The Kings of Gondor: Part Nine – A Bloodline Lost

Welcome back fellow hobbits and people of Middle Earth! It’s been a very long time since I last wrote about the Kings of Gondor, but after a long break and much time away with family I felt it time to return and continue writing.  So, looking forward to continuing this series and many others just like it.

83600606The Unwise King

Earnur was the son of Earnil II. He like his father was a great warrior and became a great leader of armies before he became King.  His greatest victory was against Angmar in the Battle of Fornost, in which he defeated the Witch-king, whom he intended to slay had his steed not panicked in terror of the Witch-king’s darkness.  Earnur became King in TA 2043, and was challenged by the Witch-king of Angmar.  The King of the Ringwraiths, who then resided in Minas Morgul wanted this King of Gondor dead and gone.  Earnur, being quick to anger and wrath, would have accepted his challenge had the wise Steward Mardil Voronwe not held him back, and so the first challenge went unanswered.  Just seven years later a second challenge came, mocking Earnur, and the steward Mardil was not able to stop the King this time.  Ernur accepted the challenge, and after entering the gates of Minas Morgul with a small escort, Earnur was never heard from again.  The unwise King was thought to be dead, so his crown now rests upon his father’s tomb in the Hallows of Minas Tirith.

Prophecy_GlorfindelThe Battle of Fornost

A year prior to the battle, the armies of Angmar conquered Arthedain, the last realm of Arnor. Angmar’s armies had taken Fornost, the capital of the Dunedain, and Arvedui, the last King of Arnor, had drowned in the Ice-Bay of Forochel. A year later, a fleet of ships under King Earnur arrived in the Grey Havens and set off toward what was left of the once-great northern kingdom. With the armies of Gondor came men from Rhovanion, elves from Lindon, and the remainder of the Dunedain (among them Aranarth, the Prince of Arthedain).

The battle itself did not take place in the city of Fornost, but on the plains to the west of the city, near Lake Evendim. The armies of Angmar hurried west to meet the assault, and seeing this, the cavalry of Gondor rode north into the Hills of Evendim to wait in ambush. As the main part of the army of Gondor met the enemy in battle, the Gondor cavalry set out from the hills to strike the rear of the army of Angmar. This served as the turning point in the battle, and allowed the combined armies of the west to gain the advantage. Realizing that his forces were all but completely destroyed, the Witch-king of Angmar fled eastward. As he fled, an army led by Glorfindel came up out of the south and blocked his escape, destroying what was left of his crumbling army; the Witch-king himself was able to escape during the night and fled southward. Though the battle itself had been lost and Angmar utterly destroyed, Sauron was extremely pleased with the Witch-King’s work, for the destruction of the northern kingdoms of the Dunedain was a victory for the Dark Powers which far exceeded the loss of the Witch-King’s realm.

Glorfindel,_Elrond_and_King_Earnur_unite_against_the_Witch-King_of_AngmarA Broken Bloodline

The Line of Anarion was broken with the disappearance of Earnur, and the rule of Gondor passed to the Stewards beginning with Mardil Voronwe, the Steward who had tried to restrain Earnur from going to Minas Morgul to face the Witch-king. The Stewards were to rule “until the King returns” for it wasn’t sure at first whether Earnur had been killed dueling with the Witch-king or not. In addition, Earnur left without naming an heir, and while many nobles in Gondor could lay some sort of claim to the kingship, those claims were generally held in doubt, and no one wanted to risk another civil war like the one that had devastated and weakened Gondor.

The Stewards of Gondor were firstly the chief high councilors to the Kings of Gondor and then the rulers of Gondor, until the return of the rightful king (Aragorn Elessar).

First created by the powerful King Romendacil I, Steward was the traditional title of a chief counselor to the Kings of Gondor.  The Quenya name for the title is Arandur , “Servant of the King”.  The steward was was usually an elderly man not from the Royal House chosen for his wisdom and integrity, and was never permitted to go to war nor to go abroad.  During the time of the Steward Pelendur, from the famous House of Hurin, the title became hereditary, passing the station of counselor from father to son, much like the Kingship.

The House of Hurin was founded by one Hurin of Emyn Arnen, Steward to King Minardil, the twenty-fifth King of Gondor. They were of high Numenorean blood, but not descendants of Elendil in the ruling line.

After the death of King Earnur, who left no heir to the throne of Gondor, the Steward Mardil Voronwe became the first of the Ruling Stewards. Mardil was the first of the Stewards to administer Gondor, and his descendants did so for 25 generations.

The Stewards watched over the throne until it could be reclaimed by a true King of Gondor, an heir of Elendil. When asked by his son Boromir how long a time must pass before a Steward could become a King, if the King did not return, Denethor II replied, “Few years, maybe, in other places of less royalty … In Gondor ten thousand years would not suffice” (The Two Towers).

The Stewards never sat on the throne of the King; instead, they sat on a simple chair of black stone placed below it.

I hope you all are enjoying this series as it has been an absolute blast to write and put together!  We are nearing the end of the series but still have a lot more writing to do, so stay tuned to the site and think about following so you never miss one of my series.

You all stay awesome and I bid you a fine farewell!

Cheers,

Iogro Merrybelly

 

A Bards Delight – Episode Four – Into The Lone Lands

Welcome to episode four of our adventures as a Minstrel in LOTRO.  We’ve just entered into The Lone Lands and hit lvl 21.  Enjoy.

http://www.youtube.com/watch?v=JP4gNySSyFM

A Bards Delight Episode Three – The Horses Rear

This week we continue in our adventures in LOTRO and Minstrel Class play through.

http://www.youtube.com/watch?v=_A_hlBBoZFE

A Bards Delight Episode Two – I Hate Caves

This week we continue in our “Lets Play” of the Minstrel Class in LOTRO.

http://www.youtube.com/watch?v=qx-pwcrNdfw

A Bards Delight – Episode One

A journey through Middle Earth as a Minstrel can be quite an adventure.  This new video series will explore the many aspects of the mini class, as well as my kinship’s many Role Playing adventures we partake in.

http://www.youtube.com/watch?v=ZJhejQz5Db0

Tribute to Dol-Amroth

Hail and well met friends!

Since the release of Western Gondor on Lord of the Rings Online, I thought it fitting to give a tribute to Dol-Amroth since it’s one of the great cities we are now able to gaze upon in our journey within the game.

images (2)City of Dol-Amroth

Let’s take a quick look at some history of this great city and where it formed.  We’ll start with Imrazor the Numenorean who moved to Edhellond According to tradition,  he married Mithrellas, a Silvan Elf of Lorien who bore a son which they named Galador.  After Imrazor’s death, his son Galador went on to found the city and later the princedom of Dol-Amroth.  Galador is counted the first lord of Dol-Amroth though the specific date of its foundation is nowhere recounted

373e5f204898613396a34130d2806d21The city of Dol-Amroth was built south of Edhellond at the inlet of Cobas Haven which was in the Bay of Belfalas. In the north of the city was built the Seaward Tower of Tirith Aear. The banner of the city was a silver swan, which were also seen on the battle banners carried by the knights during the Battle of Pelennor Fields.

The lands of Dol-Amroth were also known as Dor-en Ernil, which Galador’s father Imrazor lived and ruled.  It was also named the ‘Lands of the Prince’ which Galador inherited when he founded princedom over Dol-Amroth.

The first settlers of the area were Sindar from Beleriand and the people of Dol-Amroth were tall, grey-eyed, and dark-haired. They were famous for their abilities as the most skilled harp players in all of Gondor, who also played at the coronation of Aragorn. The inhabitants of Dol Amroth and in the lands nearby were some of the few people of Gondor who spoke Sindarin as a main language.

Rune Keeper Class Overview

Hail to all those fellow RK’s out their in Middle-Earth!

I would like to give a big thank you to one of my fellow kin-mates Torunuir Tarikabar for writing this wonderful article and allowing me to feature it on the website.

Torunuir is one of those kin-mates that just make LOTRO more fun!  He brings a unique gaming perspective to the table, and his knowledge about Middle-Earth is mind blowing at times as he’s like a Tolkien dictionary.  He has done a fantastic job on this overview of the Rune Keeper and I hope you all enjoy!

An Overview to the Runekeeper

A hybrid DPS and healing class, a fully buffed Runekeeper (referred to as RK) is not to be despised. Capable of laying down fire, lighting, a decent amount of CC, and healing, RK’s have the potential to solo small fellowship quests as well as being a compliment to any fellowship. The Keeper uses the attunement system, which is shown as a large bar that swings from side to side depending on skills used.

There are three types of Runekeeper skills: damage, healing, and neutral. While damage and healing skills seem natural, some neutral skills, such as Self-Motivation, bring attunement toward neutral rather than towards damage or healing. Keeping an eye on attunement incombat is essential for success; the higher attunement, the more powerful skills become. Some skills require at least one damage/healing attunement before they can be used. For example, Word of Exaltation, the basic RK morale bubble, requires at least one healing attunement before it can be used.

Post Helm’s Deep Update (U12), trait trees were added to all classes, with the Runekeeper being no exception. They are as follows:

1)      Solitary Thunder (DPS) – yellow tree

2)      Cleansing Flame (DPS) – red tree

3)      Benediction of Peace (healing) – blue tree

While the DPS can be attained in either DPS tree, play-style and fellowship needs will generally dictate what trees the RK should trait into.

Solitary Thunder

                Also known as the lightning tree, this DPS tree stresses mobility and CC while dealing damage at the same time. Traiting in this tree yields Writ of Lightning, a potent damage and debuff skill. When stacked to full tier, this Writ debuffs the target’s lighting mitigation, leaving said target more vulnerable to any other lightning attack.

                While there are other vital skills for the RK in this tree, a few vital ones to note are Sustaining Bolt and Epic Conclusion. When Sustaining Bolt is first acquired, it seems weak, since it does not deal as much damage and provides merely a reduction in skill power costs. However, when enough points are slotted into the tree, a class trait is unlocked that allows Sustaining Bolt to heal morale. Couple this with the fact that Word of Exaltation can be used out of healing tree, and there is a new survivalist potential to this tree that the other two trees lack.

                Finally, Epic Conclusion is perhaps the most powerful skill this tree has to offer. Starting with a fair amount of base damage, if Harsh Debate and Thunderous Words are proc’d, then the combined result is extremely power. Since keeping an eye on what has been proc’d is so important, a circle appears on the side of the RK when each of these is obtained. When both are acquired, a streak of lightning appears between the two circles, and the succeeding bar turns blue. Using Epic Conclusion now increases its damage, its crit chance, and reduces its cooldown by half.

While words only explain so much, experience is key, so try heading to a camp of enemies and experimenting a bit. Much can be learned by trying different combinations in different situations, experience that is vital in stressful situations.

Cleansing Flame

                Unlike lightning DPS, stationary DoT is the name of the game in the fire tree (note: there is more AoE damage than lightning as a result). Stacking and keeping stacked fire DoT’s is essential to playing in this tree. Writ of Fire, when upgraded through class traits, will tier down instead of just dropping off when it times out, so keep that in mind. Also, along with stacking Writ of Fire, stack Fiery Ridicule as well. FR, also when upgraded, will affect up to three nearby enemies, and, FR’s DoT can be refreshed by the use of Essence of Flame, another AoE fire skill.

Once fire skills are stacked, time is needed to take full effect of all the tiers put on a target. While the stacks are going, use a skill that will deal more damage without affecting the stacks on a target; I personally use Smoldering Wrath. While Wrath can be used at any time, I have found it useful to use to deal even more damage while my DoT’s are taking effect. However, Shocking Words or Combustion can be used for different effects, there is no one right way to play.

                As this is but an overview, one other key skill to note is Essay of Flame. It is only accessible through class traits, but it removes the induction of your next skill. Use it wisely; it has a 10s CD.

 

Benediction of Peace

                Ah yes, healing, the part of difficulty for many Keepers. RK healing as a whole can be summed up into a single statement: Healing over Time. As a healer, every situation, every instance is different, making it tough to have a predetermined healing skill rotation. However, there are a few things that any healer should keep in mind.

                First, since time is essential here, protection while time is ticking is required. RK’s have a couple skills that accent this process: Word of Exaltation (single target) and Essay of Exaltation (all allies within 20m). Both of them are morale bubbles, and insulate their target to a degree while the healer is stacking healing on them. For stacking, use Writ of Health (it tiers down as well), and keep an eye on Bombastic Inspiration. BI, when expired, heals for a few thousand morale instantly rather than over time, making it incredibly useful in instances such as the Watcher. BI can also be used while moving, so, if as a healer, you are forced to heal while mobile, BI is your new best friend. Side note for stacking: if you are the sole healer in a full fellowship, consider using Rousing Words to spread a Writ of Health among all your nearby fellowship members.

                Of course, as with any pull, there are emergencies. This is where skills that yield instant morale earn the most merit for RK’s. Mending Words (shorter induction but less health) and Epic For The Ages (longer induction but more health) come in handy here. Both heal considerable amounts of morale, and EFTA can be upgraded to yield splash morale.

In conclusion, the Runekeeper is a versatile class with a lot of potential. It is also simple to learn, but hard to master. Time and experience will help the mastering process, but, when mastering is attained, the RK becomes an unstoppable force in the hands of a capable player.

scr.ee tags:

#Classes #Runekeeper

Burglar Class Overview

BURGLAR CLASS OVERVIEW

Even though the Burglar class has been around in Lord of the Rings Online for a minute or two now, it is a fairly new class for me.  I started my Burglar about six months ago and honestly didn’t play much with him at first because I was gun shy of the class.  I’ve always enjoyed the ranged classes better than the up in your face, hand to hand combat types.  Oddly enough though, my first class I started in LOTRO back in 2009 was a Champion….go figure.

The biggest looming factor I think that always kept me at an arrows shot away from starting one of these swift footed, knife wielding, killers was the lack of understanding on their purpose.  I’m not a LOTRO guru that understands all the ins and outs of everything within the game but I have my favorite aspects and love to make sure I know what I’m doing.  So came the brave idea of let’s create a Burglar and use him as a SOLO character to learn how to play with him.  Needless to say it’s taken me a long time to get to know my cloaked marauder.  That’s where I wanted to start and break down some key aspects of this now growing favorite class of mine within LOTRO.

What I learned early on is the Burglar isn’t a DPS monster like the Hunter or Champion.  The Burglar seems to be able to hold his own in moderate crowds of battle but when overwhelmed he can go down very quickly.  These guys are masters at disguise, debuffing bad guys, and crowd control masters.  One of the things I learned very quickly is pre-planning all your attacks come in very handy.  I was used to nuking from a distance with my Hunter or AOE’ing everything within swinging distance on my Champion with no regard really.  So the thought of pre-planning a few attacks when I’m not in a RAID, Skirmish, or Instance was mind blowing to me.

These guys have the ability to stack bleeds together to make life really tough for foes; they can also stun you and have you “Dead” before you blink.  Pretty much an endless bag of tricks is what you have at your disposal for taking down any type of hairy situation you get yourself into. In solo play, Burglars are one of the best in my opinion because of their versatility and ability to take down multiple mobs with a bit of planning.

The Burglar class is available only to Hobbits and Race of Man.  Seeing how Bilbo was a Burglar, I thought it fitting to create a Hobbit Burglar of my own…though I’m not quite the legend as Bilbo I have heard some rumors starting as I’m roaming through Bree late at night picking some pockets.  Oh wait, I mean grabbing a few drinks at the Prancing Pony.  Hobbits can also acquire a stealth skill that stacks nicely for the Burglar.  Hobbits can also acquire the “Hobbit-Silence” trait and seems to work better for getting that unwanted aggro off of you.

Key Attributes

Agility is the critical stat for Burglars, as it affects your melee critical chance and evade rating. The higher you’re agility, the better chance of scoring those critical hits and a bigger chance of enemies missing you during combat.  You can take a look at your other stats but boosting that Agility will also increase the offensive and defensive stats.  Like the Hunter getting your stats like you want is mainly all gear driven it seems.

Burglars do extra damage when they are able to attack from behind.  Remember when I said they are masters at disguise and sneaking about.  This is a prime example of where to use it…sneak up on an enemy and attack.  Solo play is one of the best ways to use this tactic, but if you are in a group and you have a Tank then let him grab aggro before you start stabbing those knives into the back of your enemy.

Crowd Control Kings is what one of my kinmates refers the Burglar as.  The statement I made earlier about not understanding this classes purpose, well this is it in a nutshell.  He’s the crowd control king for group play.  Burglars have a wide array of options to achieve this as well and learning how to use them is most important.  If you look at the default crowd control skills you have Riddle, Diversion, Addle, & Provoke which also does melee damage and lessens the critical chance of an enemy attack.

With the release of Helms Deep you now have the Trait Tree system which brings three new lines to choose from for all classes in LOTRO.

The Burglar has the following lines to choose from.  I’ve tried all three and the Yellow Line is my favorite by far as its where all the tricks come in.  The Burglar however is a class you need to analyze the situation with and find out what trait line will work best with before you just rush into battle.  It’s that whole pre-planning the attack thing I mentioned earlier and a lesson I learned the hard way –

  • The Gambler – Blue Line / Uses damage over time and chance to defeat foes. Gambler Burglars rely on the roll of the dice to inflict damage and influence outcomes of the fight.
  • The Quiet Knife – Red Line / Uses stealth and position tactics to deal damage. Quiet Knife Burglars pounce on their enemy from the shadows, dealing large amount of damage on their opening attacks.
  • The Mischief Maker – Yellow Line / Applies and removes tricks to hinder foes. Mischief Maker Burglars can control fights by tricking their foes into submission.

IN SUMMARY

The Burglar is one of the most advanced classes in the game except for the Warden in my opinion.  It’s also, after you learn how not to die every five seconds one of the most fun and exciting classes to play.  You do not have to be a VIP subscriber to roll one of these magnificent classes as it’s available to all free-to-play accounts.  This class is all about outwitting the enemy so if you like the challenge of planning attacks, sneaking about, and don’t like brute forcing you’re way through the game then The Burglar is calling you’re name.  If you haven’t started a Burglar or maybe reluctant because you don’t understand the class, I’m hoping this article helps open some doors on this class.

Epic Quest Line Compendium

This Compendium is a high level overview of all the epic quests available to date.  I will be adding overtime detailed walk-through’s and video logs of each quest.  So check back for future updates.

Introduction

As you journey through Middle-Earth, your character shall have the opportunity to become a hero of Middle-Earth as you aid both the Fellowship and the Free Peoples with what is called the”Epic” quest line. This story is interwoven with J.R.R. Tolkien’s epic fantasy, both working alongside it – in a story created specifically for The Lord of the Rings Online – and crossing-over into it at important or interesting moments. After completing the first eight books of Volume 1, you will be granted the title A Light from the Shadow. Completing all Volume 1 books up to and including Book 15 will grant you the title Bearer of Hope. By finishing the first six books of Volume 2, the title Avenger of Khazad-dûm shall be awarded to you. Completing all of Volume 2 (up to and including Book 9) shall reward you with the title Stalwart against the Shadow.
Epic Introduction
Learn whether you have what it takes to become a hero of your race.

Volume I – The Shadows of Angmar
Prologue
Assist your homeland as dark forces threaten.
Book I – Stirrings in the Darkness
Help the Rangers protect Bree-land, as one of their own is turned against them.
Book II – The Red Maid
Assist Radagast the Brown in the Lone-lands.
Book III – The Council of the North
Aid Men, Elves and Dwarves in the North Downs so they can gather for a council.
Book IV – Chasing Shadows
Search for the missing Black Rider in the Trollshaws with the help of the sons of Elrond, then assist Legolas in finding the source of the uncovered evil.
Book V – The Last Refuge
Venture into the Misty Mountains and search for Skorgrím and the Black Rider with the assistance of Gloin and Gimli.
Book VI – The Fires in the North
Uncover the secrets of Angmar’s dreaded Watching Stones with the help of a Ranger in Aughaire.
Note: Completing this book will allow you to pass through Rammas Deluon [0.6S, 29.8W] without being instantly defeated.
Book VII – The Hidden Hope
Find the hidden Ranger refuge in northern Angmar and assist them in rescuing Golodir.
Note: Completing this book will get you the key to the gates of Carn Dûm.
Book VIII – The Scourge of the North
Rekindle Golodir’s hope and help him in an attempt to defeat Mordirith, the steward of Angmar in Carn Dûm.
Book IX – The Shores of Evendim
Uncover more about the mysterious Sara Oakheart while venturing to Barad Gúlaran.
Book X – The City of the Kings
Help the Dunedain in the battle for Annúminas against the Angmarim.
Book XI – Prisoner of the Free Peoples
Explore Tâl Bruinen in the Trollshaws while searching for Narchuil, the ring of Amarthiel.
Book XII – The Ashen Wastes
Rescue Laerdan and continue the search for Narchuil.
Book XIII – Doom of the Last-king
Attempt to locate the missing half of Narchuil in the frozen wastes of Forochel.
Book XIV – The Ring-forges of Eregion
Assist and then pursue Laerdan as he tries to rescue his daughter.
Book XV – Daughter of Strife
Help Narmeleth to prove her purification and to defeat Mordirith and Mordrambor once and for all.
Volume II – Mines of Moria
Prologue
Assist the Fellowship as they prepare to leave Rivendell in their quest to destroy the One Ring.
Book I – The Walls of Moria
Assist Bósi’s dwarvish expedition to clear the Hollin Gate and gain access to Moria.
Book II – Echoes in the Dark
Help the Iron Garrison expedition establish a first foothold within Moria.
Book III – The Lord of Moria
The dwarves are determined to retake their halls, perhaps too eagerly. They need your assistance.
Book IV – Fire and Water
The orcs strike back.
Book V – Drums in the Deep
Some force has allied itself with the orcs of Moria. Discover who/what it is.
Book VI – The Shadowy Abyss
You have made your way through Moria. The dwarves seek aid from Lothlórien and Galadriel.
Book VII – The Leaves of Lórien
Reunite with the Fellowship of the Ring and help forge an alliance between the Dwarves of Khâzad-dûm and the Elves of Lothlórien.
Book VIII – Scourge of Khazad-dûm
Return to Moria to thwart the evil influence of Dol Guldur.
Book IX – Fortress of the Nazgul
Join the Malledhrim as they prepare to assault Dol Guldur, the fortress of the Nazgul.
Epilogue – Of Elves and Dwarves
Volume III – Allies of the King
Prologue
Answer the call of Elrond Halfelven.
Book I – Oath of the Rangers
Travel throughout Eriador to gather the Grey Company.
Book II – Ride of the Grey Company
Assist the Rangers on the first leg of their journey south.
Book III – Echoes of the Dead
Discover more about the mysterious dwarf Nár.
Book IV – Rise of Isengard
Travel to Dunland, and uncover the influence of Saruman the Many-Coloured there. Aid the Grey Company in halting Saruman’s advances, ally or do battle with the tribal Dunlendings, and tread the valley of Nan Curunír; where the enemy fortress of Isengard looms.
Book V – The Prince of Rohan
The time has come to part ways with the Grey Company, who must soon begin the next leg of their journey. Your aid, however, is required at the Fords of the Isen: where Prince Théodred of the Mark is preparing to do battle against Saruman’s forces to secure the Gap of Rohan.
Book VI – Mists of Anduin
Seek the wisdom of the Lady Galadriel after experiencing troubling dreams, witness the return of Gandalf, now the White, and ride South past the Great River… towards Rohan.
Book VII – A Fellowship Endangered
The Fellowship of the Ring is in peril. At Galadriel’s behest, you must lead a fellowship of your own to discover their fate.
Book VIII – Into the Riddermark
You must pursue the Uruk-hai (and the Fellowship they endanger) across the plains of Rohan. To do that, you’re going to need a better horse…
Book IX – The Third Marshal
Ride with Éomer, the Third Marshal, to learn what became of the Uruk-hai, and what is to come for Rohan.
Book X – Snows of Wildermore
Investigate why contact has been lost with the region of Wildermore.

• Prior to Vol. III, Book 11 all epic quests are free to all players.
• Access to Books 11-13 requires the purchase of the Helm’s Deep expansion.

Book XI – The Golden Hall
Witness the return of Théoden King and help prepare his people for war against the White Hand.
Book XII – War in the Westemnet
Aid the people of West Rohan as the forces of Saruman ravage the land and treachery is found in unlikely places.
Book XIII – Helm’s Deep
Join the Rohirrim for their final stand at the fortress of the Hornburg, where the fate of Rohan will be decided.