The Age of Ashes: Remembering the First Sundering

Before the Brothers Three, before the Spindelum of Time, there was the war that nearly broke the world. The old songs call it the First Sundering. The people remember it as the Age of Ashes.


The War of All

It began over a thousand years ago, when Malakaroth, the Dread King, rose from the shadows. His power was unlike anything the world had faced before — a hunger not for land or gold, but for the very soul of creation. His armies moved like a tide across Eldoria, burning, corrupting, consuming.

This was no simple clash of kingdoms. It was a war of the world itself. Every people, every race — elves in their silver towers, dwarves in their deep halls, men in their fledgling kingdoms, halflings in their quiet valleys — were drawn into the struggle. Even creatures now lost to memory are said to have taken part, their names surviving only in half-sung songs.

It was the one time in all of Eldoria’s history when unity became a necessity. The banners of Silvermoon, Greenwood, Ironclad, Stormwatch, and countless lesser realms flew side by side. Differences were set aside, though not without struggle — the proud dwarves distrusted the elves, men fought among themselves even as they fought the shadow, and many wondered if peace among allies was possible at all.

But the greater darkness left them no choice. The War of All had begun.


The Shadow’s Legions

Malakaroth’s strength was not only in his will but in the armies he summoned. Songs speak of the Blackened Hosts — men twisted by shadow, their eyes hollow, their voices no longer their own. There were beasts as well, some born of fire, others carved from stone, still others crawling up from pits of endless night.

Legends tell of the Revenants, generals of dread who could not be slain by steel, for death itself seemed to serve them. Others whisper of forests corrupted into armies of thorn and root, moving at Malakaroth’s command.

The war was not only fought on battlefields but in the very fabric of the world. Storms raged unnaturally. Seas rose higher than before. Mountains cracked, and entire valleys were swallowed by shadow.


The First Sundering

The war stretched across generations, its cost too great to measure. Some say entire kingdoms were erased from history — not conquered, but sundered, their names carried only in fragments of song.

The final battle came at the foot of the greatest mountain in Eldoria. There, the armies of light and shadow clashed for the last time. The ground shook. The skies burned. The rivers ran red.

Malakaroth was at last defeated — but not destroyed. For evil such as his does not die easily. He was bound in chains of flame and entombed deep within the heart of the mountain.

And so Gallandor, the First Kingdom, was founded above that tomb. It rose not merely as a seat of kings, but as a guardian, a living fortress built to watch forever over the prison of the Dread King.


The Age of Ashes

The victory did not come without ruin. Eldoria was left scarred, its beauty marred by the long shadow of war.

  • Forests, once lush, were burned into wastelands.
  • Dwarven halls cracked and caved beneath the earth.
  • Valleys became swamps, poisoned by shadow’s residue.
  • Ruins littered the land — silent reminders of what was lost.

The people called it the Age of Ashes, for even in victory, the world seemed broken, covered in the soot of its suffering.

Though thousands of years have passed since Malakaroth last walked the earth, the dread of his reign lingers. Whispers cling to the ruins. Old wounds ache in the land itself. And there are places in Eldoria where his shadow still festers, waiting.


The Scars That Remain

The First Sundering was not just a battle — it was a breaking.

  • The elves of Silvermoon still sing laments of those who never returned.
  • Greenwood bears trees twisted black, remnants of corruption.
  • The dwarves of Ironclad carry deep grudges, for they lost more halls than any people, and many never forgave their allies for failing to hold the lines.
  • Stormwatch’s cliffs are said to have risen higher during that age, carved by waves whipped by Malakaroth’s storms.

Even the smaller folk — halflings, nomads, wanderers — carry tales of ancestors driven from lands they never reclaimed. The Sundering touched all, and none escaped unchanged.

This is why Eldoria feels heavy with memory. Every ruin whispers of the Age of Ashes. Every kingdom carries scars, both visible and hidden.


A Living Legacy

For the Brothers Three, born in Gallandor, this history is no distant myth. It is their inheritance.

They live above the mountain that sealed the Dread King. They breathe the air of a kingdom founded not on peace but on vigilance. They are the sons of prophecy, their birth echoing with scars that tie them to that ancient darkness.

The Spindelum of Time itself may be bound to the Sundering. Some say it was forged in those days, others that it was uncovered in the aftermath. Whatever its origin, it has become a thread woven through Eldoria’s fate.


Why I Build Histories

As a writer, the Age of Ashes has been one of my favorite parts of shaping Eldoria. I’ve always been drawn to the way Tolkien built his worlds — how The Silmarillion gave weight to The Lord of the Rings, how ancient wars and forgotten heroes shaped every page of the stories that came after.

I wanted Eldoria to carry that same depth. Not just a surface story, but bones beneath the soil. The First Sundering may not be the tale readers follow page by page in The Brothers Three, but it shapes every corner of their world.

Writing history into fantasy is more than lore for me. It’s restoration. It’s a way of giving my story roots that go deeper than the characters themselves. It’s also been one of the most life-giving parts of my creative journey — an escape, yes, but also a place where my imagination finds purpose and breath.


Until Next Time…

The Age of Ashes has ended. The First Sundering is long past. But the scars it left still shape Eldoria — and perhaps the battles yet to come.

If the world was once broken, who is to say it cannot be broken again?

And a question, for you:
Do you love when fantasy dives into ancient wars and legends, or do you prefer to discover the story only in the present?

Years in the Making: A First Look at The Brothers Three Series and the Journey of Storytelling

Welcome back to A Hobbit’s Journey.

It’s been a little while since I last wrote here, but this season feels like the right time to begin again. For the past few months, I’ve felt the pull to return to this space — to share stories, reflections, and the worlds I’ve been quietly building in the background. Today begins a new chapter of writing, one I’m excited to walk with you.

If you’ve read my blog before, you know I love to explore Tolkien, myth, and the beauty of fantasy. That passion hasn’t changed. But alongside those reflections, I’ll also be sharing something very close to me: my own novel series, The Brothers Three.

Over the weeks ahead, I’ll be writing about the fantasy world I’ve been building for over eight years — the lore, the kingdoms, the songs, the villains, and the brothers at its heart. I’ll also share the process behind the words: how stories are mapped, how characters are shaped, and how world-building grows from sparks of inspiration into living, breathing realms.

This is the next step of A Hobbit’s Journey — not just reading and reflecting on fantasy, but creating it, together.


The Brothers Three Novel Series

It begins in Gallandor, the First Kingdom of Eldoria, built into the mightiest mountain in the land. For centuries, it has stood as the seat of the High King and Queen — a place of power, politics, and history. But beneath its grandeur lies a deeper truth. The mountain itself holds the sealed tomb of the Dread King, who was defeated in what the old songs call the First Sundering, a war so vast it drew every race and kingdom into its fire. The era itself is remembered as the Age of Ashes, when the world burned and nearly broke under his shadow. His body was entombed in the mountain’s depths, and Gallandor rose above it — both protector and reminder of the darkness that once sought to unmake the world.

It is here that three brothers were born together, in the same moment, under the same breath of fate. Triplets. A rarity even in our world, but in Eldoria, it is almost unheard of. Their birth sent whispers through the kingdom — whispers that destiny had not chosen one heir, but three.

Yet they were not born unmarked. Before their first cries echoed through the halls, Morgathra — the Dread King’s sister — had laid her curse upon them. Each bore a scar, etched before birth, a reminder that darkness had not forgotten.

And so their lives began not as princes in peace, but as sons of prophecy, tethered to a storm that has yet to break.


A World Called Eldoria

Their story stretches far beyond Gallandor’s mountain citadel. It unfolds across seven kingdoms, each with its own crown and song.

  • Silvermoon, hidden high in mist-shrouded mountains, where the High King’s palace glimmers faintly in the moonlight.
  • Ironclad, carved into the mountainside, its forges glowing red against the night sky.
  • Greenwood, a city grown into the colossal trees of the ancient forest, alive with torchlight and elven grace.
  • Stormwatch, clinging to jagged cliffs above a raging sea, its towers lit by lightning and battered by endless waves.
  • And others still, each carrying scars from the age of shadow, each holding secrets that will one day test the Brothers Three.

Eldoria is not merely a setting. It is a land heavy with memory. Every stone remembers the wars that came before. Every ruin whispers of glories and griefs long past. And in its silence, something stirs again.


The Spindelum of Time

At the heart of their first tale lies a relic — the Spindelum of Time.

Neither jewel nor crown, it is older than the kingdoms themselves. Some say it was forged by the Keepers. Others claim it fell from the stars. All agree on one thing: it does not serve lightly.

The Spindelum does not bend to men’s will. It tests them. To glimpse it is to see past, present, and future threaded together in fragile strands. To wield it is to risk shattering them all.

The Brothers did not seek it. But it has called to them all the same.


Songs Already Sung

And here is where the story blurs with myth. Across Eldoria, bards sing fragments of it already — not as prophecy, not as history, but as echoes.

They sing of The Forge Beneath the Veil, where fire was first kindled in darkness.
They mourn with The Whispering Wastes, where silence holds the voices of the lost.
They tell of oaths, of stars, of flames that would not kneel.

And if you’d like to hear those songs brought to life, you can. Over the last several months, I’ve been sharing them through a project called The Ambient Bard — a YouTube channel where the tales of Eldoria are sung out in bardic style, weaving lore and music together. It’s been a joy to take pieces of this world and give them voice, letting the songs of Eldoria echo outside the page.


Why I Write

Writing, for me, has always been more than words on a page. It’s an escape — a way of stepping outside the weight of the world for a while and breathing in another one. Some people find relief in music, others in long walks or painting; for me, it has always been stories.

When life has been heavy, the page has been a place to lay it down. When the world has felt too loud, the act of creating another has been quiet enough to hear myself again. Over the years, that practice of world-building, character-making, and plotting stories hasn’t just been about books — it’s been about restoration.

And that’s part of why I’m sharing it here. Not just to say “here’s my novel,” but to open the process, the joy, and the love of fantasy that’s carried me since I was a child. If you’ve ever felt that pull into a book that made you forget the clock, or if you’ve ever longed for a story that gave you space to breathe — you already know why I write.


Why This Story Matters

The Brothers Three isn’t just a book I’m writing. It’s the culmination of a lifetime of loving fantasy, of fifteen years of blogging, of eight years of world-building, character-making, and story-weaving.

It’s about brotherhood. About scars that become strength. About the fragile hope that even in a world overshadowed by darkness, light can still break through.

And maybe that’s why I want to share it here. Not because it’s finished — it isn’t. Not because it’s perfect — it won’t be. But because stories aren’t meant to be hidden. They grow brighter when they’re shared.


Looking Ahead

So what can you expect here in the weeks ahead?

  • Lore & World Building — more glimpses of Eldoria’s kingdoms, heroes, and villains.
  • Writing Reflections — behind-the-scenes looks at process, inspiration, and creativity.
  • Fantasy Explorations — my ongoing love of Tolkien and other works that shaped this journey.
  • The Brothers Three — teasers, tales, and moments as the saga continues to take shape.

This blog will be a blend of both my world and the craft of writing itself. A place where the songs, the lore, and the process meet.


Until Next Time…

This is only the beginning. In the weeks to come, I’ll be sharing more glimpses of Eldoria — its kingdoms, its heroes, its ruins, it’s shadows, and my writing process of how I look at creating a fantasy world and more.

For now, I’ll leave you with this:

The Brothers, Born as one, scarred as three, bound by the turning of time.

And a question, for you:
What draws you most to fantasy stories — the characters who carry the burden, the lore that breathes beneath the world, or the landscapes that make you long to wander?

Writing A World Of Fantasy

content-writing-typewriter-paperballs-ss-1920Doing something a little different for today’s post!  I’ve been putting a ton of time into plotting, world-building, and just getting that much needed time into writing on my novel series, so I wanted to share some fun tips I’ve learned along the way about writing in the fantasy genre.

Writing a fantasy novel is great fun – you can literally let your imagination run wild.  It’s a little different when writing a novel set in the real world as unlike books set in a reality where you can use real-life as examples, you’ll have to invent everything in your new fantasy world.  Do you enjoy writing, are you working on a fantasy novel, or have you had the notion to start one?  I hope the next few minutes while reading this helps you no matter what stage you might be in for writing a novel.

One of the best things you could do to kickstart things is to read as many classics as you can find!  No matter the type of book you begin writing this will give you a good idea about what works and what doesn’t.  Remember though that reading other people’s works is something to help with idea spawning and relax your mind.  You must take note not to simply copy the ideas you’ve read from any of the good old classics or other pieces of work you find.  If you find yourself dealing with elves, halflings, and orcs whilst being a reluctant hero on a quest to destroy a powerful item, it’s probably best to scrap it and start again. It is true that all stories are a combination of those the reader has encountered over the years. But, you should always try to find an original angle and it certainly should not be obvious what the source material was. Reading the classics will also allow you to discover how well-crafted characters interact with each other as the story progresses.

Tip 1: Use established myths and legends as the basis for your fantasy world. Think about what your fantasy world might be like.  Do your studying and find out what your world and culture are mostly like….Is it Celtic, Roman, a medieval world or a blend of multiple cultures with your own twist on it? Once you’ve chosen, go and read about the myths and legends that relate to those cultures. The mythological creatures and characters and their stories will give you a great basis for your new world.

Tip 2: Get to know your imaginary world – you need to be able to describe it in detail if you are going to convince your readers, for the duration of the book at least, that it exists. Be thorough and detail everything you can possibly imagine about the world you are creating.

  • Physical – what does your fantasy world look like? Think about and make a note of:
    • the color of the sky
    • what other planets can be seen from the surface
    • whether the air is breathable
    • what the plants look like
    • what creatures live there
    • whether there are seas
    • what the landscape looks like
    • futuristic world or something older
  • Residents – decide who lives in your newly formed fantasy world. You should spend time thinking about how they look, what they eat, how they move, whether they need sleep, how they speak to one another etc…
  • Society – what kind of society exists? Do they need money to buy things? Is there a complex system of politics they follow? Do they have a police force, a king or president? Is there a religion?
  • Special powers/magic – Do the residents have any special powers or use magic? If so, what are they and why do they exist? Does everyone have the use of them or only certain people?

Tip 3: Make your characters believable. This is one of the most essential parts of the book if you want to hook and keep readers interested in the story. A great way to achieve this is to apply logic to every character in every fantasy world you create. This means creating a set of rules that apply to the world and the character. The rules can be based on either real life or they can be simply invented by you.  Remember if you are creating the rules of the world, don’t let a BOX hold you back from being creative.  Sometimes creating our own ways is just the push we need to make that next step in our creative writing.

Tip 4: Make sure you keep careful notes of all the details you invent for your new fantasy world. This will help you maintain continuity throughout the novel. There are many ways of doing this, some writers like to have a set of cards with the details on, others set up spreadsheets; so play around with different systems to find one that suits you the best.  I personally use a book mapping chart I created in excel that helps me track all major parts of the book I need.  I hope these few steps help you get started, or give an idea of what steps to take next in writing your new fantasy novel!

Remember, have fun!! That is the first and foremost thing I can say when writing… Have Fun and lots of it!