The Walking Dead – The Game – Episode 4 Around Every Corner

Hey Everyone,

WalkingDead101_2012-10-11_14-47-29-79We kick things off this week with a review on Episode 4 of the Walking Dead Game.  Around Every Corner brings a suspense to the game like no other, and sets up some amazing plot points.  This in turn made the anxiousness of finding out what happens in Episode 5 even worse.

Episode 4 picks up up right after the end of Episode 3 as you find yourself and the rest of the survivors in Savannah, ready to make way for the river to escape.  As always this episode is packed full of surprises that keep you guessing as to what will be around the next corner.

I love that all the episodes have kicked off with a foundation goal that always helps drive the story, but also gets more complicated as the chapters come through.  Episode 4 is a bit different in this case as you leave off with a big question mark in Episode 3, it’s a mysterious voice that comes over the walkie talkie you are carrying…Oddly, this voice on the other end of the walkie wasn’t the main focus of Episode 4.

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The Walking Dead has been a ton of fun to play but something is different with Episode 4 as well…. though you are still playing as Lee, and building relationships with the others and taking care of Clementine…..There are more zombies than ever, and the game puts us behind Lee’s gun in a first-person perspective.  The choices that came along with that perspective really set a new tone for the game but again it feels different, like something changed that made it less emotional than the other episodes.

One of the major things that pulled the emotions out of this episode were the new cast members.  The new cast members don’t seem to have as deep of a background and story building plot as the original crew.  This episode still has some very epic challenges and big decisions you have to make, but they lacked that “Spiz-az” of the first few episodes I’ve played so far.    As always, the vocal performances are amazing, and the comic book style artistic flare they use is mind blowing.

f566718d5b4cf0387301308dbc3be17dI may not have felt as connected to the story this time around, but the story overall was still very engaging and game play was still awesome as always.  The true test of this game has been the story line and plot building as it keeps you waiting for that next moment to happen, and holds you just at the right moment.

Overall, Episode 4 has been my least favorite of the bunch so far as it didn’t have that big “WOW” factor to it.  That doesn’t mean it wasn’t an awesome episode, or that the story lacked, no, just the opposite, it’s bigger than ever.  Just like a big plot in a movie, or a massive book you will always find something you don’t like….but the good in this game dominates the bad by a long shot.  I can’t wait to play the big Finale of this chapter of the game and finish up so I can move on to Season 2.

Until next time, I bid you a fine farewell readers!

scr.ee tags:

#gaming #gamer #telltale #thewalkingdead #seasonone #review #blogging #episodefour

The Walking Dead – The Game – Episode 3 The Long Road Ahead

the-walking-dead-episode-3-long-road-ahead-cfa6bde45c8f98ab66fe-midThe more I play The Walking Dead, the more I feel like being the bad guy at times…. When I started episode one, I felt like I needed to make all the good choices and be that stand-up guy for Clementine.  Starting episode two made you question whether Lee was going to be that good guy, or the protector and survivor he needed to be. Now, after finishing episode three and looking back at my choices, it really makes you question if you did the right thing, or did you make the best survivors judgement call in the split second of time they give you to mash that choice button? Faced with the toughest decisions to date, there was no question over how a choice would make Lee look or how that choice would affect the group.  This episode was so fast paced and when something happened, I personally felt a knee jerk reaction and you make that split second choice.  This is what I love about the game the most is the way it pulls the emotions into things….the situations almost bring the survivor out of you at times.

I’m a huge Walking Dead fan if you haven’t caught on yet… I love the show, the comics, the story, and overall premise of what The Walking Dead is.  The parallel between watching Rick Grimes – The main protagonist of the AMC original TV series evolves as does he evolve with each new comic, I personally get to see an ever evolving Lee Everett in the game.

111780_maxThe Long Road Ahead is the third out of five series in the game that have been released and best way I can describe this episode is “A roller coaster going a hundred miles an hour and no ones watching the controls”  Our small group get’s to see some of the most screwed up, emotional twisted moments to date in game.  This episode brings in a situation with the bandits who have nowhere else to turn now that the dairy farm is out of commission, as well as Kenny and Lilly who are still at odds, and to top everything off…..there’s a thief in the midst your little group now.

By this point, it’s safe to assume you’ve gotten really connected with these characters now and have learned a ton about them and who they really are….and probably even have some favorites that you tend to lean towards more than others. So, when the season-defining choices appear on screen, there’s an emotional roller coaster at times that come for us players and the characters we’ve grown fond of.

frame_0002Since episode one, this game and the characters in it create a very unique emotional relationship that brings the games context to a deeper level.  This episode really brings together Lee and Kenny’s relationship and you begin to see how important trust is in this game.  You also understand how important protection, and grasp the idea of who has your back and who doesn’t.

As always, this episode looks amazing with its comic-style, and the voice acting is above and beyond amazing! These two aspects of the game really bring you into the game and you just get completely lost in the story.   One great portion of this episode that brings such rich satisfaction to the story is the side adventure stories you are challenged with which becomes a huge plot of the story unlike the previous episodes.  This episode in my book has been one of the best to date, but I’m not done with the game yet and so far this has overall been on of the best games I’ve played all year.

scr.ee tags:

#gaming #gamer #telltale #thewalkingdead #seasonone #review #blogging #episodethree

Bloggy Xmas Day 17: Community and The Family That Is

Here’s a big shout out to Syl over at MMO Gypsy who had this amazing idea for the Bloggy Xmas Holiday Event and has asked the “Blog-O-Sphere” to take a minute and share their stories around “Gaming and Community” which is one of my favorite topics!  Community in gaming is huge for me and that is why I’ve been so excited and anxious to get this post written and out on the site.

For me, Gaming and Community started back in the days of the Nintendo and our favorite little hero Mario…as my friends and I would have huge weekend parties full of junk food, way to much soda, and more hours of yelling, and being boys then I can even count. Now let me set the tone here and let you know that when the “NES” or Nintendo Entertainment System first came out I was only four, and no I wasn’t playing Mario at the age of four but I wasn’t much older before I got my first gaming system….which was mine and not my brothers.  My brother was a different generation as his first gaming system was the original Atari, and yes I did play it, but my big brother was a typical big brother and I only got to play it every once in a while….or if he wasn’t around….I may have snuck into his room and played it on occasion, but don’t tell him that!

Let’s fast forward a few years and breeze by the era of my “SNES, Sega Genesis, and pretty much every other gaming system you can think of” and we’ll land around the time I got my first PC that could handle gaming.  The system my brother had built for me was operated by the an Intel 486 and probably something like half a K of memory or some nonsense like that….but the first PC game I remember playing was a flight simulator….and yes I know what your probably thinking “A FLIGHT SIMULATOR?” are you kidding me?  But this game was not only fun, it’s something my friends and I had massive competitions over to see who could get the best flight times, or even complete some side missions of landing a plane.  Though this flight simulator wasn’t anything that blew your socks off on graphics or intense game play it did create community amongst a group of friends that spawned a passion for gaming, competition, and stronger friendships.

Just as all the gaming systems have changed over the years, the way we interact as gamers has dramatically changed as well!  We have so many social features at our fingertips when playing games, and whether that’s on a console system or a PC we can choose to interact over a chat message screen, or throwing on a headset and chatting with some of your “Guildies, or Kinnies” from a favorite MMO game you play.  For me, MMORPG games are what revolutionized the communities we see today as they draw players in and allow them to customize the way they play the games.  It wasn’t until I started playing LOTRO back around 2008 that I really even understood how huge the gamer communities had become.  What has come from playing games like WoW and LOTRO for years is not only a place that I can meet friends and go team up on some orcs or even 12 man up on an instance, but connect over social media, or even those groupies around the Blog-O-Sphere realm.

Community is so important in games…. as without that core foundation games would be boring for the most part as we would have no one to cheer with, or make fun of when that one guy or gal “Accidentally” pulls that huge mob over to your RAID group and wipes you all… I promise I’ve never done that.. hehe.  More importantly community goes even further than just the games we play, it reflects our character and who we are as people, and I just want to say thank you to all my gaming friends out there that I’ve had the pleasure of sharing exciting gaming moments with, or possibly some witty banter on Twitter, this year…..but most of all to my lovely bunch of LOTRO family that have formed over the past few years.  Yes, you know who you are, and I say thank you for those wonderful Google Hangout sessions we get to have throughout the week.  See, community is more then just zero’s and ones that make up a game or a social network, it’s people and their personalities and that my friends is why I love community and gaming so much…It’s all because of you!

Everyone have a lovely Christmas and Happy Holidays!!!

Sincerely,

Iogro Merrybelly

 

scr.ee tags:

#bloggyxmas #blogging #bloggers #community #gaming #writing

 

The Walking Dead – The Game – Episode 2 Starved for Help Review

walkingdead_episode2_group-600x400The second of my five episode review, Starved for Help picks up three months after the zombie apocalypse erupted.  You are still playing as Lee trying to protect Clementine, and now dealing with a group of survivors and trying to make the best of a dump motel you’ve tried turning into a secured fort.  This is where the game has gotten really interesting because the choices you make help build relationships and can also destroy relationships. Every choice you make caries over into a new episode of the game you play, so all those choices you made in episode one you now have to live with in Starved for Help.

This game doesn’t give you a second chance or to take back your choices to someone, so when your dialogue windows pop up it gives you just a few seconds to choose, and those choices could bring you closer to a friend or even create a new enemy in a later episode.

download (7)This episode is the first time you get to see the choices you made in the previous episodes. Everything from your relationship with Clementine, to the new found friendship with Kenny.  This also means that you have some remembering to do… did you tell any lies in the previous episode, were you truthful, who did you be-friend and who did you make an enemy out of.  All of these choices set Lee and his group up for a very suspenseful and action packed 2nd episode.

download (6)Starved for Help opens with the most gruesome scene to date in the game in my opinion, but besides the blood and guts it is becoming a really big challenge to keep your cool and look out for the group.  You have become a leader in the group and you have to make the tough decisions at times, and you get thrown right into the middle of your group’s nearly out of food, so it’s up to you to decide who gets to eat and who doesn’t.  Will you pick your friends, will you take the high ground and do whats best for the group, what will you do? That draw back you might have going with the emotion thing really comes into picture when a new group of survivors from the St. John’s Dairy Farm show up and invite your group to come over and trade gas for food. The family asks Lee all sorts of questions about the group, but something isn’t quite right with them.  Do you take the chance and go with these strangers who say they have food, or do you chance it and stay at the motel and hope you all can survive.

images (26)Episode 2 is full of cliffhanger moments, sketchy choices you have to make, new chances to redeem yourself, and even be-friend some new people.  It’s suspensful, emotional, full of blood and guts, and it even has some WTF moments in it that really make you turn your head and ask yourself what the heck just happened….but I’m not going to spoil those moments for you as you will just have to check the game our for yourself.

scr.ee tags:

#gaming #gamer #telltale #thewalkingdead #seasonone #review #blogging #episodetwo

 

A Glance at The Walking Dead: The Game Season 1

Happy Halloween Everyone!

I thought it quite fitting and ironic that these last few weeks of gaming have been intense, suspenseful, questionable, and even down right horrifying.  It’s Halloween and nothing else would even be right…right?  Well anyways….Zombies have completely overtaken my gaming experiences of late and it’s all due to the amazing work that Telltale games has put into “The Walking Dead Game” which has it’s flaws but delivers an amazing game experience like none other that I soon won’t forget.  I’m currently playing through season one of the game, and it’s unique player choice system, and award-winning script writing has won this game multiple awards.

images (15)This game was originally released to be five episodes in which you play a character named Lee Everett, a convicted murderer on his way to prison.  Though the convicted murderer has something much bigger than trying to learn the inmates code on his hands, and that is the zombie apocalypse that has broken out.  This gives Lee a whirlwind of decisions that he is now having to make, and guess who is in charge of those decisions and all the steps in between; yep you guessed it, it’s YOU! The decisions that you make in the heat of the moment have rewards, or great consequences that stay with you throughout the entire journey of the game.

This game is an adventure game by nature which is ultimately based off the critically acclaimed comic book and television series.  This isn’t your typical adventure game though, and as you play through the five episodes, the really important moments of the game come when you choose how Lee responds to situations and what he says in conversations with his fellow survivors.

images (14)This is a choice based game and specific dialogue comes up on your screen with timers, and you literally have seconds to choose exactly what Lee will do or say next….In this game when you choose and make your decision, the game adapts the story and moves on in the timeline, so choose wisely and choose quickly.  This exact feature is what makes The Walking Dead so special… everyone playing this game has the same task a head of them, which is to protect a little girl named Clementine that you encountered on your journey and you’ve taken her under your wing for protection.  The cool part about the decision system is everyone goes about the game a different way.  I might choose to befriend someone you hate, and you might choose to leave someone I took. I might blowup in anger, but you may keep a cool level headed mind. Whatever group you have with you will remember the decision you have made and that creates the dynamic of the group and how people react to you.

images (18)Once you are done with an episode of the game, it gives you a recap of your choices and how it compared to the percentage of what other players have chosen in that moment. The game itself has a way of drawing you into the moment, and you are basically the artist making the sketches for how the story plays out.  The main story has a very black and white foundation, and we’ve been hired as gamer’s to finish the drawings with whatever colorful choices we see appropriate at the time. Which is what makes this game such an emotional roller coaster and endearing.  Part of that connection comes from amazing writers in which they’ve added comedy, suspense, horror, and all those emotional moments seem to happen at just the right time.  The other big factor is the great voice acting, and visual style that is a picture perfect image out of the comic books.

Ok, now time for my critiques of the game and what I’ve seen fallen short or even off the wagon at times.  As much as I want to praise the whole game at being a superstar, there are a few things that really stood out to me as being what the heck just happened moments.  For instance, scenes will freeze as the next one loads, game play will slow down as the game tries to process intense action sequences, and at times the voices aren’t synced to the visuals on screen.  Even with these few hiccups in the game design, this is one of the best games I’ve ever played and don’t mind setting through a few flaws for the experience of a game like this one.

Over the next few weeks, I’ll be taking a look at each of the five episodes of season one and can’t wait to play season two, though I’m waiting a bit as I’ve heard season three won’t be out until sometime in 2015.

scr.ee tags:

#gaming #gamer #telltale #thewalkingdead #seasonone #review #blogging

Smite Thee – My Thoughts on a Refreshing Game

images (12)A couple weeks ago I stumbled upon Smite, a Free to Play MOBA that brings a breath of fresh air to gaming for me.   Smite was released in March of this year, and honestly it’s been a great spin to gaming as It’s a 3rd person view on your character which I’ve never been a big fan of but something was much different with this game.  The mechanics and game play created something that caught my attention and held it. Smite’s features and different modes really help a new player get engaged with the game play style and it was so easy to pick up on the style of play.

Smite 2013-07-10 17-59-38-53Here’s the part that really drew me to the game and held my attention, Smite builds it’s character base off of mythological backgrounds and incorporates those lines into an MOBA play style.  Almost instantly after pulling up the main menu…you are dropped into the world of mythological madness.  You get to choose the character and line you want to play…  For instance, Zeus, the lightning bolt flinging god and father of Thor… yes he is one of the god’s you can choose.  The variety of characters you can pick from was very extensive…I think overall they have a total of 70 plus characters and the models themselves are extremely detailed!

maxresdefaultThe overall game is very fast paced but also strategy based, meaning that it really regulates you to play with a team, but if your a solo charging into battle maniac, then you will love the game as well.  The first reaction I had when first seeing the game is wow this is a 3rd person RPG game.  The mechanics of this MOBA game though are very engaging and it feels natural to play.  Just a couple of down sides to the game that didn’t set well with me though…The combat of the game is so varied depending on what class you have chosen that the battle field can get a bit confusing at times if your not paying close attention.  It’s easy to lose your way in what needs to be done in the objective, and my last knock on the game is the 3rd person view really hinders your ability to navigate the maps…and it becomes quite the task to track enemy’s down.  But overall this game has been a blast to play and a refreshing look on a good old classic style of MOBA play.

scr.ee tags:

#Gaming #Reviews #Smite #Blogging

A Bards Delight – Episode Four – Into The Lone Lands

Welcome to episode four of our adventures as a Minstrel in LOTRO.  We’ve just entered into The Lone Lands and hit lvl 21.  Enjoy.

A Bards Delight Episode Two – I Hate Caves

This week we continue in our “Lets Play” of the Minstrel Class in LOTRO.

A Bards Delight – Episode One

A journey through Middle Earth as a Minstrel can be quite an adventure.  This new video series will explore the many aspects of the mini class, as well as my kinship’s many Role Playing adventures we partake in.

Destined for Destiny

Destiny, Schmestiny…. what’s all this hype about anyways?

I was one of the lucky 4.8 million gamer’s that were able to play the Destiny beta. I felt special…as I don’t usually get to participate in beta testing cause I miss the mark.  Gamers alike though were able to wonder across Old Russia, tackled hoards of bad guys and even Devil Walkers, we fought other Guardians in the Crucible, and had a glimpse of weaponry and armor at the Tower. Still, there are some things that brought questions and uncertainty to my mind.  Exploration was buggy at times, their were enemies that just laughed at all the bullets I shot towards them; multiplayer pacing seemed a little of as well. This all stemmed the ultimate question……what will the full game actually be like?

Destiny-s-Enemies-Are-Way-More-Varied-Than-Halo-s-Covenant-2Level Balancing and Enemy OP’d?

One of the things I noticed while battling the higher level enemies is they took clip after clip to take down.  From what I played, the stronger the enemies get, the more ammo I needed to carry as they just soaked it up.  The best example of this that I experienced and I’m sure most everyone else as well, was the Devil’s Lair Strike Mission, which is recommended for Guardians level 6 or higher. You begin by fighting through rooms full of enemies, some of which have ranks well above the beta’s level 8 cap. You then come across a wide field with a Devil Walker spider tank in it.  The name should tell you just how hard it is to kill.  Of course, there are weaker enemies, but the tank is the main focus. It wields a rocket launcher and what appears to be a rail gun that will rock your face off.  Oh, and if that wasn’t enough it was armored like you wouldn’t believe.

Even when I was hitting its weak spot, the Devil Walker required hundreds of bullets, and that was with a teammate of mine hitting this thing as well.  So either it’s just crazy OP’d or we were just awful at the game.  I’m shooting for the overpowered statement.

Devil-WalkerThe Devil Walker barely moves. It slides a few feet side to side, but that’s it. For the most part, it sits in one place and shoots the Guardians that are attacking it. And it takes a very long time to make a dent in its armor.  Myself and a teammate unloaded on it with heavy weapons, special weapons, special abilities, and countless clips of regular ammo, and it still took about 10-15 minutes to kill. What I wonder, then, is if the full game will rely on simply increasing the health of enemies. Hopefully, as you increase in rank, there will be more and different creatures to fight, all with different fighting styles. In the beta, you can see some differences between the individualized, shoot-and-take-cover Fallen and the group-minded Hive who rush into battle. But the full game needs to show that increasing rank won’t just mean running across more bullet sponges, but rather that the creatures’ behavior will also evolve with the Guardian’s increasing strength.

500px-Destiny_Crucible_Trailer_-_Gamescom_2014The Crucible

Destiny looks like it’s heavily focused on cooperative modes. The majority of the game revolves around the story and strike missions, but there is still competitive multiplayer.  It’s a Bungie game ya’ll, it felt and played a lot like Halo, especially with the vehicles and map design.  Guardians don’t look like Spartans, nor do they play the same, they can’t sprint, but the Guardians have an impressive double and even triple jump that can be traited. Though the jumping is much less super human like and the movement is slower you come across enemies less frequently.  The pacing of the game felt off to me, as it seemed to take forever to get around the maps. I think with only having a 12 player cap on the matches it really felt off from other games.  Their were only a couple of maps that you could play as well, and the maps were quite large and seemed to have a lot of unused area.  I’m curious to see what the other maps will play like and see if you can achieve the pace expected from a shooter like this game.

Will Destiny be able to pull out an epic story line like Halo did? Destiny, is huge….Each world is open to exploration….There are story missions, explore missions, Strike missions, and the Crucible.  Will the story portion of this game feel disconnected?   So far, it seems like Bungie has the foundation to potentially pull this story off. The struggle between the Traveler and the Darkness, the rise of Guardians gifted with the Traveler’s powers, and the fight to protect Earth are all great points to a story that could be extremely epic…but will it flow well?

destinyguardiansMMO classes or not?

Well, Bungie did say that the Guardian classes aren’t related to the MMO genre classes one may be used to.  Their isn’t a healer class, or a tank class, but the Guardians are still meant to be specific and have differences between them.  The Titan class was a brute basically, he wields big armor and has some impressive special abilities that dealt big damage.  The Hunter specialized in stealth and accuracy with the sniper based weapons.  The Warlock was a mix as it dealt big damage, but it also had magic powers it wielded.  All the classes to me played very similar with minor differences, and the weapons and armor seem to be very close with some minor differences and cosmetic looks.   It looks like the classes only differ by stat advantages in certain areas so that begs the question….Will the actual release of the game show us these classes have meaningfully differences?