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Lord Saladin took center stage for the new Rise of Iron expansion and with that comes a whole host of new questions, and lore around the Iron Lords and a new mysterious guardian we get to meet in the Iron Banner!
With the Guardians well into the journey of the new Rise of Iron expansion I thought it fitting to stop and take a look at the Iron Lords and some background on them.
The Iron Lords & The Iron Wolves
If you’ve played Destiny then you have probably heard the names of the Iron Lords and didn’t realize that’s what they were. The Iron Banner weapons and armor bear the names of the Iron Lords.
Efrideet – Once thought dead, she has returned as our newest Iron Banner vendor! She is a Hunter who was a talented sniper. Of her it is said, “Every time she pulled the trigger, an enemy of the City died” and that her “keen eye never missed her mark.”
Felwinter – A Voidwalker Warlock, described as “he who stared into the Void.”
Gheleon – A Hunter, and he was called a true Guardian of the people.
Jolder – A Titan “whose mighty hammer taught the Darkness fear.”
Perun – A Hunter. “She who hunted the Darkness where it dwelt.”
Radegast – A Titan, and the leader of the Iron Lords — “He who was first among the peers of the Iron Banner.”
Similar – A Titan, called “he who was the Last City’s first wall.”
Skorri – A Warlock. “She who sang out the Iron Song” in honor of her lost companions.
Timur – A Warlock, recognized as “he whom the City’s enemies dreaded most.”
The Iron Lords are “ancient warriors from the City’s founding” who played a key role in the Battle of Six Fronts and the building of the Last City’s walls.
You may have not realized there is another group related to the Iron Lords called the Iron Wolves. Not much is known about these Guardians besides their names and the vague lore that “In our darkest hour, nine Iron Wolves emerged from the ruins” and “And beneath its branches, the Iron Wolves forged an unbreakable oath.” Here are their names, which should also be familiar:
Ashraven
Bretomart
Colovance
Deidris
Finnala
Haakon
Nirwen
Tormod
Weyloran
The Battle of Six Fronts
A great battle when the Last City first faced an overwhelming attack, and repelled it decisively. The Fallen marched on the Last City and led by four orders of Titans, the City’s defenses held back the enemy on six different fronts—”and not one front broke.”
Also present at the battle was Osiris, a Warlock who rose to the ranks of Vanguard Commander until it is said he went mad with obsession trying to discover the truth of the Vex and the Darkness.
The Greatest of Them All
Lord Saladin Forge runs the Iron Banner tournament, a way to test Guardians and find the strongest among them. The Iron Banner seeks great champions to lead the fight against the Darkness. It was born to honor the Iron Lords and their efforts in the earliest days of the City.”
Lord Saladin gained his fame at the Battle of the Twilight Gap, where he led the City’s defense against an army of Fallen. He’s not just an advisor in the Tower, but a battle-tested Guardian who’s legacy holds true to Guardians all over the galaxy, and he’s no longer alone!





A Crooked Mile slaps us right in the middle of some pretty amazing and memorable moments to date in this game. Around every corner Telltale succeeds at introducing new characters in almost every scene which keeps the interest up, and brings some more light and story to characters we’ve only just seen a small glimpse of over the past two episodes. This episode drops some tough choices on you and some crazy consequences to boot, so overall this episode really gives you the feeling of being these characters and owning the story itself!
Without going into many spoilers here, this episode brings us one of the biggest scenes to date. Watching Bigby finally bare his superpowers against an army of angry dwarfs is just a taste it seems of what you get to look forward to in future episodes. This incredible moment in the game lasted about as long as a blink of an eye, so the wait for episode 4 is going to be a nail biter for sure.
As great as this episode was to play through I had a little beef in a couple of the scenes as they decided to cut before I had a chance to fully explore the surroundings. Both of these scenes were packed full of things to explore and items to discover, so one moment I’m happily exploring, the next I was sliding right over into the start of the next scene which was disappointing.
The second episode of Telltale’s The Wolf Among Us, titled Smoke and Mirrors, takes us to a whole new level of awesome! This masterpiece of a world that Telltale created is still bouncing with vibrant neon colors, but all the characters this go round are coming in shades of grey!
Want some villians? Well, this episode has got plenty of them as they set the foundation for some really nasty ones who you will quickly love and hate all at the same time. SPOILER ALERT – One of the nasties in this game is named Georgie, a strip club owner and pimp with an absolute numbness to human dignity and need. No matter how you handle Bigby’s interaction with him, through understandable violence or forced restraint, the scene plays out great both ways. A few of the major decisions from Episode 1 also have some nice moments of payoff in Smoke and Mirrors. Particularly how you handled Belle lying to Beast and who you chose to chase out of the bar result in very different scenes that shape both the story and Bigby as a character.
Overall The Wolf Among us series continues to bring moments of joy while playing, but at the same time tears away at the multitude of emotions while dealing with people. Sadness is something you see quite often in Bigby’s life as he is alone in this journey, or so he feels. You quickly learn that he has more allies then he realizes after meeting some of the other characters in this game. Telltale makes it more than worthwhile to go back and replay the episode as a complete maniac or a restrained reasonable person. This is really something I never wanted to do with any of the other adventure games Telltale has made, so good job for sucking me in even further Telltale.
Have you ever been in your car at a complete stop but thought you were moving, freaking out and smashing the break just to realize you really weren’t moving at all…? Well, that’s how this episode played out for me cause I thought we had some momentum built up and the story was really moving, and building to quite a climactic story plot…..then BAM you realize this episode is almost at a standstill in the story, or at least a creeping crawl in first gear.
This episode of the game is anything but graceful about it’s approach to the people in Clementine’s life as they seem to exist solely so their departure can hurt her. The loss of people has been a large focus of season 2 and this episode is no different other than how Clementine begins to process those big hits. She as a young girl really is put through some awful and terrifying situations, but those moments seem to define her from the decisions she “You” get to make for her.
Characters vanish in this episode so rapidly and unexpectedly that it steals some spotlight away from the emotional connection this game brings with it’s characters. Some of the characters exits are cheap and unfulfilling, while others are unjustified, forced and forgotten very quickly. Worse, some of those departed characters are replaced by new villains who come out of nowhere with no introduction.
Season 2 has been a large building block for the story and seems to be something much larger for Clementine, but it fizzles here by the end of Episode 4. Large stories by this time like the political battle between feuding sides seems to vanish, and Clementine begins to feel much smaller in the grand scheme of things, despite the grand large she is having to overcome. Meanwhile, although The Walking Dead: Season 2 has been building to something bigger for Clementine, it fizzles here by the end of Episode 4, the complex political drama that’s been brewing between feuding sides all but evaporates. Bickering elders don’t seem to weigh on Clementine as much as the grim things she has to do on her own. She’s starting to feel small, despite the big things she’s doing. I don’t know if that’s a good or bad thing yet.
Battleborn is one of the most chaotic shooters I’ve played, which also managed to frustrate and amaze me at the same time. The single-player and co-op campaign was thin and hit and miss at best, plagued with bad jokes from NPC’s and really uninviting once you get into the game a bit. The multiplayer action tries to mix genres like the mechanics from popular MOBA’s but overall was a huge miss, as they tried to do to much.
Battleborn has a seven-hour campaign which are mostly repetitive with the exception of only a handful of good story moments. Each mission is made up of continuous waves of almost the same enemy with different boss battles or base defense settings. Using currency (called shards) you collect on each map, you also have to purchase turrets and bots to aid in your attack against giant mechs or base defense, which adds an interesting layer of resource management. With all that you have to manage during the battling, sadly the story the game tries to tell becomes white-noise and easily forgettable. This is a Gearbox game, so the makers of Borderlands had to add loot but this game gives you new gear in between battles. While Battleborn’s loot carries over from match to match, the bonuses you get out of it aren’t as good the in-match leveling system. Overall I think they did a good job with loot and adding a challenge to the levels of combat.
While the campaign feels empty and pointless to me, the PvP modes you get are a completely different story. You get three different modes to choose from each with their own unique challenges. Capture is a domination-style mode good for fast action and lots of frustration at times. Incursion is a condensed version of the campaign that avoids the insanely long battles, but you do get to take down some enemy mechs with some cool toys if you’ve purchased any. Lastly you have, Meltdown, which is a mix of MOBA and arena style FPS. Ultimately this could have been a great idea, but the first person perspective brings the action way too close and the map overlay is way too small to keep track of anyone. It would have been nice to have a free-for-all, or a team death-match but you won’t find it in this game.
This game quickly took the top list of favorites in my book second only to Telltale’s The Walking Dead series. They came very close to knocking The Walking Dead out of my number one spot but not quite.
This was a relatively quick episode to play but easily a two hour chunk of time you need to really see everything in this first episode. The game drops some majorly hard bombs on you early on with the decisions you have to make, but being a big bad wolf made it a little easier to rough some Fables up. Action and adventure are some of the main themes of this first episode but at the heart of things comes a mystery. This is what makes this game such a joy to play is the wide use of emotions and rich story surrounded by well done characters.
During your search, you’ll come across a rather interesting toad who refuse to hide himself from the human world, a member of the Three Little Pigs with a bit of a drinking problem, and an abusive woodsman with a startling revelation regarding Snow White. Since it’s based on characters that pretty much everybody knows, The Wolf Among Us is able to toy with our expectations and delivering some very surprising and entertaining character developments. It’s amazing how the dialogue swings between funny, absolutely tragic, brutal, and magical all over a course of the two-hour episode.