Durhaven: The Stone Bastion of Men

Every realm of Eldoria has its strength. Gallandor holds the crown, Stormhold rules the seas, and Silvermoon gazes at the stars. But Durhaven? Durhaven is the fortress of humanity itself — the kingdom that stands like a shield between the heartlands of Arathia and the encroaching dark.

Known as the Stone Bastion, Durhaven was born from resilience. Its people carved citadels into stone hills and valleys, its kings hammered law into discipline, and its armies have stood like iron walls against the storms of history.


The Capital of Durhold

At the heart of Durhaven lies Durhold, a mighty fortress-city of gray stone. Rising above the River Dur, its towers and battlements seem less built than grown from the very bones of the earth.

Durhold is not only a citadel but a thriving hub:

  • The Great Hall – seat of House Durain and the political heart of the kingdom.
  • The Market Quarter – bustling with farmers, smiths, and merchants who keep Durhaven alive through trade.
  • The Catacombs of Durhaven – vast, ancient tunnels beneath the city, once used to shelter the people during sieges. They now serve as ancestral tombs, reliquaries of relics, and chambers where whispers linger long after words are spoken.
  • The Chamber of Echoes – hidden deep in the catacombs, a sanctum where kings and queens meet in secret and oaths are bound by stone and silence.

Durhold is a city of strength and secrecy — open to the sun above, yet rooted in shadowed halls below.


House Durain – Guardians of Men

House Durain has ruled Durhaven since its founding, their line bound to stone as firmly as their fortresses.

  • King Alden Durain – A stern and pragmatic ruler, famed for his military genius and his mastery of fortifications. He is protector and strategist, forever wary of shadow and betrayal.
  • Queen Mara Durain – A woman of keen intellect and sharper diplomacy. Where Alden rules the battlefield, she rules the council, ensuring Durhaven’s stability through trade and reform.
  • Prince Darian Durain – Charismatic, courageous, and beloved by his people. But his love for Princess Elara of Silvermoon defied every boundary of blood and custom. Their forbidden union birthed Iogro and Searanore — half-human, half-elven twins, whose very existence ties Durhaven to prophecy itself.

House Durain embodies discipline and sacrifice. They see themselves as the shield of mankind, tasked with enduring what other kingdoms cannot.


Culture of Durhaven

The people of Durhaven are hardy and proud. They are farmers in fertile valleys, soldiers in stone keeps, and masons who build walls that endure for centuries.

  • Military Tradition – Durhaven commands one of the strongest human armies, with disciplined legions, armored cavalry, and master tacticians. Their engineers craft the finest siege engines in Eldoria.
  • Agriculture – The River Dur feeds sprawling farmlands, making Durhaven one of the breadbaskets of Arathia. Their food sustains allies and armies alike.
  • Architecture – Sturdy, austere, and enduring. Castles and villages alike are built with an eye toward survival, not ornament.
  • Values – Honor, loyalty, resilience, and discipline. They prize order above passion, duty above whim.

Yet this strength is also their weakness. Their suspicion of outsiders — especially of Elves and magic — has often set them at odds with Silvermoon and Greenwood.


Role in Prophecy

Durhaven’s place in the saga is as unshakable as its stone. It is the military bulwark of humanity, the kingdom that refuses to fall no matter the storm.

But through Prince Darian’s love for Elara of Silvermoon, Durhaven became bound to a destiny far larger than stone and steel. Their children, Iogro and Searanore, embody the unity of human and elf, north and south, discipline and dream.

The Chamber of Echoes and the catacombs beneath Durhold hold secrets yet to be revealed — relics, oaths, and truths that may decide whether prophecy is fulfilled or broken.


Durhaven’s Place in Eldoria

If Gallandor is the crown, and Stormhold the shield, Durhaven is the wall.

It is the stone that stands against shadow. The hammer that builds, the fortress that holds, and the oath that does not break.

But walls can crack. And when prophecy knocks at its gates — in the form of Iogro, Searanore, and the Brothers Three — Durhaven must decide whether to cling to its traditions or embrace the unity that may yet save the world.


Behind the Writing

Durhaven has always been my way of exploring the discipline and weight of humanity in fantasy storytelling. Where Gallandor is steeped in prophecy and Silvermoon in arcane wisdom, Durhaven is about endurance — the grit of men and women who hold the line, who may not always understand magic but who understand sacrifice.

When I first began shaping Durhaven, I wanted it to feel like a kingdom that could have existed in our own history — a place of legions, stone, and honor — but layered with fantasy depth. Its catacombs, its secret chambers, and its forbidden love story with Silvermoon gave it a personal connection to the saga that surprised even me as I wrote it.

Durhaven, for me, is not just about armies or walls. It’s about what humanity clings to when shadow presses in. It’s about oaths, family, and what happens when even stone must bend.


Until Next Time…

Durhaven is but one stone in the great wall of Eldoria’s kingdoms. Next, we will journey into Ironclad, the Stone Kingdom of the dwarves, where molten forges burn and runes are hammered into steel. After that, we will descend into the shadowed ruins of Barakthûn.

But here in Durhaven, the wall still holds. The legions still march. The oaths still bind.

If Durhaven falls, what wall will stand in its place?

Silvermoon: The Starlight Realm

If Gallandor is the heart of Eldoria, then Silvermoon is its memory. Hidden high among the mist-shrouded peaks of the Celestian Vale, this elven kingdom has stood since the Age of Ashes, a sanctuary of starlight, wisdom, and secrets.

To step into Silvermoon is to step into a dream — where moonlight glimmers upon white stone terraces, where ancient runes hum with power, and where the air itself feels charged with a quiet, ageless magic.


The Celestian Vale

Silvermoon is carved into the high mountain valleys, shrouded by mists and crowned by starlight. Forested slopes climb toward crystalline peaks, waterfalls plunge into moonlit pools, and the night sky seems closer here than anywhere else in Eldoria.

The elves of Silvermoon say their land is not merely of the world, but between it — a place where stars whisper and where time flows differently beneath the moon. Travelers who enter the Vale often lose track of hours, sometimes even days, as if Silvermoon itself bends the threads of fate.


The City of Lunareth

At the heart of Silvermoon lies Lunareth, the capital city of the elves. Built upon a tiered plateau that gleams like silver under the stars, Lunareth is both fortress and sanctuary.

Notable Landmarks

  • The Observatory of Liraeth – A great tower crowned with lenses of crystal, where seers chart the heavens and read the will of the stars.
  • The Starwell Pools – Sacred springs said to reflect not only the sky, but visions of what may come. Pilgrims whisper prayers here by torchlight.
  • The Arcane Circle – A vast ring of standing stones, glowing faintly with runes of silver. Here, the elven magisters gather to weave starlight-magic.
  • The Moonspire Palace – Seat of House Valcaryn, its spires carved to echo the constellations. Its throne room opens directly to the night sky, for the rulers of Silvermoon claim their crown not from blood alone, but from the stars above.

House Valcaryn – Lords of Starlight

Silvermoon is ruled by House Valcaryn, an ancient line as unyielding as the mountains and as mysterious as the night.

Current Rulers

  • King Arandor Valcaryn – Proud, wise, and distrustful of men, he has guarded Silvermoon for centuries. His word is law, though even he claims to bow to the stars’ decree.
  • Princess Elara Valcaryn – Beloved daughter of Arandor, she defied her father’s will when she gave her heart to Prince Darian of Durhaven. From this forbidden union came Iogro Merrybelly and Searanore, half-elven children whose destinies entwine with the Brothers Three.

Bloodline Through Elara

  • Iogro Merrybelly – Half-elf, half-human son of Elara and Darian. Known for his humor and wisdom, though mocked by some as “Merrybelly.” He is destined to be a protector of the Brothers Three.
  • Searanore Valcaryn – Hidden twin sister of Iogro. Raised apart to protect her from political danger. Fierce warrior, cold and distant in youth, but destined to become one of the most important figures in uniting Eldoria.

Traits of House Valcaryn

  • Masters of starlight magic — weaving fate, prophecy, and light into spellcraft.
  • Lorekeepers who sing prophecy into song rather than writing it in text.
  • Fiercely protective of bloodlines, believing their royal line is chosen by the stars themselves.
  • Deep mistrust of men, which makes Elara’s choice a scar on their house’s pride.

The Culture of Silvermoon

Life in Silvermoon is guided by starlight. Its people are scholars, seers, and artisans who weave magic as naturally as others weave cloth.

  • Starlight Magic – Unique to Silvermoon, this discipline draws from constellations, moonlight, and the unseen threads of fate.
  • Lorekeepers – Elves record not only history, but prophecy. Their scrolls are written as songs, their archives more like libraries of music than words.
  • Rites of Night – Festivals of light are held when the moons align or stars flare. Lanterns float into the sky, carrying prayers for guidance.
  • Isolation – Though beautiful, Silvermoon is not always welcoming. Its people are cautious of outsiders, especially humans, believing most are too fleeting to be trusted with eternal secrets.

Silvermoon in Prophecy

The seers of Silvermoon believe the Brothers Three are not merely heirs of Gallandor, but threads woven by the stars themselves. Some say the three scars they bear are reflected in a constellation above Lunareth, seen only once a generation.

The union of Elara Valcaryn and Darian Varric — though forbidden — is also whispered in prophecy. Their children, Iogro and Searanore, represent something new: a bridge between men and elves, between mortality and eternity.

To the elves of Silvermoon, this is both hope and heresy. For prophecy is clear: the stars bless the world with saviors, but they also curse it with trials.


Songs of Silvermoon

Bards sing often of Silvermoon, their verses drifting like echoes of starlight:

“Silvermoon glimmers, veiled in mist,
Where fate is written, where stars insist.
In Lunareth’s halls, the night is a crown,
But stars may rise — and stars fall down.”


Behind the Writing

Silvermoon was one of the first kingdoms I imagined when building Eldoria. I wanted a realm that felt ethereal, almost otherworldly, yet rooted in deep traditions. It became the perfect counterbalance to Gallandor — where Gallandor is stone and burden, Silvermoon is starlight and secrecy.

It also became one of the most personal kingdoms for me to write, because Silvermoon ties directly into family and choice. Elara’s defiance, Iogro’s half-blood heritage, and Searanore’s hidden destiny all spring from this place. Their struggles mirror themes I’ve always loved in fantasy: identity, belonging, and the cost of defying tradition.


Until Next Time…

Silvermoon is the second of the Seven Kingdoms, and one of the most mysterious. In the weeks to come, we’ll descend into Greenwood, where druids and forest elves weave life into living cities of torchlight and oak. We’ll also chart the seas of Stormwatch, delve into the forges of Ironclad, and tread the frostbitten halls of Durhaven.

But for now, we leave the starlit halls of Silvermoon — a realm of beauty and burden, memory and prophecy, where the stars themselves weave the fate of Eldoria.

Silvermoon — where starlight crowns the night, and prophecy shines eternal.

The Kings of Gondor: Part Nine – A Bloodline Lost

Welcome back fellow hobbits and people of Middle Earth! It’s been a very long time since I last wrote about the Kings of Gondor, but after a long break and much time away with family I felt it time to return and continue writing.  So, looking forward to continuing this series and many others just like it.

83600606The Unwise King

Earnur was the son of Earnil II. He like his father was a great warrior and became a great leader of armies before he became King.  His greatest victory was against Angmar in the Battle of Fornost, in which he defeated the Witch-king, whom he intended to slay had his steed not panicked in terror of the Witch-king’s darkness.  Earnur became King in TA 2043, and was challenged by the Witch-king of Angmar.  The King of the Ringwraiths, who then resided in Minas Morgul wanted this King of Gondor dead and gone.  Earnur, being quick to anger and wrath, would have accepted his challenge had the wise Steward Mardil Voronwe not held him back, and so the first challenge went unanswered.  Just seven years later a second challenge came, mocking Earnur, and the steward Mardil was not able to stop the King this time.  Ernur accepted the challenge, and after entering the gates of Minas Morgul with a small escort, Earnur was never heard from again.  The unwise King was thought to be dead, so his crown now rests upon his father’s tomb in the Hallows of Minas Tirith.

Prophecy_GlorfindelThe Battle of Fornost

A year prior to the battle, the armies of Angmar conquered Arthedain, the last realm of Arnor. Angmar’s armies had taken Fornost, the capital of the Dunedain, and Arvedui, the last King of Arnor, had drowned in the Ice-Bay of Forochel. A year later, a fleet of ships under King Earnur arrived in the Grey Havens and set off toward what was left of the once-great northern kingdom. With the armies of Gondor came men from Rhovanion, elves from Lindon, and the remainder of the Dunedain (among them Aranarth, the Prince of Arthedain).

The battle itself did not take place in the city of Fornost, but on the plains to the west of the city, near Lake Evendim. The armies of Angmar hurried west to meet the assault, and seeing this, the cavalry of Gondor rode north into the Hills of Evendim to wait in ambush. As the main part of the army of Gondor met the enemy in battle, the Gondor cavalry set out from the hills to strike the rear of the army of Angmar. This served as the turning point in the battle, and allowed the combined armies of the west to gain the advantage. Realizing that his forces were all but completely destroyed, the Witch-king of Angmar fled eastward. As he fled, an army led by Glorfindel came up out of the south and blocked his escape, destroying what was left of his crumbling army; the Witch-king himself was able to escape during the night and fled southward. Though the battle itself had been lost and Angmar utterly destroyed, Sauron was extremely pleased with the Witch-King’s work, for the destruction of the northern kingdoms of the Dunedain was a victory for the Dark Powers which far exceeded the loss of the Witch-King’s realm.

Glorfindel,_Elrond_and_King_Earnur_unite_against_the_Witch-King_of_AngmarA Broken Bloodline

The Line of Anarion was broken with the disappearance of Earnur, and the rule of Gondor passed to the Stewards beginning with Mardil Voronwe, the Steward who had tried to restrain Earnur from going to Minas Morgul to face the Witch-king. The Stewards were to rule “until the King returns” for it wasn’t sure at first whether Earnur had been killed dueling with the Witch-king or not. In addition, Earnur left without naming an heir, and while many nobles in Gondor could lay some sort of claim to the kingship, those claims were generally held in doubt, and no one wanted to risk another civil war like the one that had devastated and weakened Gondor.

The Stewards of Gondor were firstly the chief high councilors to the Kings of Gondor and then the rulers of Gondor, until the return of the rightful king (Aragorn Elessar).

First created by the powerful King Romendacil I, Steward was the traditional title of a chief counselor to the Kings of Gondor.  The Quenya name for the title is Arandur , “Servant of the King”.  The steward was was usually an elderly man not from the Royal House chosen for his wisdom and integrity, and was never permitted to go to war nor to go abroad.  During the time of the Steward Pelendur, from the famous House of Hurin, the title became hereditary, passing the station of counselor from father to son, much like the Kingship.

The House of Hurin was founded by one Hurin of Emyn Arnen, Steward to King Minardil, the twenty-fifth King of Gondor. They were of high Numenorean blood, but not descendants of Elendil in the ruling line.

After the death of King Earnur, who left no heir to the throne of Gondor, the Steward Mardil Voronwe became the first of the Ruling Stewards. Mardil was the first of the Stewards to administer Gondor, and his descendants did so for 25 generations.

The Stewards watched over the throne until it could be reclaimed by a true King of Gondor, an heir of Elendil. When asked by his son Boromir how long a time must pass before a Steward could become a King, if the King did not return, Denethor II replied, “Few years, maybe, in other places of less royalty … In Gondor ten thousand years would not suffice” (The Two Towers).

The Stewards never sat on the throne of the King; instead, they sat on a simple chair of black stone placed below it.

I hope you all are enjoying this series as it has been an absolute blast to write and put together!  We are nearing the end of the series but still have a lot more writing to do, so stay tuned to the site and think about following so you never miss one of my series.

You all stay awesome and I bid you a fine farewell!

Cheers,

Iogro Merrybelly

 

All Things Geekery Podcast E7 – Mass Effect: Andromeda – Our Thoughts & Expectations

E7 – Mass Effect: Andromeda – Our Thoughts & Expectations

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In this episode:

  • Mass Effect: Andromeda is coming very soon. March 21st is the official release, and Iogro and Victus will be jumping in as soon as it hits the systems to check out the much awaited fourth installment of this series.
  • We discuss how Andromeda has a big set of shoes to fill as the first three installments of the game brought a rich story, fulfilling game-play, and a very big cliffhanger at the end of Mass Effect 3.
  • We talk through the story aspects of the game and what gaps a 600 year expanse could potentially bring both the game, and the players experience.
    Will Andromeda bring a connection of old as well as new and give players the ability to see how Andromeda came about, or will this be a completely separate story moving into a new universe.
  • Has Bio-Ware waited to long to release Andromeda and have they lost the player base to keep things exciting for the new Mass Effect release, or have they done a good job with keeping the hype up and fulfilling the gaming communities need for this game.


Be sure to subscribe to the All Things Geekery Podcast with any of your favorite podcast apps. Stop by and drop us a review so we know how we’re doing. Thanks for listening, and we can’t wait to hear from you!

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