Destiny Lore: Rise of Iron – The Iron Lords

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Lord Saladin took center stage for the new Rise of Iron expansion and with that comes a whole host of new questions, and lore around the Iron Lords and a new mysterious guardian we get to meet in the Iron Banner!

With the Guardians well into the journey of the new Rise of Iron expansion I thought it fitting to stop and take a look at the Iron Lords and some background on them.

The Iron Lords & The Iron Wolves

If you’ve played Destiny then you have probably heard the names of the Iron Lords and didn’t realize that’s what they were.  The Iron Banner weapons and armor bear the names of the Iron Lords.

Efrideet – Once thought dead, she has returned as our newest Iron Banner vendor!  She is a Hunter who was a talented sniper. Of her it is said, “Every time she pulled the trigger, an enemy of the City died” and that her “keen eye never missed her mark.”
Felwinter – A Voidwalker Warlock, described as “he who stared into the Void.”
Gheleon – A Hunter, and he was called a true Guardian of the people.
Jolder – A Titan “whose mighty hammer taught the Darkness fear.”
Perun – A Hunter. “She who hunted the Darkness where it dwelt.”
Radegast – A Titan, and the leader of the Iron Lords — “He who was first among the peers of the Iron Banner.”
Similar – A Titan, called “he who was the Last City’s first wall.”
Skorri – A Warlock. “She who sang out the Iron Song” in honor of her lost companions.
Timur – A Warlock, recognized as “he whom the City’s enemies dreaded most.”
The Iron Lords are “ancient warriors from the City’s founding” who played a key role in the Battle of Six Fronts and the building of the Last City’s walls.

You may have not realized there is another group related to the Iron Lords called the Iron Wolves. Not much is known about these Guardians besides their names and the vague lore that “In our darkest hour, nine Iron Wolves emerged from the ruins” and “And beneath its branches, the Iron Wolves forged an unbreakable oath.” Here are their names, which should also be familiar:

Ashraven
Bretomart
Colovance
Deidris
Finnala
Haakon
Nirwen
Tormod
Weyloran

The Battle of Six Fronts

A great battle when the Last City first faced an overwhelming attack, and repelled it decisively. The Fallen marched on the Last City and led by four orders of Titans, the City’s defenses held back the enemy on six different fronts—”and not one front broke.”
Also present at the battle was Osiris, a Warlock who rose to the ranks of Vanguard Commander until it is said he went mad with obsession trying to discover the truth of the Vex and the Darkness.

 

The Greatest of Them All

Lord Saladin Forge runs the Iron Banner tournament, a way to test Guardians and find the strongest among them. The Iron Banner seeks great champions to lead the fight against the Darkness. It was born to honor the Iron Lords and their efforts in the earliest days of the City.”

Lord Saladin gained his fame at the Battle of the Twilight Gap, where he led the City’s defense against an army of Fallen. He’s not just an advisor in the Tower, but a battle-tested Guardian who’s legacy holds true to Guardians all over the galaxy, and he’s no longer alone!

 

The OWL Sector Returns – SIVA Sim ARG

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First we had The OWL Sector ARG hit the Destiny community a week or so before Rise of Iron launched.  A strange “Virus” was infecting the guardians, and once ROI hit it all seemed to go back to normal.  Now about a week after the launch of Rise of Iron, something new with the mysterious ARG has risen and has the community rushing to figure out it’s secrets.

This new ARG that everyone thought was over hit just the other day as fans noticed a new microsite on Bungie’s website which the OwlSector ARG site was updated and pointed fans to a new page with a very curious puzzle.

When this mysterious new link is clicked, it takes you to a page that shows a couple of lines of text, and a command prompt of sorts.  When you hit enter the page begins to scroll and ASCII art of the SIVA logo appears.  When just glancing at the codes that scroll across the screen it looks like a bowl of mush, but it didn’t take the Destiny community long to realize that different users were getting different codes and sequences, based on signing into their profiles on Bungie.net. .

This has the community jumping and hard at work to try and solve this new found mystery, which looks like a lot of the main work is being headed up by the Destiny subreddit.  As one Redditor put it, “So, to be clear, I’m pretty sure the ARG is ‘solved’. We just lack coordination/data. This is like raid-tier ARG.” Speaking of raids, this outside-the-game mystery is on top of players trying to discover all the mysteries of the new Wrath of the Machine raid. It appears that all the pieces of this ARG puzzle, being called “SIM,” are out there, and only need to be put together in the right way.

Rom what i’m hearing the majority of this puzzle has been solved and basically you have to decode the shapes, numbers, and sequences from the users who have logged into the ARG, there is a high level of coordination and matching of the data.  It’s a giant puzzle piece and each piece of code the users have has to be fit together in the correct order to figure out the puzzle.

All those who have been hard at work cracking this ARG code discovered some vital information as in directions of the code, and shapes that were being left out when people were copy and pasting information.  That being said the Destiny community guru’s figuring this information out created a Google Doc form which allows all those guardians to keep track of the information accurately.

The theory to this mystery is that all of the codes being deciphered will help unlock the final monitor in the Wrath of the Machine raid, which looks to be tied to the hidden raid chest and “Surprise” a quest for an exotic weapon.

I am excited to see where this mystery takes the Destiny community and what all the secrets reveal.

Until next time

Destiny: Rise of Iron – How We Advanced

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Today is happy Destiny day for all of us Guardians out there….yes it’s Rise of Iron release day and I’m sure most of you have already been grinding away to see all the new stuff.

Here’s a quick run down on some of the important things we are getting.

  • Felwinters Peak, the new Social Space with new vendors, a new Cryptarch, and it comes with wolves!
  • 5 main campaign Story ARC Missions, plus other Missions and Quests
  • The Plaguelands, which is the new open patrol area of the revamped snow covered Cosmodrome.
  • SIVA infected Fallen called Devil Splicers are here now
  • The Archon’s Forge, a new arena much like Prison / Challenge of Elders
  • We’ve got new STRIKES!!!
  • Wrath of the Machine, the new Raid, available September 23rd!
  • Yes we have a new PvP mode as well called Supremacy!
  • Iron Banner has been re-worked
  • 4 new Crucible maps
  • New artifacts that were created from scratch!
  • New Max Light Level
  • New Armor, Weapons, and a ton of new Rewards
  • You can now put Ornaments on exotic weapons, and armor, a skin that changes the look of the weapon

Big Light Level Jump

Bungie told us we would be getting a big light level jump but no one really knew what that meant.  Well here is what we got!

Rise of Iron Launch Light Level Increase to: 385

Once the hard mode of the RAID releases the light level will cap at 400

We have a new Record Book

Rise of Iron has a new free Record Book which tracks all activity in Rise of Iron account-wide. As you complete missions, quests, and other activities from the new expansion, you will gain percentage points of completion, and as with past Record Books will receive rewards at set intervals.

These rewards include:

  • Full Iron Lord armor for all Character Classes
  • Multiple new Emblems
  • New Shaders
  • The new Iron Song Ghost Shell
  • And More

Engram Boost

We’ve all been asking those questions of what will our engrams do when we decript them after ROI drops.  Well, Uncommon and Rare (Green and Blue) gear will drop at higher light levels (potentially up to 350 for Rare items). Most of mine were dropping and coming out around 330 for blues and 200 for greens.  Higher for Legendary / Exotics.

Strike Exclusive Gear and Skeleton Keys

Nightfalls and Strike Playlists are getting a new inventory item added to their Loot systems: The Skeleton Key, these keys, which will drop randomly at the end of missions, can be used in Strikes featuring exclusive items to get a guaranteed drop of one of those Exclusive by opening the “Strike Hoard” – a new chest that will be appearing upon completion of Strikes, even outside of the Weekly Playlists.

Weapons, & Armor

From new Iron Banner weapons reintroduced Year 1 guns, Rise of Iron is giving us a lot of new options.

  • Exotics
    • Year 1 weapons returning –
    • We already knew the Gjallarhorn was coming back! If you pre-ordered well then you got it in (Black) and it’s sexy!
    • We also have another Year 1 that was very popular but brought a lot of pain among the Guardians…. The THORN is coming back!  It will have it’s own Exotic quest so get ready.
    • For those of us already sporting Year 1 models, it’s not clear if the updated version will be immediately available through the kiosk or if we’ll have to work for it the same as everyone else.
    • A whole list of new weapons, but I’m saving that for you all to discover
    • One very familiar weapon that every Guardian has used is coming back.  The Khvostov 7G-0X which is the exotic version of this weapon.  This weapon will be the reward from an exotic weapon quest, but this one is different.  This weapon won’t have a single exotic perk that makes it stand out.  Instead, Bungie has added something brand new, a set of perk columns that allows us to turn this primary weapon into a custom killing machine.

New Armor Concept Drawings

The armor just speaks for itself as it’s amazing looking!!! We want it all!!!

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The game has a whole host of new features to discover and this is just a base list of some new items that have come in, so get out there Guardians and go become an Iron Lord

Destiny – Rise of Iron: The OWL Sector ARG

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Strange things are stirring in the Destiny realm as players began noticing a very odd colored swarm surrounding their heads a few nights ago.  What is this mystery, and where did it come from?

Clearly it has something to do with Destiny’s newest upcoming expansion, Rise of Iron, but is this thing harmful, helpful, what is really going on.  One very popular Twitch streamer, SayNoToRage, looks to be Patient Zero who was infected with this strange Destiny virus which has begun to spread through the player-base of Destiny by simply interacting with someone who already has one of the viruses. A number of ways have been confirmed so far, and players have reported a boost to reputation and experience once they have been infected. But what could these Owl Sector infections mean?

These viruses – Brilliance 3.2, Glory 2.1, Splendor 2.6, Magnificence 2.0, and Fortitude 3.1 – seem to be unlocking additional details to the lore of Destiny.  Owl Sector appeared as a subpage on Bungie’s website a couple nights ago shortly after SayNoToRage noticed he had contracted the virus.

You can checkout Bungie’s Owl Sector website which shows a world map with multiple colored nodes on it. Each of these nodes seem to represent a player’s location whose character has been infected by one of the viruses. These different colors correspond to the five different viruses previously mentioned. Ever since the initial outbreak with SayNoToRage, the website looks to have a real-time update and feed showing each infection across the globe.  This has also led to more information getting released through chat logs of the in game NPC’s, like Cayde-6, Ikora Rey, and Zavala who seem to be studying these viruses to determine for themselves what they are.

From what can be gathered from some parts of the chat logs, it looks like the viruses, along with SIVA, were developed on Mars in the Dust Palace by the exoscience group, Clovis Bray.  With Rise of Iron right around the corner and considering how this looks to be a very technologically advanced element of Destiny’s lore, it’s hard to think the SIVA tech wouldn’t be involved somehow.

Guardians look to have quite the adventure ahead of them as Rise of Iron plots a story about the lost SIVA plague, so these viruses we are seeing now could be a precursor to our next journey and potential dangers that are just around the corner.

As for the Owl Sector, it appears that they’re a reconnaissance group responsible for looking over these types of outbreaks. This would tie into the Owl Sector Twitch account’s message that was in SayNoToRage’s Twitch stream when he first contracted the virus. The message read “We’ve detected an unidentified foreign intrusion into your systems, Guardian. Stay calm, we will investigate.”

One question does come up and that is will we see these “Viruses” once the Rise of Iron content releases next week?  At least we won’t have to wait long to find out what is in store for the Destiny realm, and it’s Guardian protectors.

Be safe Guardians and I’ll see you next time.

The Wolf Among Us Episode 3 – A Crooked Mile Review

2499489-wolf+among+us+-+wolf+among+us+-+2014-04-04+12-40-21+(p)63.jpgA Crooked Mile slaps us right in the middle of some pretty amazing and memorable moments to date in this game.  Around every corner Telltale succeeds at introducing new characters in almost every scene which keeps the interest up, and brings some more light and story to characters we’ve only just seen a small glimpse of over the past two episodes. This episode drops some tough choices on you and some crazy consequences to boot, so overall this episode really gives you the feeling of being these characters and owning the story itself!

My biggest beef with episode two was the lack of story / plot progression you had as it just didn’t move forward enough, but A Crooked Mile is just the opposite as this 90 minute episode makes every second count.  This episode also introduces a new character which was a lot of fun, a witch of Fabletown who lives by the old world standards that really brought a sense of magic to the story which tingles the intrigue of where the story is going.

thewolfamongusepisode3acrookedmile_review_1.jpgWithout going into many spoilers here, this episode brings us one of the biggest scenes to date.  Watching Bigby finally bare his superpowers against an army of angry dwarfs is just a taste it seems of what you get to look forward to in future episodes.  This incredible moment in the game lasted about as long as a blink of an eye, so the wait for episode 4 is going to be a nail biter for sure.

One major plot line of the story that is really starting to take shape and become the star of the show is Bigby’s sadness and frustration.  With that being said, time really seems to be limited in A Crooked Mile, and always moving forward, so you can’t see everything or meet everyone.  One thing that really made Bigby’s emotions standout is due to a big change from episode 1 and 2 as you had very limited time to react to conversations which isn’t the case in this episode.  Oddly I like the fact they gave us more time in the conversations and story this time cause there are some brutal decisions to be made throughout.

Wolf-Among-Us-Episode-3-04As great as this episode was to play through I had a little beef in a couple of the scenes as they decided to cut before I had a chance to fully explore the surroundings.  Both of these scenes were packed full of things to explore and items to discover, so one moment I’m happily exploring, the next I was sliding right over into the start of the next scene which was disappointing.

This episode pushes the boundaries of brutal encounters and wacky decisions that really push the story forward and brought almost all the characters to the playing board.  This is one of Telltales best episodes to date on any of the games they’ve written, so I can’t wait to see where they take Bigby in the next episode!

The Wolf Among Us – Episode 2 Smoke and Mirrors Review

ss_dedc5e68e74788af4d714392a231d090d2511af9.1920x1080.jpgThe second episode of Telltale’s The Wolf Among Us, titled Smoke and Mirrors, takes us to a whole new level of awesome! This masterpiece of a world that Telltale created is still bouncing with vibrant neon colors, but all the characters this go round are coming in shades of grey!

This episode dives much deeper into the character of Bigby, and no matter whether you play as the nice guy, or as a monster you get to see a personal side to who Bigby really is. You really get to see a lot of the dark, fantastical world of Fables which you find yourself really questioning some of the decisions you have to make, right or wrong.  The writers of this episode did an amazing job of keeping the suspense up, but thrilling you with moments of ease and lush adventure.

Starting this episode you will pick up right where you left off with the shocking events at the end of Faith.  A lot of the drama and suspense in this episode revolves around how Bigby and the other Fables deal with the fallout, and thankfully, a lot of that is fully up to you and the decisions you make. The voice acting in this episode and overall game is top notch and probably some of the best Telltale has put out, which is saying a lot with the games they’ve done.

1392053246Want some villians?  Well, this episode has got plenty of them as they set the foundation for some really nasty ones who you will quickly love and hate all at the same time. SPOILER ALERT – One of the nasties in this game is named Georgie, a strip club owner and pimp with an absolute numbness to human dignity and need.  No matter how you handle Bigby’s interaction with him, through understandable violence or forced restraint, the scene plays out great both ways. A few of the major decisions from Episode 1 also have some nice moments of payoff in Smoke and Mirrors. Particularly how you handled Belle lying to Beast and who you chose to chase out of the bar result in very different scenes that shape both the story and Bigby as a character.

As great as this episode is/was with all the character developments, the one downfall is the overall story didn’t move a long quite as I hoped.  This episode leaves a lot of loose ends still unanswered from episode 1 which I was hoping to tie up, but instead they add more to the mix and leave you with even more questions.  There aren’t any big action sequences that would meet the expectation that episode 1 left after encountering the Woodsman which was a bit disappointing.

wa5Overall The Wolf Among us series continues to bring moments of joy while playing, but at the same time tears away at the multitude of emotions while dealing with people. Sadness is something you see quite often in Bigby’s life as he is alone in this journey, or so he feels. You quickly learn that he has more allies then he realizes after meeting some of the other characters in this game. Telltale makes it more than worthwhile to go back and replay the episode as a complete maniac or a restrained reasonable person.  This is really something I never wanted to do with any of the other adventure games Telltale has made, so good job for sucking me in even further Telltale.

Smoke and Mirrors is a fantastic second step in this already great story. You are going to get 90 whole minutes of memorable characters, scenes and some of the best but agonizing decision moments Telltale has ever made you think about before.  Even with the slight disappointment with the overall story not progressing like I hoped it would….I’m completely sold on this story and can’t wait to finish the rest of the game.

The Walking Dead Game – Season 2 Ep4 – Amid the Ruins Review

WalkingDeadEpisode4Review-image2.jpgHave you ever been in your car at a complete stop but thought you were moving, freaking out and smashing the break just to realize you really weren’t moving at all…?  Well, that’s how this episode played out for me cause I thought we had some momentum built up and the story was really moving, and building to quite a climactic story plot…..then BAM you realize this episode is almost at a standstill in the story, or at least a creeping crawl in first gear.

Amid the Ruins, like many of this games episodes focuses on a very stripped down and quiet side of surviving the zombie apocalypse.  This episode leaves Clementine to make some very difficult decisions that ultimately leave her alone, and responsible for the safety of those she cares about.  We begin to see the large number of characters you have come to know and enjoy throughout the game begin to dwindle, ultimately leaving you with some tough choices to make of who to trust, and who to follow.

walking-dead-season-2-episode-4-amid-ruins-review.jpgThis episode of the game is anything but graceful about it’s approach to the people in Clementine’s life as they seem to exist solely so their departure can hurt her. The loss of people has been a large focus of season 2 and this episode is no different other than how Clementine begins to process those big hits.  She as a young girl really is put through some awful and terrifying situations, but those moments seem to define her from the decisions she “You” get to make for her.

Amid the Ruins has some very gut wrenching moments because of those heavy decisions you have to make.  Telltale has become quite famous for these gut punches as they write some beautiful, dramatic stories that suck you into the characters life. Much of Amid the Ruins, however, felt like loss with little meaning, as though characters are being cut because the cast is too big, or they don’t fit where the finale is going.

walking dead 1Characters vanish in this episode so rapidly and unexpectedly that it steals some spotlight away from the emotional connection this game brings with it’s characters. Some of the characters exits are cheap and unfulfilling, while others are unjustified, forced and forgotten very quickly. Worse, some of those departed characters are replaced by new villains who come out of nowhere with no introduction.

Overall I’ve enjoyed playing this episode as you get to discover more about the people we’ve spent little time with.  Jane is one of those characters, one which helped Clem and her friends back in Episode 3.  You’ll also see a ton of new conflicts arise between old friends and new.  This is where the game get’s really intense as the resolution to these conflicts are crazy but satisfying as always.

The-Walking-Dead-Season-2-Episode-4-Amid-the-Ruins-Launches-in-July-449235-2Season 2 has been a large building block for the story and seems to be something much larger for Clementine, but it fizzles here by the end of Episode 4.  Large stories by this time like the political battle between feuding sides seems to vanish, and Clementine begins to feel much smaller in the grand scheme of things, despite the grand large  she is having to overcome. Meanwhile, although The Walking Dead: Season 2 has been building to something bigger for Clementine, it fizzles here by the end of Episode 4, the complex political drama that’s been brewing between feuding sides all but evaporates. Bickering elders don’t seem to weigh on Clementine as much as the grim things she has to do on her own. She’s starting to feel small, despite the big things she’s doing. I don’t know if that’s a good or bad thing yet.

Maybe that’s the point. Perhaps the desperation and hopelessness of The Walking Dead’s bleak world is starting to overwhelm Clementine’s story?  Maybe our little girl heroine is finally at a breaking point, ready to give in, and give up on what she has? Who really knows where Telltale is going with the story, but what I do know is it’s looking bleak at best for our Clementine and the people she currently trusts.

Until next time gamers!

Battling in Battleborn – A Review

Battleborn_Incursion_Sentry_Combat_02Battleborn is one of the most chaotic shooters I’ve played, which also managed to frustrate and amaze me at the same time. The single-player and co-op campaign was thin and hit and miss at best, plagued with bad jokes from NPC’s and really uninviting once you get into the game a bit. The multiplayer action tries to mix genres like the mechanics from popular MOBA’s but overall was a huge miss, as they tried to do to much.

Battleborn isn’t lacking diversity in characters as you have two dozen of them to pick from, and each has a fun creative look that makes for an enticing push to try each and everyone of them.  Each of the characters has a huge bag of abilities to pull from as well so that is another good selling point.  What gives each of the toons ability sets diversity is that you begin every new excursion at level one and progress through 10 upgrade choices in the course of a single session, with the twist that you have to choose the upgrades on the fly, like in a MOBA.  This was a challenging feature, but a fun feature to integrate into a game like this.

Battleborn_Incursion_FP_Deande_01.jpgBattleborn has a seven-hour campaign which are mostly repetitive with the exception of only a handful of good story moments. Each mission is made up of continuous waves of almost the same enemy with different boss battles or base defense settings. Using currency (called shards) you collect on each map, you also have to purchase turrets and bots to aid in your attack against giant mechs or base defense, which adds an interesting layer of resource management.  With all that you have to manage during the battling, sadly the story the game tries to tell becomes white-noise and easily forgettable. This is a Gearbox game, so the makers of Borderlands had to add loot but this game gives you new gear in between battles. While Battleborn’s loot carries over from match to match, the bonuses you get out of it aren’t as good the in-match leveling system. Overall I think they did a good job with loot and adding a challenge to the levels of combat.

enuwzwuY2cFfwDSoSzZUPP-650-80While the campaign feels empty and pointless to me, the PvP modes you get are a completely different story.  You get three different modes to choose from each with their own unique challenges.  Capture is a domination-style mode good for fast action and lots of frustration at times. Incursion is a condensed version of the campaign that avoids the insanely long battles, but you do get to take down some enemy mechs with some cool toys if you’ve purchased any.  Lastly you have, Meltdown, which is a mix of MOBA and arena style FPS.  Ultimately this could have been a great idea, but the first person perspective brings the action way too close and the map overlay is way too small to keep track of anyone.  It would have been nice to have a free-for-all, or a team death-match but you won’t find it in this game.

One plus is that all the multiplayer maps are instantly available – unlike the hero roster, which you have to unlock as you go. The heroes you do get to choose from at start a bit lacking.  You can though unlock four new characters by completing the seven hour campaign, and you can unlock more during the multiplayer modes by leveling up your profile. With a few dozen hours into Battleborn I’ve only just touched on the surface of earning access to the cast of toons you get.  It’s a big grind and it doesn’t feel very rewarding for the toons you do get with all the time you have to put in to get them.

Overall this is one hybrid MOBA / FPS that doesn’t excite my gaming fancy and one I won’t return to very often.  With no interesting story to take part in, or the lack of interesting stages it’s a bust on this game for me but I might return one day to see if anything has changed.

Until next time gamers!

Sincerely,

Iogro Merrybelly

The Wolf Among Us – Episode 1 Faith Review

BigbyCigaretteFable.jpgThis game quickly took the top list of favorites in my book second only to Telltale’s The Walking Dead series.  They came very close to knocking The Walking Dead out of my number one spot but not quite.

Telltale tackled a very well done adaptation of Bill Willingham’s Fables which centers a story around Bigby Wolf, the sheriff of a magical New York City which is populated by fairy-tale toons.  Fables is a very dark fairy-tale so not one for the children but the way Telltale pulled this story into it’s unique game play design is fantastic.

Over the next few weeks we will take a look at this five part series on The Wolf Among Us and as I was saying this is one of the best adventure games I’ve played.  The first episode of this series is called Faith which slaps you smack dab into the middle of a mystical version of New York.  You now have to fill the shoes of Bigby Wolf, the sheriff of Fabletown and Telltale does a fantastic job building on it’s choice and consequence game system.

images (2)This was a relatively quick episode to play but easily a two hour chunk of time you need to really see everything in this first episode.  The game drops some majorly hard bombs on you early on with the decisions you have to make, but being a big bad wolf made it a little easier to rough some Fables up.  Action and adventure are some of the main themes of this first episode but at the heart of things comes a mystery.  This is what makes this game such a joy to play is the wide use of emotions and rich story surrounded by well done characters.

If you’ve played any of Telltales games you know how the game system works as it’s not only decision based, but reaction based as well.  You’ve got to be quick when watching what needs to happen next and make sure you think quickly.  Each decision has a different outcome so it makes you want to come back for more just to see what they are. These actions aren’t just limited to Bigby as the world ded with is scattered with crazies and very entertaining characters.  Tad of a “SPOILER” alert but this first episode revolves around solving a murder which hasn’t happened in Fabletown for quite some time.

images (1)During your search, you’ll come across a rather interesting toad who refuse to hide himself from the human world, a member of the Three Little Pigs with a bit of a drinking problem, and an abusive woodsman with a startling revelation regarding Snow White. Since it’s based on characters that pretty much everybody knows, The Wolf Among Us is able to toy with our expectations and delivering some very surprising and entertaining character developments. It’s amazing how the dialogue swings between funny, absolutely tragic, brutal, and magical all over a course of the two-hour episode.

Even the entrance and presentation of Faith brings a very successful highlight to the harsh and strange world you see. All of this episode’s crazy interactions are met with a fantastic 80’s neon lit color style.  While you step into the alternate New York City, you get to experience a clash of both magic and gritty decision making that brings you quite close to the story and characters.

Bigby’s story arc has some very large moments of decision making which really pulls you into the characters past and present.  Bigby has a very complicated story which ties into so many of the stories characters it’s quite difficult at times to know what decision to make.  This made me want to go back multiple times to look over all the decisions you could make and replay each scenario.  This is one game and adventure that I will definitely go back to play over and over again.

Game Blogging – Should You Start?

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Good morning writers!

Have you had the thought yet?  You know, the one where you start up a blog and write shamelessly about gaming.

Maybe you are stuck on the idea but just not sure where to start.  I’m hoping this post helps kickstart some ideas and gets the brain sparks firing.

Why Would I Blog About Games?

  • If you enjoy writing at all then blogging is one of the most satisfying things you could venture out and do.  Especially as a gamer it gives us an outlet to speak about our passion of games.  Gaming in all sense is a large community and blogging about games is more than just writing thoughts down on a screen and hitting the submit button.  As a community, blogging gives us a way to connect with other gamers, writers, and gives us a place to enjoy each other’s perspectives.
  • This “Blog” you create is a little slice of the internet that you get to make however you like, and it allows networking with other which helps build those relationships.  This personally is one of my favorite parts of blogging.  I’ve had the chance to meet some pretty amazing people over the years, that otherwise I would have never probably met.
  • Writing about games in particular though gives people a look into your perspective on the game, and that can create some fun conversations.  Whether that platform is through writing, streaming, or connecting online over some social network it’s always great to connect with other gamers and share opinions.
  • Writing about games is also a way to reach the community and review specific games you enjoy, and potentially help others find games they’ve never tried before.  This is also a way you could potentially connect with the developers of said games and give them a look at what players think of these games.

 

Starting That Gaming Blog

Ok, you’ve made the decision you are going to kick this idea off and get things rolling but need help with the blog creation.  Go checkout one of my previous posts on “Starting Your First Blog” for ideas of the platform you want to use. Now that you have the idea kicked off and you know what blog platform you are using it’s time to start writing.

What do I write about?

Anything you want! That’s the best part as this is your blog, and you get to choose how often you post, what you write about, how things look, and what niche you want to connect with.  Some ideas for good kickstart posts to help get you started though are ……

  • Game Review / Play Through:  I personally do a lot of game reviews which is always a fun outlet to talk about.  These are thorough descriptions of the game and mechanics you’ve experienced.  Usually screenshots, videos, and tips / tricks you’ve come across while playing.  These types of posts are fun to write but they are a great way to help other gamers potentially discover something they’ve never seen before.
  • Gaming Rundown: This is another great way to get started and usually a nice way to connect with people playing like games.  What are you currently playing and do you have a task list per say you’d like to talk about.  What are your top games of all time which could lead to a history walkthrough of how you played them.  These are always fun posts to make.
  • Gaming Community: You can write a blog post that depicts your thoughts on the state of gaming, and the communities that surround this realm.  How do the communities differ from PC gamers to Console gamers?  This is always a fun area to delve into.
  • Gaming Companies:  What do you think about the gaming industry, and some of the top dogs out there.  This is always another way to get your foot in the door of writing. Let people know who your favorite / least favorite companies are producing games and why?

 

These are just a few ideas to help you in this blogging adventure.  I hope you guys have fun with this, and make sure you don’t burn yourself out as it’s easy to do.  I can’t wait to see what you all come up with and start reading those posts.  Stop by and visit me sometime over at my blog A Hobbit’s Journey.  I enjoy connecting with people and who knows maybe we’ll see each other out in the virtual world of gaming one day.