it works right?

There’s not a lot of additional expense in owning a console system.  If gamers are willing to pay the price of having the ultimate PC gaming systems that could handle anything possible then more power to them.  Games for PC’s are usually a bit cheaper as they can be digital content only and directly downloaded from a website.  Still when you think of hardware the machine has to handle the specs of the game so it can still take a chunk of change if upgrades are needed. Consoles on the other hand tend to be a little more forgiving on the wallet due to the fact that upgrades aren’t needed to play new games.

When I think of gaming I think of the word fun, stress relief, community, and endless gloating banter back and forth with friends.  The digital game world of PC and Console has allowed us to become a multi-functional gamer.  The developers of these games have opened up the world of multi-player to so many new levels.  Interacting with other gamers, friends, and being involved to more than just playing a game.  Bringing conversations to the table, learning new ways to play, and being able to interact in new ways is something that is always being tweaked for both PC’s and Console systems.  PC games are a bit more limited to in-game chat or maybe a MMO game that allows you to go raid with a few other people but console systems especially the new generations have opened up technology like the Kinect for motion sensing, the Wii U and its tablet devices, or even the social media features the PS4 controller has integrated.

This new technology that consoles are using helps bring players into those quick group invites, just shoot your friends an invite and you are online in a group. Maybe just plug in another controller and have a multi-player match right on the same machine…quick and easy.  PC’s are a bit harder to get that sense of interaction with a group especially if you want to do a LAN party.  You can’t just plug into one PC and get started as everyone has to bring their own hardware, have plenty of power to run all the systems, enough network ports for people to plug into, and then you’re still only playing on one machine….”Yours” So again the LAN party thing doesn’t really bring the same group play interaction to the table as a console party would.  Each has its own unique benefits and challenges and offers a large variety to whatever game style you prefer.

Whether you are an avid PC gamer and are always looking for the best in class and newest gear, or you are a console brand loyal maniac, or even a casual stroll through whichever system you seem to be sitting at for the moment type gamer, these are some amazing worlds to explore.  Whichever you prefer…enjoy it, explore it, and have fun while doing it.