All Things Geekery Podcast S2E10: The Age of Cloud Gaming

ATG Podcast S2E10 - The Age of Cloud Gaming

Welcome to Season 2 Episode 10 of the All Things Geekery Podcast

In this episode, the Geeks went bonkers with the recent announcement of Google and Microsoft jumping into the cloud gaming streaming world.

Show Notes

Google’s project stream

  • How does it function
  • Gaming inside of a browser
  • Only game currently available is Assassins Creed Odyssey

Project xCloud

  • Currently being developed
  • When released streaming will be available on consoles, PC, and mobile devices

First types of cloud gaming

  • Onlive – 2012
  • Game streaming via desktop client or using a home device with Onlive controller
  • Multiple modern games available
  • Instant 30 min trails
  • Instant gameplay
  • Company was bought out by Sony and later closed

Geforce Now 

  • Grid – Beta in 2013 under the Grid name
  • Full release in 2015 to “Shield only hardware”
  • In 2017 Geforce Now was released –  allows PC and MAC to stream as well
  • 1080p60 cloud-gaming service
  • Using data centers of their high-end non-consumer grade GPUs
  • Currently in Beta, free, and can use approved games from your Steam or Uplay library
  • In 6 data centers in the world
  • Keyhole into the future of gaming
  • Due to the geographical location of data center, latency will change from user to user
  • Will be a subscription-based service when it gets out of beta

Playstation Now

  • Streaming games to PS4 and PS4 pro and also PC
  • Beta in 2014 full release early 2015
  • Originally allowed PS3, Vita, Playstation TV, and some other Sony devices to stream
  • Discontinued in 2017
  • Benefit of allowing “backwards compatibility”
  • Streaming at 720p
  • Current games library of 600+  PS2, PS3, PS4 
  • Subscription based service

Google’s project stream

  • Plays inside Chrome
  • Testing Assassins Creed Odyssey – 1080p
  • Will run on any laptop, or similar device that has Chrome and can achieve 25mps download speed
  • Not a full release but a technical test

Project xCloud

  • When released streaming will be available on consoles, PC, and mobile devices
  • Probably in the best position to address latency concerns
  • Current word is servers will basically be multiple Xboxes in each blade – limiting impact to developers
  • Recommended 10Mbps internet

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