In this episode, We talk about the latest games to include out favorite rip and tear space marine Doom Guy, and the debt simulator Animal Crossing, then we wrap up our season one discussion on Star Trek Picard and finally Talk Console Wars with Xbox & PS
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In this episode, we’re taking a look at Blizzcon and the redemption that Blizzard attempted to make and the gaming announcements from the conference. Plus we dive into the Star Wars brand, the latest Rise of Skywalker trailer and the excitement of Jedi Fallen Order. We’ll also be discussing the new kid on the block to streaming; Disney+. and then we’re excited to jump into some of our favorite announcements that came from Microsoft’s yearly Xbox celebration – X019
Tell Me Why – From the Developers of Life is Strange – Episodic Adventure game about Twins and Trauma coming Summer 2020
Shenmue 3 – Releases Nov 19th for PC & PS4
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In this episode, we are going to cover the news about Microsoft and Sony recent team up and what this could mean for the future of the Console Wars. We will then discuss what our opinions are on the current status of Epic’s game launcher and the hate it receives. Lastly, we will wrap up this episode talking about some of the recent games we have been playing and what about each has kept us playing them.
It was announced in the previous week that Sony and Microsoft are working on AI and cloud technology
This move makes no sense due to the continue gaming war the two companies have been in.
…then again it is possible Sony and Microsoft are wising up to what Google is planning to bring to the table.
When it comes to AI and cloud platforms Sony does not have either so it had to choose between the big 3 – Largest Amazon, Establish Microsoft, or the Youngin Google. It went with its mortal enemy
This move also took the PlayStation team by surprise but according to their leadership this has not changed any plans about their future console
We could be looking at the beginning of the end for console gaming.
We could be coming to a time when if you do want low latency input for competitive gaming then you buy a PC type device….if not you sign up for one of the game streaming services that will be available.
Microsoft console announcement could have some of the “cloud gaming attributes” as part of the architecture. – We shall see at E3
Side – note our next podcast will be an E3 pre-show where we will be talking about our expectation and wants to happen at this year’s E3
Epic
Let’s set the scene – Stream has had a monopoly on the digital gaming distribution market and launcher since it’s launch in 2003.
For a while it was the only one launcher to rule them all – Steam had a monopoly when it came to a game launcher platform
Some popped up but those were only for their own launchers – Blizzard, Origin, Bethesda
Then Epic came along and decided to put their massive cash flow from Fortnite to use – Making a universal game launcher to compete with steam
Right out of the gate – it was a much better alternative for game developers as Epic would only take 12% compared to the current Steam rate of 30%
Some companies immediately started deployment of their game on Epic and Steam but at the same time Epic was immediately paying companies money to gain exclusive or limited exclusive rights
And this is where the controversy takes place
The hate against EPIC has been extreme….
Main points of “HATE” that Epic takes
“Unfair” Exclusives
The store has less function than Steam
Rumor of the “Less secure – security” platform
People have been used to the convenient monopoly the Stream produced
-Discussion-
What Have We Been Playing
Victus
Metro Exodus
Rage 2
Detached
Division 2
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Welcome to Season 2 Episode 10 of the All Things Geekery Podcast
In this episode, the Geeks went bonkers with the recent announcement of Google and Microsoft jumping into the cloud gaming streaming world.
Show Notes
Google’s project stream
How does it function
Gaming inside of a browser
Only game currently available is Assassins Creed Odyssey
Project xCloud
Currently being developed
When released streaming will be available on consoles, PC, and mobile devices
First types of cloud gaming
Onlive – 2012
Game streaming via desktop client or using a home device with Onlive controller
Multiple modern games available
Instant 30 min trails
Instant gameplay
Company was bought out by Sony and later closed
Geforce Now
Grid – Beta in 2013 under the Grid name
Full release in 2015 to “Shield only hardware”
In 2017 Geforce Now was released – allows PC and MAC to stream as well
1080p60 cloud-gaming service
Using data centers of their high-end non-consumer grade GPUs
Currently in Beta, free, and can use approved games from your Steam or Uplay library
In 6 data centers in the world
Keyhole into the future of gaming
Due to the geographical location of data center, latency will change from user to user
Will be a subscription-based service when it gets out of beta
Playstation Now
Streaming games to PS4 and PS4 pro and also PC
Beta in 2014 full release early 2015
Originally allowed PS3, Vita, Playstation TV, and some other Sony devices to stream
Discontinued in 2017
Benefit of allowing “backwards compatibility”
Streaming at 720p
Current games library of 600+ PS2, PS3, PS4
Subscription based service
Google’s project stream
Plays inside Chrome
Testing Assassins Creed Odyssey – 1080p
Will run on any laptop, or similar device that has Chrome and can achieve 25mps download speed
Not a full release but a technical test
Project xCloud
When released streaming will be available on consoles, PC, and mobile devices
Probably in the best position to address latency concerns
Current word is servers will basically be multiple Xboxes in each blade – limiting impact to developers
Recommended 10Mbps internet
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