Destiny – Rise of Iron: The OWL Sector ARG

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Strange things are stirring in the Destiny realm as players began noticing a very odd colored swarm surrounding their heads a few nights ago.  What is this mystery, and where did it come from?

Clearly it has something to do with Destiny’s newest upcoming expansion, Rise of Iron, but is this thing harmful, helpful, what is really going on.  One very popular Twitch streamer, SayNoToRage, looks to be Patient Zero who was infected with this strange Destiny virus which has begun to spread through the player-base of Destiny by simply interacting with someone who already has one of the viruses. A number of ways have been confirmed so far, and players have reported a boost to reputation and experience once they have been infected. But what could these Owl Sector infections mean?

These viruses – Brilliance 3.2, Glory 2.1, Splendor 2.6, Magnificence 2.0, and Fortitude 3.1 – seem to be unlocking additional details to the lore of Destiny.  Owl Sector appeared as a subpage on Bungie’s website a couple nights ago shortly after SayNoToRage noticed he had contracted the virus.

You can checkout Bungie’s Owl Sector website which shows a world map with multiple colored nodes on it. Each of these nodes seem to represent a player’s location whose character has been infected by one of the viruses. These different colors correspond to the five different viruses previously mentioned. Ever since the initial outbreak with SayNoToRage, the website looks to have a real-time update and feed showing each infection across the globe.  This has also led to more information getting released through chat logs of the in game NPC’s, like Cayde-6, Ikora Rey, and Zavala who seem to be studying these viruses to determine for themselves what they are.

From what can be gathered from some parts of the chat logs, it looks like the viruses, along with SIVA, were developed on Mars in the Dust Palace by the exoscience group, Clovis Bray.  With Rise of Iron right around the corner and considering how this looks to be a very technologically advanced element of Destiny’s lore, it’s hard to think the SIVA tech wouldn’t be involved somehow.

Guardians look to have quite the adventure ahead of them as Rise of Iron plots a story about the lost SIVA plague, so these viruses we are seeing now could be a precursor to our next journey and potential dangers that are just around the corner.

As for the Owl Sector, it appears that they’re a reconnaissance group responsible for looking over these types of outbreaks. This would tie into the Owl Sector Twitch account’s message that was in SayNoToRage’s Twitch stream when he first contracted the virus. The message read “We’ve detected an unidentified foreign intrusion into your systems, Guardian. Stay calm, we will investigate.”

One question does come up and that is will we see these “Viruses” once the Rise of Iron content releases next week?  At least we won’t have to wait long to find out what is in store for the Destiny realm, and it’s Guardian protectors.

Be safe Guardians and I’ll see you next time.

The Wolf Among Us – Episode 2 Smoke and Mirrors Review

ss_dedc5e68e74788af4d714392a231d090d2511af9.1920x1080.jpgThe second episode of Telltale’s The Wolf Among Us, titled Smoke and Mirrors, takes us to a whole new level of awesome! This masterpiece of a world that Telltale created is still bouncing with vibrant neon colors, but all the characters this go round are coming in shades of grey!

This episode dives much deeper into the character of Bigby, and no matter whether you play as the nice guy, or as a monster you get to see a personal side to who Bigby really is. You really get to see a lot of the dark, fantastical world of Fables which you find yourself really questioning some of the decisions you have to make, right or wrong.  The writers of this episode did an amazing job of keeping the suspense up, but thrilling you with moments of ease and lush adventure.

Starting this episode you will pick up right where you left off with the shocking events at the end of Faith.  A lot of the drama and suspense in this episode revolves around how Bigby and the other Fables deal with the fallout, and thankfully, a lot of that is fully up to you and the decisions you make. The voice acting in this episode and overall game is top notch and probably some of the best Telltale has put out, which is saying a lot with the games they’ve done.

1392053246Want some villians?  Well, this episode has got plenty of them as they set the foundation for some really nasty ones who you will quickly love and hate all at the same time. SPOILER ALERT – One of the nasties in this game is named Georgie, a strip club owner and pimp with an absolute numbness to human dignity and need.  No matter how you handle Bigby’s interaction with him, through understandable violence or forced restraint, the scene plays out great both ways. A few of the major decisions from Episode 1 also have some nice moments of payoff in Smoke and Mirrors. Particularly how you handled Belle lying to Beast and who you chose to chase out of the bar result in very different scenes that shape both the story and Bigby as a character.

As great as this episode is/was with all the character developments, the one downfall is the overall story didn’t move a long quite as I hoped.  This episode leaves a lot of loose ends still unanswered from episode 1 which I was hoping to tie up, but instead they add more to the mix and leave you with even more questions.  There aren’t any big action sequences that would meet the expectation that episode 1 left after encountering the Woodsman which was a bit disappointing.

wa5Overall The Wolf Among us series continues to bring moments of joy while playing, but at the same time tears away at the multitude of emotions while dealing with people. Sadness is something you see quite often in Bigby’s life as he is alone in this journey, or so he feels. You quickly learn that he has more allies then he realizes after meeting some of the other characters in this game. Telltale makes it more than worthwhile to go back and replay the episode as a complete maniac or a restrained reasonable person.  This is really something I never wanted to do with any of the other adventure games Telltale has made, so good job for sucking me in even further Telltale.

Smoke and Mirrors is a fantastic second step in this already great story. You are going to get 90 whole minutes of memorable characters, scenes and some of the best but agonizing decision moments Telltale has ever made you think about before.  Even with the slight disappointment with the overall story not progressing like I hoped it would….I’m completely sold on this story and can’t wait to finish the rest of the game.

Battling in Battleborn – A Review

Battleborn_Incursion_Sentry_Combat_02Battleborn is one of the most chaotic shooters I’ve played, which also managed to frustrate and amaze me at the same time. The single-player and co-op campaign was thin and hit and miss at best, plagued with bad jokes from NPC’s and really uninviting once you get into the game a bit. The multiplayer action tries to mix genres like the mechanics from popular MOBA’s but overall was a huge miss, as they tried to do to much.

Battleborn isn’t lacking diversity in characters as you have two dozen of them to pick from, and each has a fun creative look that makes for an enticing push to try each and everyone of them.  Each of the characters has a huge bag of abilities to pull from as well so that is another good selling point.  What gives each of the toons ability sets diversity is that you begin every new excursion at level one and progress through 10 upgrade choices in the course of a single session, with the twist that you have to choose the upgrades on the fly, like in a MOBA.  This was a challenging feature, but a fun feature to integrate into a game like this.

Battleborn_Incursion_FP_Deande_01.jpgBattleborn has a seven-hour campaign which are mostly repetitive with the exception of only a handful of good story moments. Each mission is made up of continuous waves of almost the same enemy with different boss battles or base defense settings. Using currency (called shards) you collect on each map, you also have to purchase turrets and bots to aid in your attack against giant mechs or base defense, which adds an interesting layer of resource management.  With all that you have to manage during the battling, sadly the story the game tries to tell becomes white-noise and easily forgettable. This is a Gearbox game, so the makers of Borderlands had to add loot but this game gives you new gear in between battles. While Battleborn’s loot carries over from match to match, the bonuses you get out of it aren’t as good the in-match leveling system. Overall I think they did a good job with loot and adding a challenge to the levels of combat.

enuwzwuY2cFfwDSoSzZUPP-650-80While the campaign feels empty and pointless to me, the PvP modes you get are a completely different story.  You get three different modes to choose from each with their own unique challenges.  Capture is a domination-style mode good for fast action and lots of frustration at times. Incursion is a condensed version of the campaign that avoids the insanely long battles, but you do get to take down some enemy mechs with some cool toys if you’ve purchased any.  Lastly you have, Meltdown, which is a mix of MOBA and arena style FPS.  Ultimately this could have been a great idea, but the first person perspective brings the action way too close and the map overlay is way too small to keep track of anyone.  It would have been nice to have a free-for-all, or a team death-match but you won’t find it in this game.

One plus is that all the multiplayer maps are instantly available – unlike the hero roster, which you have to unlock as you go. The heroes you do get to choose from at start a bit lacking.  You can though unlock four new characters by completing the seven hour campaign, and you can unlock more during the multiplayer modes by leveling up your profile. With a few dozen hours into Battleborn I’ve only just touched on the surface of earning access to the cast of toons you get.  It’s a big grind and it doesn’t feel very rewarding for the toons you do get with all the time you have to put in to get them.

Overall this is one hybrid MOBA / FPS that doesn’t excite my gaming fancy and one I won’t return to very often.  With no interesting story to take part in, or the lack of interesting stages it’s a bust on this game for me but I might return one day to see if anything has changed.

Until next time gamers!

Sincerely,

Iogro Merrybelly