Destiny: Wrath of the Machine – Hard Mode Coming Soon

destiny-newsDestiny‘s latest challenge is just around the corner as Bungie reveals what Rise of Iron has in plan for the new Wrath of the Machine raid.

A ton of guardians have been busy playing Iron Banner this week, along with all of the other mass content released with Rise of Iron.  I’ve yet to play the new raid “Wrath of the Machine” as it’s suggested for light level 370 + and my clan has been leveling pretty slowly.  But a lot of guardians have been hammering the new raid with a ton of success and lots of sleepless nights with their clan mates.

10062016_heroic_modeAt this point in the game all the mysteries and mechanics of the raid have been conquered, as has one of its greatest secrets in the Outbreak Prime exotic pulse rifle. So naturally many fans are looking forward to the next challenge on the horizon, which is the Heroic Mode of Wrath of the Machine. That date has been revealed: The HARD MODE will launch on Tuesday, October 18th at 10 a.m. Pacific.

Bungie hasn’t released any hints as to what the Heroic Mode will hold for the guardians. All that Bungie has said is that “the truest test of teamwork and cunning is yet to come.” Along with revives being disabled and higher level enemies one of the challenges we’ve always had is figuring out the new mechanics which I’m sure we’ll have some major hurdles to get over.

The first step for anyone wanting to run Heroic Mode will be getting that Light level up as high as possible. There are plenty of ways to get gear 385 including running the normal raid, Iron Banner this week, and Trials of Osiris on the weekends. Second, teams will want to be very familiar with the raid as it stands so they can be ready to take on an extra layer of difficulty during each challenge.

Until next time Guardians!

I’ll see you Starside

Destiny Lore: Rise of Iron – The Iron Lords

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Lord Saladin took center stage for the new Rise of Iron expansion and with that comes a whole host of new questions, and lore around the Iron Lords and a new mysterious guardian we get to meet in the Iron Banner!

With the Guardians well into the journey of the new Rise of Iron expansion I thought it fitting to stop and take a look at the Iron Lords and some background on them.

The Iron Lords & The Iron Wolves

If you’ve played Destiny then you have probably heard the names of the Iron Lords and didn’t realize that’s what they were.  The Iron Banner weapons and armor bear the names of the Iron Lords.

Efrideet – Once thought dead, she has returned as our newest Iron Banner vendor!  She is a Hunter who was a talented sniper. Of her it is said, “Every time she pulled the trigger, an enemy of the City died” and that her “keen eye never missed her mark.”
Felwinter – A Voidwalker Warlock, described as “he who stared into the Void.”
Gheleon – A Hunter, and he was called a true Guardian of the people.
Jolder – A Titan “whose mighty hammer taught the Darkness fear.”
Perun – A Hunter. “She who hunted the Darkness where it dwelt.”
Radegast – A Titan, and the leader of the Iron Lords — “He who was first among the peers of the Iron Banner.”
Similar – A Titan, called “he who was the Last City’s first wall.”
Skorri – A Warlock. “She who sang out the Iron Song” in honor of her lost companions.
Timur – A Warlock, recognized as “he whom the City’s enemies dreaded most.”
The Iron Lords are “ancient warriors from the City’s founding” who played a key role in the Battle of Six Fronts and the building of the Last City’s walls.

You may have not realized there is another group related to the Iron Lords called the Iron Wolves. Not much is known about these Guardians besides their names and the vague lore that “In our darkest hour, nine Iron Wolves emerged from the ruins” and “And beneath its branches, the Iron Wolves forged an unbreakable oath.” Here are their names, which should also be familiar:

Ashraven
Bretomart
Colovance
Deidris
Finnala
Haakon
Nirwen
Tormod
Weyloran

The Battle of Six Fronts

A great battle when the Last City first faced an overwhelming attack, and repelled it decisively. The Fallen marched on the Last City and led by four orders of Titans, the City’s defenses held back the enemy on six different fronts—”and not one front broke.”
Also present at the battle was Osiris, a Warlock who rose to the ranks of Vanguard Commander until it is said he went mad with obsession trying to discover the truth of the Vex and the Darkness.

 

The Greatest of Them All

Lord Saladin Forge runs the Iron Banner tournament, a way to test Guardians and find the strongest among them. The Iron Banner seeks great champions to lead the fight against the Darkness. It was born to honor the Iron Lords and their efforts in the earliest days of the City.”

Lord Saladin gained his fame at the Battle of the Twilight Gap, where he led the City’s defense against an army of Fallen. He’s not just an advisor in the Tower, but a battle-tested Guardian who’s legacy holds true to Guardians all over the galaxy, and he’s no longer alone!

 

Destiny: Rise of Iron – How We Advanced

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Today is happy Destiny day for all of us Guardians out there….yes it’s Rise of Iron release day and I’m sure most of you have already been grinding away to see all the new stuff.

Here’s a quick run down on some of the important things we are getting.

  • Felwinters Peak, the new Social Space with new vendors, a new Cryptarch, and it comes with wolves!
  • 5 main campaign Story ARC Missions, plus other Missions and Quests
  • The Plaguelands, which is the new open patrol area of the revamped snow covered Cosmodrome.
  • SIVA infected Fallen called Devil Splicers are here now
  • The Archon’s Forge, a new arena much like Prison / Challenge of Elders
  • We’ve got new STRIKES!!!
  • Wrath of the Machine, the new Raid, available September 23rd!
  • Yes we have a new PvP mode as well called Supremacy!
  • Iron Banner has been re-worked
  • 4 new Crucible maps
  • New artifacts that were created from scratch!
  • New Max Light Level
  • New Armor, Weapons, and a ton of new Rewards
  • You can now put Ornaments on exotic weapons, and armor, a skin that changes the look of the weapon

Big Light Level Jump

Bungie told us we would be getting a big light level jump but no one really knew what that meant.  Well here is what we got!

Rise of Iron Launch Light Level Increase to: 385

Once the hard mode of the RAID releases the light level will cap at 400

We have a new Record Book

Rise of Iron has a new free Record Book which tracks all activity in Rise of Iron account-wide. As you complete missions, quests, and other activities from the new expansion, you will gain percentage points of completion, and as with past Record Books will receive rewards at set intervals.

These rewards include:

  • Full Iron Lord armor for all Character Classes
  • Multiple new Emblems
  • New Shaders
  • The new Iron Song Ghost Shell
  • And More

Engram Boost

We’ve all been asking those questions of what will our engrams do when we decript them after ROI drops.  Well, Uncommon and Rare (Green and Blue) gear will drop at higher light levels (potentially up to 350 for Rare items). Most of mine were dropping and coming out around 330 for blues and 200 for greens.  Higher for Legendary / Exotics.

Strike Exclusive Gear and Skeleton Keys

Nightfalls and Strike Playlists are getting a new inventory item added to their Loot systems: The Skeleton Key, these keys, which will drop randomly at the end of missions, can be used in Strikes featuring exclusive items to get a guaranteed drop of one of those Exclusive by opening the “Strike Hoard” – a new chest that will be appearing upon completion of Strikes, even outside of the Weekly Playlists.

Weapons, & Armor

From new Iron Banner weapons reintroduced Year 1 guns, Rise of Iron is giving us a lot of new options.

  • Exotics
    • Year 1 weapons returning –
    • We already knew the Gjallarhorn was coming back! If you pre-ordered well then you got it in (Black) and it’s sexy!
    • We also have another Year 1 that was very popular but brought a lot of pain among the Guardians…. The THORN is coming back!  It will have it’s own Exotic quest so get ready.
    • For those of us already sporting Year 1 models, it’s not clear if the updated version will be immediately available through the kiosk or if we’ll have to work for it the same as everyone else.
    • A whole list of new weapons, but I’m saving that for you all to discover
    • One very familiar weapon that every Guardian has used is coming back.  The Khvostov 7G-0X which is the exotic version of this weapon.  This weapon will be the reward from an exotic weapon quest, but this one is different.  This weapon won’t have a single exotic perk that makes it stand out.  Instead, Bungie has added something brand new, a set of perk columns that allows us to turn this primary weapon into a custom killing machine.

New Armor Concept Drawings

The armor just speaks for itself as it’s amazing looking!!! We want it all!!!

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The game has a whole host of new features to discover and this is just a base list of some new items that have come in, so get out there Guardians and go become an Iron Lord

Destiny – Rise of Iron: The OWL Sector ARG

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Strange things are stirring in the Destiny realm as players began noticing a very odd colored swarm surrounding their heads a few nights ago.  What is this mystery, and where did it come from?

Clearly it has something to do with Destiny’s newest upcoming expansion, Rise of Iron, but is this thing harmful, helpful, what is really going on.  One very popular Twitch streamer, SayNoToRage, looks to be Patient Zero who was infected with this strange Destiny virus which has begun to spread through the player-base of Destiny by simply interacting with someone who already has one of the viruses. A number of ways have been confirmed so far, and players have reported a boost to reputation and experience once they have been infected. But what could these Owl Sector infections mean?

These viruses – Brilliance 3.2, Glory 2.1, Splendor 2.6, Magnificence 2.0, and Fortitude 3.1 – seem to be unlocking additional details to the lore of Destiny.  Owl Sector appeared as a subpage on Bungie’s website a couple nights ago shortly after SayNoToRage noticed he had contracted the virus.

You can checkout Bungie’s Owl Sector website which shows a world map with multiple colored nodes on it. Each of these nodes seem to represent a player’s location whose character has been infected by one of the viruses. These different colors correspond to the five different viruses previously mentioned. Ever since the initial outbreak with SayNoToRage, the website looks to have a real-time update and feed showing each infection across the globe.  This has also led to more information getting released through chat logs of the in game NPC’s, like Cayde-6, Ikora Rey, and Zavala who seem to be studying these viruses to determine for themselves what they are.

From what can be gathered from some parts of the chat logs, it looks like the viruses, along with SIVA, were developed on Mars in the Dust Palace by the exoscience group, Clovis Bray.  With Rise of Iron right around the corner and considering how this looks to be a very technologically advanced element of Destiny’s lore, it’s hard to think the SIVA tech wouldn’t be involved somehow.

Guardians look to have quite the adventure ahead of them as Rise of Iron plots a story about the lost SIVA plague, so these viruses we are seeing now could be a precursor to our next journey and potential dangers that are just around the corner.

As for the Owl Sector, it appears that they’re a reconnaissance group responsible for looking over these types of outbreaks. This would tie into the Owl Sector Twitch account’s message that was in SayNoToRage’s Twitch stream when he first contracted the virus. The message read “We’ve detected an unidentified foreign intrusion into your systems, Guardian. Stay calm, we will investigate.”

One question does come up and that is will we see these “Viruses” once the Rise of Iron content releases next week?  At least we won’t have to wait long to find out what is in store for the Destiny realm, and it’s Guardian protectors.

Be safe Guardians and I’ll see you next time.

A New Friday the 13th – Jason Vorhees Returns

Seeing how it’s Friday the 13th….let’s take a look at that famous mass murderer Jason Voorhees as he’s back and coming soon to Xbox One, PS4, and PC in a new hack n slash game.  The company bringing us this gem is Gun Media which revealed the game would release in Fall of 2016.

Checkout the official Announcement Trailer

 

This game was originally slotted to be called Summer Camp and the plan was to pay homage to Friday the 13th.  Gun Media since has released that they are making this a legit Friday the 13th game and from the hype I’m hearing will be pretty amazing.  Now that the game is an official Friday the 13th game, I think the companies stakes of delivering a fan favorite just got a lot harder!  It’s Jason Vorhees for goodness sakes…..he’s a super human, weapon weilding, un-killable (sort of) mass murderer.  From what we get to see in the trailer, the game looks super intense and has some potential of being a great survival horror!

Now the company has started a Kickstarter campaign for the game which some may ask why, but ultimately the game needs funded if us fans are ever going to get to play this thing.  Would you back a game like this if you were a fan and wanted to see an iconic slasher classic come to life?  I would given the chance, and I think others will as well!

Sounds like this will be an interesting game play style as you get to play as either Jason Vorhees, or a camp counselor.

I’m pretty sure you can guess what the role of Jason is, and what the role of the sucker that chooses a camp counselor would be….hunt or be hunted!  I think there is going to be a very dynamic survival mechanic just as other survival horrors play out.  Maybe weapons crafting, searching for shelter, food, etc… who knows… ultimately the possibilities are limitless for a game like this.  I’m sure Jason is going to have some crazy skills for tracking people down as well but I wonder how the abilities will stack out between the counselors?

The trailer definitely had that 80’s tone to it which gave it a very classic movie look.  I’m sure the game will have a nostalgic feel to it as well.  Seeing how Jason had a multitude of looks throughout history I can only think this would be a feature they brought into the game as well.  I think it plays into that nostalgic feel of a classic slasher heavyweight like Jason.  Who knows what all we will get to see in the game but I’m sure it will be a classic experience no matter what.

It’s been said that Friday the 13th’s Kane Hodder, Tom Savini, and Harry Manfredini are all going to be a part of the game as well!  This is an absolute dream team if this is true, because they were all the originals of the franchise.  Tom Savini is one of Hollywoods most famous makeup FX artist in history in which he provided the memorable makeup we saw on the first and fourth films.  Kane Hodder is probably the most recognized as the actor who took on the role of Jason in multiple films.  Harry Manfredini created the score for most of the films franchise.  So when we say dream team we mean just that.

I hope this game grabs the traction it needs, and warms the hearts of all those Friday the 13th fans out there because this could be a fantastic game!

I’m looking forward to watching the progress and hopefully get to play it later this year!

scr.ee tags:

#pc #jasonvorhees #fridaythe13th #slasher #gunmedia

Child of Light – A Game Review

child_of_lightFirst of all I have to start with WOW, as Ubisoft has achieved an art style with this game like none other I’ve ever seen!  This game has some of the most intriguing and charming characters a game could ask for, but what makes this game stand out most is it’s earthy colors and use of a hand painted art style.  This RPG gives a lot of love back to it’s predecessors as it pulls game mechanics such as exploration, crazy puzzles, and a fantastic combat system that’s become my favorite in the genre.  If you enjoy the RPG games, then this one will quickly become a gem as it’s rewarding, fun, and quickly pulls you into it’s world of mystery, magic, and elegance!

Child of Light has a hand crafted love that brings a stunning moment to each screen you see, as if it’s a piece of art you would see hanging in a gallery.  All of the characters have a warm inviting presence in the game that you can latch onto very quickly!  The bright colors are also offset by dark silhouettes of large mangled trees in the background that give you a sense of depth and layer in the game.  These hints of darker colors give you that uneasy feeling that something isn’t quite right with the world, a darkness that’s trying to take over.

divgaedmli0y2doacbsaThe fairytale like plot holds your attention quite well, and the story, though at times is distracting was superb! There’s a traveling jester who can’t figure out how rhyming works, a love-sick mouse archer, and most importantly, the main character that you get to play, a young girl named Aurora who’s trying to save her father. Aurora’s transformation from a frightened child to the hero of her own story is a journey worthy of the beautiful art work it’s accompanied by. Some modern RPGs suffer by either abandoning too much of the choice and depth that first made the genre interesting, or by piling on needless systems that don’t add anything to the experience. Child of Light makes neither of these mistakes, giving it a very balanced play style across the board.

col_screen06_156422This games biggest win is the combat system though, as it mixes a classic turn based system with some very beautiful real time elements, like icons that move a long the bottom of the screen indicating when you or your opponents turn is. Battling in the game is more then just mindless button pressing, or repetitive skill spamming, as hitting an enemy in the middle of an attack will interrupt them.  This element created a constant feeling of strategy and timing that had to be played, but also gave you a sense of great accomplishment which made it quite enjoyable!

One of the best parts is your companion Igniculus, which has a huge role in combat, exploring, and the overall game play.  He has the ability to heal allies, stun foes, light darkened paths and he is all controlled with the right thumb stick…..so there was a bit of a learning curve to control both characters, but overall it was super easy to learn!  This game also gives you the ability to fly very early on which played a huge part into the exploration of the world.  Again, this was a bit of a learning curve to control you, and your companion but something that was quite easy to get the hang of. This game worked well, played well, and overall held my attention through the entire story, keeping me engaged with something stunning and new at every screen!

scr.ee tags:

#childoflight