I’ve waited a long time to write this review on a game series that has become one of my all-time favorite stories…ever!
The Walking Dead: The Final Season makes a farewell to Clementine in a very spectacular way honestly. For the last seven years, Clementine has been protecting her little companion A.J. just like Lee had done for her in the first season of the game. What Lee did for her in the first season created a survival instinct within Clementine that is unrivaled by almost no one. This survival instinct is what has kept her and A.J. alive all these years.
The Final Season is one of the most focused arc’s if not the most in the series since its debut back in 2012. The adopted mother/son dynamic between Clementine and A.J. create one of the best story dynamics the series has seen to date. This story also offers us something new with a different perspective about the walkers, which is weird to think about but after so many years of this game, the story attempts to show us that the walkers were once human before the outbreak. To me, the game is really trying to point at something new that we haven’t seen yet and that is one of breaking a cycle, one of possibly breaking old habits and living in this world differently.
On an episode by episode basis, I think the Final Season brings a good close to a great series and the studio that started it all. We get to see a mix of moments between dull and dragging, to cringe-worthy and exciting but the final destination of this game is well worth the time put in to get there. Each episode has at least two or three pivotal moments that made me feel like reloading my save and making the other choice, only to realize that either way would leave me with mixed emotions. When a story-based game can create hard decisions personally for you as the player then the developers have done an amazing job in my opinion! After knowing these characters in-game for so long it’s hard to make different choices aka break those cycles like we talked about earlier, but change is necessary for this game and the characters have a chance to change their ways and so do you as the player.
There were some big mechanical changes from previous seasons mainly around camera control which was an interesting feature. Basically, the camera now allows you some third-person views and giving you full control of the camera during combat. This feature definitely brings a new level of dynamic fighting and hectic moments. Even though this system does allow full camera control, and brings some new action to the game when encountering the Walkers, it is not without its flaws! For one the playable area for each scene is confined which makes running into those invisible walls a very frustrating common thing in the game, and another is the noticeable framerate drops when encountering big herds of Walkers. Overall, the third-person action sequences work well, but more often than not the free-roaming camera sequence has a negative effect on the game experience.
With all this said I think The Walking Dead: The Final Season does a fantastic job bringing you on a journey and discovering more about the relationship between Clementine and A.J. – Which honestly produced some of the craziest situations, and hardest decisions/choices ever in the game series to date. At times, the story gets clogged up with this new free-roaming gameplay feature, and the onslaught of new characters introduced that never get fully developed. Each episode though did have a very satisfying conclusion and wrap up that set up an amazing end to the final game. We ended the game on a bittersweet note especially since this was the last game TellTale worked on before shutting down, which really hit home in how they did the ending for Clem and this amazing story that’s unfolded over the last seven years.
A Crooked Mile slaps us right in the middle of some pretty amazing and memorable moments to date in this game. Around every corner Telltale succeeds at introducing new characters in almost every scene which keeps the interest up, and brings some more light and story to characters we’ve only just seen a small glimpse of over the past two episodes. This episode drops some tough choices on you and some crazy consequences to boot, so overall this episode really gives you the feeling of being these characters and owning the story itself!
Without going into many spoilers here, this episode brings us one of the biggest scenes to date. Watching Bigby finally bare his superpowers against an army of angry dwarfs is just a taste it seems of what you get to look forward to in future episodes. This incredible moment in the game lasted about as long as a blink of an eye, so the wait for episode 4 is going to be a nail biter for sure.
As great as this episode was to play through I had a little beef in a couple of the scenes as they decided to cut before I had a chance to fully explore the surroundings. Both of these scenes were packed full of things to explore and items to discover, so one moment I’m happily exploring, the next I was sliding right over into the start of the next scene which was disappointing.
The second episode of Telltale’s The Wolf Among Us, titled Smoke and Mirrors, takes us to a whole new level of awesome! This masterpiece of a world that Telltale created is still bouncing with vibrant neon colors, but all the characters this go round are coming in shades of grey!
Want some villians? Well, this episode has got plenty of them as they set the foundation for some really nasty ones who you will quickly love and hate all at the same time. SPOILER ALERT – One of the nasties in this game is named Georgie, a strip club owner and pimp with an absolute numbness to human dignity and need. No matter how you handle Bigby’s interaction with him, through understandable violence or forced restraint, the scene plays out great both ways. A few of the major decisions from Episode 1 also have some nice moments of payoff in Smoke and Mirrors. Particularly how you handled Belle lying to Beast and who you chose to chase out of the bar result in very different scenes that shape both the story and Bigby as a character.
Overall The Wolf Among us series continues to bring moments of joy while playing, but at the same time tears away at the multitude of emotions while dealing with people. Sadness is something you see quite often in Bigby’s life as he is alone in this journey, or so he feels. You quickly learn that he has more allies then he realizes after meeting some of the other characters in this game. Telltale makes it more than worthwhile to go back and replay the episode as a complete maniac or a restrained reasonable person. This is really something I never wanted to do with any of the other adventure games Telltale has made, so good job for sucking me in even further Telltale.
Have you ever been in your car at a complete stop but thought you were moving, freaking out and smashing the break just to realize you really weren’t moving at all…? Well, that’s how this episode played out for me cause I thought we had some momentum built up and the story was really moving, and building to quite a climactic story plot…..then BAM you realize this episode is almost at a standstill in the story, or at least a creeping crawl in first gear.
This episode of the game is anything but graceful about it’s approach to the people in Clementine’s life as they seem to exist solely so their departure can hurt her. The loss of people has been a large focus of season 2 and this episode is no different other than how Clementine begins to process those big hits. She as a young girl really is put through some awful and terrifying situations, but those moments seem to define her from the decisions she “You” get to make for her.
Characters vanish in this episode so rapidly and unexpectedly that it steals some spotlight away from the emotional connection this game brings with it’s characters. Some of the characters exits are cheap and unfulfilling, while others are unjustified, forced and forgotten very quickly. Worse, some of those departed characters are replaced by new villains who come out of nowhere with no introduction.
Season 2 has been a large building block for the story and seems to be something much larger for Clementine, but it fizzles here by the end of Episode 4. Large stories by this time like the political battle between feuding sides seems to vanish, and Clementine begins to feel much smaller in the grand scheme of things, despite the grand large she is having to overcome. Meanwhile, although The Walking Dead: Season 2 has been building to something bigger for Clementine, it fizzles here by the end of Episode 4, the complex political drama that’s been brewing between feuding sides all but evaporates. Bickering elders don’t seem to weigh on Clementine as much as the grim things she has to do on her own. She’s starting to feel small, despite the big things she’s doing. I don’t know if that’s a good or bad thing yet.
This game quickly took the top list of favorites in my book second only to Telltale’s The Walking Dead series. They came very close to knocking The Walking Dead out of my number one spot but not quite.
This was a relatively quick episode to play but easily a two hour chunk of time you need to really see everything in this first episode. The game drops some majorly hard bombs on you early on with the decisions you have to make, but being a big bad wolf made it a little easier to rough some Fables up. Action and adventure are some of the main themes of this first episode but at the heart of things comes a mystery. This is what makes this game such a joy to play is the wide use of emotions and rich story surrounded by well done characters.
During your search, you’ll come across a rather interesting toad who refuse to hide himself from the human world, a member of the Three Little Pigs with a bit of a drinking problem, and an abusive woodsman with a startling revelation regarding Snow White. Since it’s based on characters that pretty much everybody knows, The Wolf Among Us is able to toy with our expectations and delivering some very surprising and entertaining character developments. It’s amazing how the dialogue swings between funny, absolutely tragic, brutal, and magical all over a course of the two-hour episode.
Telltale Games created a masterpiece with the Walking Dead game series and I took the hook, line and sinker when I first started playing the game. Now almost two years later after season 2 finished leaving fans with mixed emotions on how things ended, Telltale Games seemed to have closed the story with season 2. The famed developer company has been quite busy lately with the alternate story of their Michonne miniseries and just yesterday I saw the newest addition will be a Batman game coming later this year. All of Telltale’s games are pretty awesome if you ask me, as I’ve tried just about all of them, but the big question on the table is when the heck are we going to see the next season of The Walking Dead series release?
Hey again everyone!
This story became dark quickly and all happiness, smiles, and sense of safety was sucked from the monitor you’ve been watching. Clementine’s new family has now just been imprisoned by Bill Carver, the maniac who debuted in Episode 2: A House Divided. Clementine and her gang’s overnight escape plans put everyone at risk, and the story line built a very uncomfortable and surprising climax which will make you squirm in your very seat.
Telltale games has done something pretty magnificent with this episode as they have made me play Clementine completely different. Her bitterness in previous episodes was changed as she opened up in this episode to the people she found and so quickly became family with. This was all done because of Carver and his psycho tendencies, as it pulled you away and shows what can happen when you become cold and don’t cherish life.







