Destiny – Rise of Iron: The OWL Sector ARG

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Strange things are stirring in the Destiny realm as players began noticing a very odd colored swarm surrounding their heads a few nights ago.  What is this mystery, and where did it come from?

Clearly it has something to do with Destiny’s newest upcoming expansion, Rise of Iron, but is this thing harmful, helpful, what is really going on.  One very popular Twitch streamer, SayNoToRage, looks to be Patient Zero who was infected with this strange Destiny virus which has begun to spread through the player-base of Destiny by simply interacting with someone who already has one of the viruses. A number of ways have been confirmed so far, and players have reported a boost to reputation and experience once they have been infected. But what could these Owl Sector infections mean?

These viruses – Brilliance 3.2, Glory 2.1, Splendor 2.6, Magnificence 2.0, and Fortitude 3.1 – seem to be unlocking additional details to the lore of Destiny.  Owl Sector appeared as a subpage on Bungie’s website a couple nights ago shortly after SayNoToRage noticed he had contracted the virus.

You can checkout Bungie’s Owl Sector website which shows a world map with multiple colored nodes on it. Each of these nodes seem to represent a player’s location whose character has been infected by one of the viruses. These different colors correspond to the five different viruses previously mentioned. Ever since the initial outbreak with SayNoToRage, the website looks to have a real-time update and feed showing each infection across the globe.  This has also led to more information getting released through chat logs of the in game NPC’s, like Cayde-6, Ikora Rey, and Zavala who seem to be studying these viruses to determine for themselves what they are.

From what can be gathered from some parts of the chat logs, it looks like the viruses, along with SIVA, were developed on Mars in the Dust Palace by the exoscience group, Clovis Bray.  With Rise of Iron right around the corner and considering how this looks to be a very technologically advanced element of Destiny’s lore, it’s hard to think the SIVA tech wouldn’t be involved somehow.

Guardians look to have quite the adventure ahead of them as Rise of Iron plots a story about the lost SIVA plague, so these viruses we are seeing now could be a precursor to our next journey and potential dangers that are just around the corner.

As for the Owl Sector, it appears that they’re a reconnaissance group responsible for looking over these types of outbreaks. This would tie into the Owl Sector Twitch account’s message that was in SayNoToRage’s Twitch stream when he first contracted the virus. The message read “We’ve detected an unidentified foreign intrusion into your systems, Guardian. Stay calm, we will investigate.”

One question does come up and that is will we see these “Viruses” once the Rise of Iron content releases next week?  At least we won’t have to wait long to find out what is in store for the Destiny realm, and it’s Guardian protectors.

Be safe Guardians and I’ll see you next time.

The Wolf Among Us Episode 3 – A Crooked Mile Review

2499489-wolf+among+us+-+wolf+among+us+-+2014-04-04+12-40-21+(p)63.jpgA Crooked Mile slaps us right in the middle of some pretty amazing and memorable moments to date in this game.  Around every corner Telltale succeeds at introducing new characters in almost every scene which keeps the interest up, and brings some more light and story to characters we’ve only just seen a small glimpse of over the past two episodes. This episode drops some tough choices on you and some crazy consequences to boot, so overall this episode really gives you the feeling of being these characters and owning the story itself!

My biggest beef with episode two was the lack of story / plot progression you had as it just didn’t move forward enough, but A Crooked Mile is just the opposite as this 90 minute episode makes every second count.  This episode also introduces a new character which was a lot of fun, a witch of Fabletown who lives by the old world standards that really brought a sense of magic to the story which tingles the intrigue of where the story is going.

thewolfamongusepisode3acrookedmile_review_1.jpgWithout going into many spoilers here, this episode brings us one of the biggest scenes to date.  Watching Bigby finally bare his superpowers against an army of angry dwarfs is just a taste it seems of what you get to look forward to in future episodes.  This incredible moment in the game lasted about as long as a blink of an eye, so the wait for episode 4 is going to be a nail biter for sure.

One major plot line of the story that is really starting to take shape and become the star of the show is Bigby’s sadness and frustration.  With that being said, time really seems to be limited in A Crooked Mile, and always moving forward, so you can’t see everything or meet everyone.  One thing that really made Bigby’s emotions standout is due to a big change from episode 1 and 2 as you had very limited time to react to conversations which isn’t the case in this episode.  Oddly I like the fact they gave us more time in the conversations and story this time cause there are some brutal decisions to be made throughout.

Wolf-Among-Us-Episode-3-04As great as this episode was to play through I had a little beef in a couple of the scenes as they decided to cut before I had a chance to fully explore the surroundings.  Both of these scenes were packed full of things to explore and items to discover, so one moment I’m happily exploring, the next I was sliding right over into the start of the next scene which was disappointing.

This episode pushes the boundaries of brutal encounters and wacky decisions that really push the story forward and brought almost all the characters to the playing board.  This is one of Telltales best episodes to date on any of the games they’ve written, so I can’t wait to see where they take Bigby in the next episode!

Destiny Lore – Fundament: A World Changed

FundamentLong long ago, a rocky planet inhabited by the proto-Hive collided into a gas giant named Fundament and shattered.  All of the rocky planet shards that were left scattered across the Fundament ocean, within one of of it’s many layers, and became “continents” in which the proto-Hive took refuge and lived out their existence.  This vast world was filled with five hundred and eleven other intelligent species who also inhabited Fundament’s sea through seemingly similar circumstances.  Surrounding Fundament and within it’s great orbit were fifty-two moons inhabited by a race called the Ammonites.  The Ammonites were bony, six-armed cephalopods who evolved on an icy moon of Fundament. At some point, the Traveler arrived at the planet and became a patron of this race, who helped them build an advanced space travelling civilization with paracausal technology that spanned all of Fundament’s fifty-two moons.  Deep beneath the Fundament ocean dwelled a massive creature called the Leviathan, a great disciple of the Traveler, and one who plays a larger part in this races existence, as it’s a gatekeeper for the darkness being imprisoned in the depths of Fundament.

Life was quick and harsh for the proto-Hive. Their natural lifespan rarely exceeded ten Fundament-years, though proto-Hive who ate “mother jelly” became able to spawn and live longer.  Fundaments environment was harsh and relentless, as the ocean was toxic, the storms constantly raged through the skies, the rain was poisonous and corrosive, and living clouds called Stormjoys would prey upon the populations causing mass conflict amongst the proto-Hive.

The+Alien+Base-Sung+Choi_1920This world was filled with torment and a great fear of a catastrophic event called the “Syzygy” an artificially induced alignment of Fundament’s moons that would create a devastating global tidal wave, the “God-Wave” as the Ammonites called it. One kingdom of the Fundament Ocean was the Osmium Court, ruled by the Osmium King. When the King went mad out of fear of the “Syzygy”, Taox, the teacher of the King’s three daughters, invited the rival Helium Drinkers of the Helium Court to invade and install her on the Osmium Throne. The Helium Drinkers did so, but failed to kill the King’s three daughters: Aurash, Sathona, and Xi Ro. The sisters escaped on a ship, swearing an oath to avenge their father by overthrowing the Helium Drinkers and bringing revenge to their family by hunting down Taox.

Through plotting and planning their revenge the sisters eventually salvaged and reactivated “the needle”, a high-tech ship which had been neglected over the years, but was designed to explore Fundament’s darkest depths. Deep below the sea, the sisters encountered the great Leviathan, who warned them away, and tried to convince them of the darkness the planet had imprisoned, but they continued on and encountered the Worms and made a pact with them to gain immortality and power, taking on the Worms’ parasitic larvae and spreading them among the other proto-Hive; thus the first true Hive were created, and so the sisters were transformed into their new creations as Xi Ro became Xivu Arath, Sathona became Savathun, and Aurash became Auryx.

tumblr_ny4d5t9Q7u1u7keg4o1_1280In just a few short years after the sisters transformed they took the Hive and conquered a large portion of Fundament’s surface population, reclaiming the Osmium Court and harrying Taox off-world. After building their first starships, the Hive followed Taox and encountered the Ammonite civilization that lived among the moons, as well as the Traveler. The Ammonites were far more advanced than anything on Fundament’s surface and were initially able to drive back the Hive’s attacks, especially as Auryx held the Hive back in the hope of achieving a peaceful resolution to the conflict.  Savathun denounced her brothers weakness and killed her brother for his futile efforts of peace.  The great Worms hidden in Fundaments depths then vested Auryx and his sisters with the power to defy death so long as they continued their conquest and fed their worms. Auryx returned to life and together he and his sisters defeated the Ammonites, killed the Leviathan, and forced the Traveler to flee.

The three leaders of the Hive transformed Fundament’s fifty-two moons into great colonies for the Hive and set out to conquer the universe in the name of the Darkness and find Taox, who still eluded them. Fundament’s fate afterwards is unknown, though the Syzygy had already taken place before the Hive had begun to war against the Ammonites. It’s likely the “God-Wave” wiped out the remaining of Fundaments surface population. However, the ultimate cause of the Syzygy is unclear. The Worms claimed that the alignment of the moons was caused by the Traveler to prevent the surface civilizations from contacting them, while the Leviathan claimed that the Worms were behind the event in its final plea to the Hive.

We may never know the truth about what causes the Syzygy, or who causes the Syzygy, but one thing is clear, the Hive are still out there and we will see more of them very soon.

Until the next episode Guardians

The Wolf Among Us – Episode 2 Smoke and Mirrors Review

ss_dedc5e68e74788af4d714392a231d090d2511af9.1920x1080.jpgThe second episode of Telltale’s The Wolf Among Us, titled Smoke and Mirrors, takes us to a whole new level of awesome! This masterpiece of a world that Telltale created is still bouncing with vibrant neon colors, but all the characters this go round are coming in shades of grey!

This episode dives much deeper into the character of Bigby, and no matter whether you play as the nice guy, or as a monster you get to see a personal side to who Bigby really is. You really get to see a lot of the dark, fantastical world of Fables which you find yourself really questioning some of the decisions you have to make, right or wrong.  The writers of this episode did an amazing job of keeping the suspense up, but thrilling you with moments of ease and lush adventure.

Starting this episode you will pick up right where you left off with the shocking events at the end of Faith.  A lot of the drama and suspense in this episode revolves around how Bigby and the other Fables deal with the fallout, and thankfully, a lot of that is fully up to you and the decisions you make. The voice acting in this episode and overall game is top notch and probably some of the best Telltale has put out, which is saying a lot with the games they’ve done.

1392053246Want some villians?  Well, this episode has got plenty of them as they set the foundation for some really nasty ones who you will quickly love and hate all at the same time. SPOILER ALERT – One of the nasties in this game is named Georgie, a strip club owner and pimp with an absolute numbness to human dignity and need.  No matter how you handle Bigby’s interaction with him, through understandable violence or forced restraint, the scene plays out great both ways. A few of the major decisions from Episode 1 also have some nice moments of payoff in Smoke and Mirrors. Particularly how you handled Belle lying to Beast and who you chose to chase out of the bar result in very different scenes that shape both the story and Bigby as a character.

As great as this episode is/was with all the character developments, the one downfall is the overall story didn’t move a long quite as I hoped.  This episode leaves a lot of loose ends still unanswered from episode 1 which I was hoping to tie up, but instead they add more to the mix and leave you with even more questions.  There aren’t any big action sequences that would meet the expectation that episode 1 left after encountering the Woodsman which was a bit disappointing.

wa5Overall The Wolf Among us series continues to bring moments of joy while playing, but at the same time tears away at the multitude of emotions while dealing with people. Sadness is something you see quite often in Bigby’s life as he is alone in this journey, or so he feels. You quickly learn that he has more allies then he realizes after meeting some of the other characters in this game. Telltale makes it more than worthwhile to go back and replay the episode as a complete maniac or a restrained reasonable person.  This is really something I never wanted to do with any of the other adventure games Telltale has made, so good job for sucking me in even further Telltale.

Smoke and Mirrors is a fantastic second step in this already great story. You are going to get 90 whole minutes of memorable characters, scenes and some of the best but agonizing decision moments Telltale has ever made you think about before.  Even with the slight disappointment with the overall story not progressing like I hoped it would….I’m completely sold on this story and can’t wait to finish the rest of the game.

The Walking Dead Game – Season 2 Ep4 – Amid the Ruins Review

WalkingDeadEpisode4Review-image2.jpgHave you ever been in your car at a complete stop but thought you were moving, freaking out and smashing the break just to realize you really weren’t moving at all…?  Well, that’s how this episode played out for me cause I thought we had some momentum built up and the story was really moving, and building to quite a climactic story plot…..then BAM you realize this episode is almost at a standstill in the story, or at least a creeping crawl in first gear.

Amid the Ruins, like many of this games episodes focuses on a very stripped down and quiet side of surviving the zombie apocalypse.  This episode leaves Clementine to make some very difficult decisions that ultimately leave her alone, and responsible for the safety of those she cares about.  We begin to see the large number of characters you have come to know and enjoy throughout the game begin to dwindle, ultimately leaving you with some tough choices to make of who to trust, and who to follow.

walking-dead-season-2-episode-4-amid-ruins-review.jpgThis episode of the game is anything but graceful about it’s approach to the people in Clementine’s life as they seem to exist solely so their departure can hurt her. The loss of people has been a large focus of season 2 and this episode is no different other than how Clementine begins to process those big hits.  She as a young girl really is put through some awful and terrifying situations, but those moments seem to define her from the decisions she “You” get to make for her.

Amid the Ruins has some very gut wrenching moments because of those heavy decisions you have to make.  Telltale has become quite famous for these gut punches as they write some beautiful, dramatic stories that suck you into the characters life. Much of Amid the Ruins, however, felt like loss with little meaning, as though characters are being cut because the cast is too big, or they don’t fit where the finale is going.

walking dead 1Characters vanish in this episode so rapidly and unexpectedly that it steals some spotlight away from the emotional connection this game brings with it’s characters. Some of the characters exits are cheap and unfulfilling, while others are unjustified, forced and forgotten very quickly. Worse, some of those departed characters are replaced by new villains who come out of nowhere with no introduction.

Overall I’ve enjoyed playing this episode as you get to discover more about the people we’ve spent little time with.  Jane is one of those characters, one which helped Clem and her friends back in Episode 3.  You’ll also see a ton of new conflicts arise between old friends and new.  This is where the game get’s really intense as the resolution to these conflicts are crazy but satisfying as always.

The-Walking-Dead-Season-2-Episode-4-Amid-the-Ruins-Launches-in-July-449235-2Season 2 has been a large building block for the story and seems to be something much larger for Clementine, but it fizzles here by the end of Episode 4.  Large stories by this time like the political battle between feuding sides seems to vanish, and Clementine begins to feel much smaller in the grand scheme of things, despite the grand large  she is having to overcome. Meanwhile, although The Walking Dead: Season 2 has been building to something bigger for Clementine, it fizzles here by the end of Episode 4, the complex political drama that’s been brewing between feuding sides all but evaporates. Bickering elders don’t seem to weigh on Clementine as much as the grim things she has to do on her own. She’s starting to feel small, despite the big things she’s doing. I don’t know if that’s a good or bad thing yet.

Maybe that’s the point. Perhaps the desperation and hopelessness of The Walking Dead’s bleak world is starting to overwhelm Clementine’s story?  Maybe our little girl heroine is finally at a breaking point, ready to give in, and give up on what she has? Who really knows where Telltale is going with the story, but what I do know is it’s looking bleak at best for our Clementine and the people she currently trusts.

Until next time gamers!

Battling in Battleborn – A Review

Battleborn_Incursion_Sentry_Combat_02Battleborn is one of the most chaotic shooters I’ve played, which also managed to frustrate and amaze me at the same time. The single-player and co-op campaign was thin and hit and miss at best, plagued with bad jokes from NPC’s and really uninviting once you get into the game a bit. The multiplayer action tries to mix genres like the mechanics from popular MOBA’s but overall was a huge miss, as they tried to do to much.

Battleborn isn’t lacking diversity in characters as you have two dozen of them to pick from, and each has a fun creative look that makes for an enticing push to try each and everyone of them.  Each of the characters has a huge bag of abilities to pull from as well so that is another good selling point.  What gives each of the toons ability sets diversity is that you begin every new excursion at level one and progress through 10 upgrade choices in the course of a single session, with the twist that you have to choose the upgrades on the fly, like in a MOBA.  This was a challenging feature, but a fun feature to integrate into a game like this.

Battleborn_Incursion_FP_Deande_01.jpgBattleborn has a seven-hour campaign which are mostly repetitive with the exception of only a handful of good story moments. Each mission is made up of continuous waves of almost the same enemy with different boss battles or base defense settings. Using currency (called shards) you collect on each map, you also have to purchase turrets and bots to aid in your attack against giant mechs or base defense, which adds an interesting layer of resource management.  With all that you have to manage during the battling, sadly the story the game tries to tell becomes white-noise and easily forgettable. This is a Gearbox game, so the makers of Borderlands had to add loot but this game gives you new gear in between battles. While Battleborn’s loot carries over from match to match, the bonuses you get out of it aren’t as good the in-match leveling system. Overall I think they did a good job with loot and adding a challenge to the levels of combat.

enuwzwuY2cFfwDSoSzZUPP-650-80While the campaign feels empty and pointless to me, the PvP modes you get are a completely different story.  You get three different modes to choose from each with their own unique challenges.  Capture is a domination-style mode good for fast action and lots of frustration at times. Incursion is a condensed version of the campaign that avoids the insanely long battles, but you do get to take down some enemy mechs with some cool toys if you’ve purchased any.  Lastly you have, Meltdown, which is a mix of MOBA and arena style FPS.  Ultimately this could have been a great idea, but the first person perspective brings the action way too close and the map overlay is way too small to keep track of anyone.  It would have been nice to have a free-for-all, or a team death-match but you won’t find it in this game.

One plus is that all the multiplayer maps are instantly available – unlike the hero roster, which you have to unlock as you go. The heroes you do get to choose from at start a bit lacking.  You can though unlock four new characters by completing the seven hour campaign, and you can unlock more during the multiplayer modes by leveling up your profile. With a few dozen hours into Battleborn I’ve only just touched on the surface of earning access to the cast of toons you get.  It’s a big grind and it doesn’t feel very rewarding for the toons you do get with all the time you have to put in to get them.

Overall this is one hybrid MOBA / FPS that doesn’t excite my gaming fancy and one I won’t return to very often.  With no interesting story to take part in, or the lack of interesting stages it’s a bust on this game for me but I might return one day to see if anything has changed.

Until next time gamers!

Sincerely,

Iogro Merrybelly

The Wolf Among Us – Episode 1 Faith Review

BigbyCigaretteFable.jpgThis game quickly took the top list of favorites in my book second only to Telltale’s The Walking Dead series.  They came very close to knocking The Walking Dead out of my number one spot but not quite.

Telltale tackled a very well done adaptation of Bill Willingham’s Fables which centers a story around Bigby Wolf, the sheriff of a magical New York City which is populated by fairy-tale toons.  Fables is a very dark fairy-tale so not one for the children but the way Telltale pulled this story into it’s unique game play design is fantastic.

Over the next few weeks we will take a look at this five part series on The Wolf Among Us and as I was saying this is one of the best adventure games I’ve played.  The first episode of this series is called Faith which slaps you smack dab into the middle of a mystical version of New York.  You now have to fill the shoes of Bigby Wolf, the sheriff of Fabletown and Telltale does a fantastic job building on it’s choice and consequence game system.

images (2)This was a relatively quick episode to play but easily a two hour chunk of time you need to really see everything in this first episode.  The game drops some majorly hard bombs on you early on with the decisions you have to make, but being a big bad wolf made it a little easier to rough some Fables up.  Action and adventure are some of the main themes of this first episode but at the heart of things comes a mystery.  This is what makes this game such a joy to play is the wide use of emotions and rich story surrounded by well done characters.

If you’ve played any of Telltales games you know how the game system works as it’s not only decision based, but reaction based as well.  You’ve got to be quick when watching what needs to happen next and make sure you think quickly.  Each decision has a different outcome so it makes you want to come back for more just to see what they are. These actions aren’t just limited to Bigby as the world ded with is scattered with crazies and very entertaining characters.  Tad of a “SPOILER” alert but this first episode revolves around solving a murder which hasn’t happened in Fabletown for quite some time.

images (1)During your search, you’ll come across a rather interesting toad who refuse to hide himself from the human world, a member of the Three Little Pigs with a bit of a drinking problem, and an abusive woodsman with a startling revelation regarding Snow White. Since it’s based on characters that pretty much everybody knows, The Wolf Among Us is able to toy with our expectations and delivering some very surprising and entertaining character developments. It’s amazing how the dialogue swings between funny, absolutely tragic, brutal, and magical all over a course of the two-hour episode.

Even the entrance and presentation of Faith brings a very successful highlight to the harsh and strange world you see. All of this episode’s crazy interactions are met with a fantastic 80’s neon lit color style.  While you step into the alternate New York City, you get to experience a clash of both magic and gritty decision making that brings you quite close to the story and characters.

Bigby’s story arc has some very large moments of decision making which really pulls you into the characters past and present.  Bigby has a very complicated story which ties into so many of the stories characters it’s quite difficult at times to know what decision to make.  This made me want to go back multiple times to look over all the decisions you could make and replay each scenario.  This is one game and adventure that I will definitely go back to play over and over again.

Game Blogging – Should You Start?

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Good morning writers!

Have you had the thought yet?  You know, the one where you start up a blog and write shamelessly about gaming.

Maybe you are stuck on the idea but just not sure where to start.  I’m hoping this post helps kickstart some ideas and gets the brain sparks firing.

Why Would I Blog About Games?

  • If you enjoy writing at all then blogging is one of the most satisfying things you could venture out and do.  Especially as a gamer it gives us an outlet to speak about our passion of games.  Gaming in all sense is a large community and blogging about games is more than just writing thoughts down on a screen and hitting the submit button.  As a community, blogging gives us a way to connect with other gamers, writers, and gives us a place to enjoy each other’s perspectives.
  • This “Blog” you create is a little slice of the internet that you get to make however you like, and it allows networking with other which helps build those relationships.  This personally is one of my favorite parts of blogging.  I’ve had the chance to meet some pretty amazing people over the years, that otherwise I would have never probably met.
  • Writing about games in particular though gives people a look into your perspective on the game, and that can create some fun conversations.  Whether that platform is through writing, streaming, or connecting online over some social network it’s always great to connect with other gamers and share opinions.
  • Writing about games is also a way to reach the community and review specific games you enjoy, and potentially help others find games they’ve never tried before.  This is also a way you could potentially connect with the developers of said games and give them a look at what players think of these games.

 

Starting That Gaming Blog

Ok, you’ve made the decision you are going to kick this idea off and get things rolling but need help with the blog creation.  Go checkout one of my previous posts on “Starting Your First Blog” for ideas of the platform you want to use. Now that you have the idea kicked off and you know what blog platform you are using it’s time to start writing.

What do I write about?

Anything you want! That’s the best part as this is your blog, and you get to choose how often you post, what you write about, how things look, and what niche you want to connect with.  Some ideas for good kickstart posts to help get you started though are ……

  • Game Review / Play Through:  I personally do a lot of game reviews which is always a fun outlet to talk about.  These are thorough descriptions of the game and mechanics you’ve experienced.  Usually screenshots, videos, and tips / tricks you’ve come across while playing.  These types of posts are fun to write but they are a great way to help other gamers potentially discover something they’ve never seen before.
  • Gaming Rundown: This is another great way to get started and usually a nice way to connect with people playing like games.  What are you currently playing and do you have a task list per say you’d like to talk about.  What are your top games of all time which could lead to a history walkthrough of how you played them.  These are always fun posts to make.
  • Gaming Community: You can write a blog post that depicts your thoughts on the state of gaming, and the communities that surround this realm.  How do the communities differ from PC gamers to Console gamers?  This is always a fun area to delve into.
  • Gaming Companies:  What do you think about the gaming industry, and some of the top dogs out there.  This is always another way to get your foot in the door of writing. Let people know who your favorite / least favorite companies are producing games and why?

 

These are just a few ideas to help you in this blogging adventure.  I hope you guys have fun with this, and make sure you don’t burn yourself out as it’s easy to do.  I can’t wait to see what you all come up with and start reading those posts.  Stop by and visit me sometime over at my blog A Hobbit’s Journey.  I enjoy connecting with people and who knows maybe we’ll see each other out in the virtual world of gaming one day.

The Walking Dead Season 3 – Confirmed for 2016

maxresdefaultTelltale Games created a masterpiece with the Walking Dead game series and I took the hook, line and sinker when I first started playing the game.  Now almost two years later after season 2 finished leaving fans with mixed emotions on how things ended, Telltale Games seemed to have closed the story with season 2.  The famed developer company has been quite busy lately with the alternate story of their Michonne miniseries and just yesterday I saw the newest addition will be a Batman game coming later this year.  All of Telltale’s games are pretty awesome if you ask me, as I’ve tried just about all of them, but the big question on the table is when the heck are we going to see the next season of The Walking Dead series release?

Mashable actually did an interview with Telltale Games back at the end of March this year which is when the release window was announced.

If you played Season 2 then you hopped on the roller coaster ride along with all us other fans, probably having anxious moments as it might have seemed like that was the end because everything felt as if it came to a close. Telltale does plan on continuing the story but not in the way fans are expecting.  It looks like season 3 might take a very different turn in how the story is presented to us.  Either way I’m pumped to see the game and can’t wait for it’s release.

In the meantime I think I’ll go back and play through season 1 & 2 to catch back up on the stories.  I’ve got my ears open for this one, so as more comes out on the game you will definitely see me posting about it.

A New Friday the 13th – Jason Vorhees Returns

Seeing how it’s Friday the 13th….let’s take a look at that famous mass murderer Jason Voorhees as he’s back and coming soon to Xbox One, PS4, and PC in a new hack n slash game.  The company bringing us this gem is Gun Media which revealed the game would release in Fall of 2016.

Checkout the official Announcement Trailer

 

This game was originally slotted to be called Summer Camp and the plan was to pay homage to Friday the 13th.  Gun Media since has released that they are making this a legit Friday the 13th game and from the hype I’m hearing will be pretty amazing.  Now that the game is an official Friday the 13th game, I think the companies stakes of delivering a fan favorite just got a lot harder!  It’s Jason Vorhees for goodness sakes…..he’s a super human, weapon weilding, un-killable (sort of) mass murderer.  From what we get to see in the trailer, the game looks super intense and has some potential of being a great survival horror!

Now the company has started a Kickstarter campaign for the game which some may ask why, but ultimately the game needs funded if us fans are ever going to get to play this thing.  Would you back a game like this if you were a fan and wanted to see an iconic slasher classic come to life?  I would given the chance, and I think others will as well!

Sounds like this will be an interesting game play style as you get to play as either Jason Vorhees, or a camp counselor.

I’m pretty sure you can guess what the role of Jason is, and what the role of the sucker that chooses a camp counselor would be….hunt or be hunted!  I think there is going to be a very dynamic survival mechanic just as other survival horrors play out.  Maybe weapons crafting, searching for shelter, food, etc… who knows… ultimately the possibilities are limitless for a game like this.  I’m sure Jason is going to have some crazy skills for tracking people down as well but I wonder how the abilities will stack out between the counselors?

The trailer definitely had that 80’s tone to it which gave it a very classic movie look.  I’m sure the game will have a nostalgic feel to it as well.  Seeing how Jason had a multitude of looks throughout history I can only think this would be a feature they brought into the game as well.  I think it plays into that nostalgic feel of a classic slasher heavyweight like Jason.  Who knows what all we will get to see in the game but I’m sure it will be a classic experience no matter what.

It’s been said that Friday the 13th’s Kane Hodder, Tom Savini, and Harry Manfredini are all going to be a part of the game as well!  This is an absolute dream team if this is true, because they were all the originals of the franchise.  Tom Savini is one of Hollywoods most famous makeup FX artist in history in which he provided the memorable makeup we saw on the first and fourth films.  Kane Hodder is probably the most recognized as the actor who took on the role of Jason in multiple films.  Harry Manfredini created the score for most of the films franchise.  So when we say dream team we mean just that.

I hope this game grabs the traction it needs, and warms the hearts of all those Friday the 13th fans out there because this could be a fantastic game!

I’m looking forward to watching the progress and hopefully get to play it later this year!

scr.ee tags:

#gaming #gamer #xbox #ps4 #pc #horror #survival #jasonvorhees #fridaythe13th #slasher #gunmedia